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Innovation, cocreation and societal changes towards the experience economy

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Title: Innovation, cocreation and societal changes towards the experience economy


1
Innovation, co-creation and societal changes
towards the experience economy
2
Societal changes
External oriented motifs of the production society
Internal oriented motifs of the experience society
3
Societal changes
External oriented motifs of the production society
Internal oriented motifs of the experience society
Kilde Schultze 1992 Die Erlebnisgesellschaft
4
Experiences defined
  • Experiences have to be
  • Engaging
  • Entertaining
  • Boundary breaking
  • Value creating
  • Educational
  • Emotional appealing

Generation C
5
The new competitive space for innovation
Experience networks
Experience personalization
Supply networks
Experience integration
Systems integration
Supply chains
Experience innovation
Solutions innovations
Product innovation
Product space
Solutions space
Experience space
6
Traditional vs. Experience Innovation
7
Traditionan vs. Experience Innovation
8
The concept of co-creation
9
The concept of co-creation
10
The concept of co-creation
11
Transformation of the Relationship between firms
and consumers
From
To
  • One-way
  • Firm to consumer
  • Controlled by firm
  • Consumers are prey
  • Choice buy/not buy
  • Firm segments and target consumers consumers
    must fit into firms offerings
  • Two-way
  • Consumer to firm
  • Consumer to consumer
  • Consumer can hunt
  • Consumer wants to/can impose her view of choice
  • Consumer wants to/is being empowered to
    co-construct a personalized experience around
    herself, with firms experience environment

Prahalad Ramaswamy 200412
12
Customer driven innovationCustomer-made
Planetfeedback.com
Thecomplaintstation.com
  • The new trend Customer-made
  • The phenomenon of corporations creating goods,
    services and experiences in close cooperation
    with consumers, tapping into their intellectual
    capital, and in exchange giving them a direct say
    in what acutally gets produced, manufactured,
    developed, designed, serviced, or processed.
    TRENDWATCHINS.COM 2006

About.com
Epinions.com
13
Customer driven innovationCustomer-made
Ipodlounge.com (5 million hits a day!!)
  • Customer-made is about the truly empowered
    consumer and it is apparently a new mega trend.
  • It is powered by the Generation C the creative
    generation and the internet, new technology made
    available to people around the world
  • Customer-made is taking consumers seriously and
    accepting that they definitely know what kind of
    service they need, and what constitutes a good
    exprience!

14
Customer driven innovationCustomer-made
Niketalk.com (200 million visits and 3.5 million
posts!!!)
Mini2.com - Fuel for your MINI Obsession
  • In 2005, 120,000 people around the world signed
    up to join Boeings World Design Team, an
    internet-based global forum that encourages
    participation and feedback while the company is
    developing its new airplane.
  • Activities include message boards, conversations
    with Boeing design team, and extensive
    discussions on what members like and dont like
    about air travel today, as well as features
    theyd like to see in their dream airplane.
    TRENDWATCHING 2006

Theforce.net
Sourceforge.net
15
Customer-madeA way of evaluating and designing
experiences in real time
  • True customer-made involves co-created goods,
    co-created services, co-created expriences.
  • There are hundreds of thousands of experts,
    innovators, inventors and so on outside company
    walls and research labs, and innovation units at
    large corporations are increasingly NOT going it
    alone. TRENDWATCHING 2006

16
IKEA CONTEST A way of evaluating and designing
experiences in real time
  • The IKEA contest fiffigafolket (ingenious
    people) asked amateur outsiders to send in clever
    designs for storing home media in the living
    room.
  • Out of 5,000 ideas submitted, fourteen winners
    went to the IKEA headquaters to participate in a
    workshop and receive EUR 2,500, and the designs
    will actually get produced and end up in IKEA
    stores for all to see, buy and assemple.
    TRENDWATCHING 2006

17
Co-creating experiences in destinations
Context shelter, cuisine, environmental,
historical and cultural identity
Mix
The experience space
Room for experience exchange and co-creation of
experiences
Core experiences Experiences that the destination
perceives to be core identity bearing experiences
Support experiences Experiences that the
destination perceives to be supportive of the
core experiences
Destination Experience Profile People, cities,
culture, nature etc.
Content core and support experiences
Infrastructure technical and organizational
arrangements food and beverage etc.
Tourists wish for core and support experiences
18
The Market as a Forum
  • The firm and the consumer converge the relative
    roles of the moment cannot be predicted
  • Demand and supply are emergent and contextual.
    Supply is associated with facilitating a unique
    consumer experience on demand.
  • Value is co-created at multiple points of
    interaction. Basis of value is co-creation
    experience.
  • Consumers and consumer communities can also
    initiate a dialogue among themselves.

19
The Market as a Forum
  • Consumer chooses the nodal firm and the
    experience environment to interact with and
    co-create value. The nodal firm, its products and
    services, employees, multiple channels, and
    consumer communities come together seamlessly to
    costitute the experience environment for
    individuals to co-construct their own experience.
  • Consumers can extract the firms surplus. Value
    is co-extracted. Consumers expect a 360-degree
    view of the experience that is transparent in the
    consumers language. Trust and stickiness emerge
    from compelling experience outcomes. Consumers
    are competitors in extracting value.

20
The Market as a Forum
  • The experience is the brand. The brand is
    co-created and evolves with experiences.
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