Title: Innovation, cocreation and societal changes towards the experience economy
1Innovation, co-creation and societal changes
towards the experience economy
2Societal changes
External oriented motifs of the production society
Internal oriented motifs of the experience society
3Societal changes
External oriented motifs of the production society
Internal oriented motifs of the experience society
Kilde Schultze 1992 Die Erlebnisgesellschaft
4Experiences defined
- Experiences have to be
- Engaging
- Entertaining
- Boundary breaking
- Value creating
- Educational
- Emotional appealing
Generation C
5The new competitive space for innovation
Experience networks
Experience personalization
Supply networks
Experience integration
Systems integration
Supply chains
Experience innovation
Solutions innovations
Product innovation
Product space
Solutions space
Experience space
6Traditional vs. Experience Innovation
7Traditionan vs. Experience Innovation
8The concept of co-creation
9The concept of co-creation
10The concept of co-creation
11Transformation of the Relationship between firms
and consumers
From
To
- One-way
- Firm to consumer
- Controlled by firm
- Consumers are prey
- Choice buy/not buy
- Firm segments and target consumers consumers
must fit into firms offerings
- Two-way
- Consumer to firm
- Consumer to consumer
- Consumer can hunt
- Consumer wants to/can impose her view of choice
- Consumer wants to/is being empowered to
co-construct a personalized experience around
herself, with firms experience environment
Prahalad Ramaswamy 200412
12Customer driven innovationCustomer-made
Planetfeedback.com
Thecomplaintstation.com
- The new trend Customer-made
- The phenomenon of corporations creating goods,
services and experiences in close cooperation
with consumers, tapping into their intellectual
capital, and in exchange giving them a direct say
in what acutally gets produced, manufactured,
developed, designed, serviced, or processed.
TRENDWATCHINS.COM 2006
About.com
Epinions.com
13Customer driven innovationCustomer-made
Ipodlounge.com (5 million hits a day!!)
- Customer-made is about the truly empowered
consumer and it is apparently a new mega trend. - It is powered by the Generation C the creative
generation and the internet, new technology made
available to people around the world - Customer-made is taking consumers seriously and
accepting that they definitely know what kind of
service they need, and what constitutes a good
exprience!
14Customer driven innovationCustomer-made
Niketalk.com (200 million visits and 3.5 million
posts!!!)
Mini2.com - Fuel for your MINI Obsession
- In 2005, 120,000 people around the world signed
up to join Boeings World Design Team, an
internet-based global forum that encourages
participation and feedback while the company is
developing its new airplane. - Activities include message boards, conversations
with Boeing design team, and extensive
discussions on what members like and dont like
about air travel today, as well as features
theyd like to see in their dream airplane.
TRENDWATCHING 2006
Theforce.net
Sourceforge.net
15Customer-madeA way of evaluating and designing
experiences in real time
- True customer-made involves co-created goods,
co-created services, co-created expriences. - There are hundreds of thousands of experts,
innovators, inventors and so on outside company
walls and research labs, and innovation units at
large corporations are increasingly NOT going it
alone. TRENDWATCHING 2006
16IKEA CONTEST A way of evaluating and designing
experiences in real time
- The IKEA contest fiffigafolket (ingenious
people) asked amateur outsiders to send in clever
designs for storing home media in the living
room. - Out of 5,000 ideas submitted, fourteen winners
went to the IKEA headquaters to participate in a
workshop and receive EUR 2,500, and the designs
will actually get produced and end up in IKEA
stores for all to see, buy and assemple.
TRENDWATCHING 2006
17Co-creating experiences in destinations
Context shelter, cuisine, environmental,
historical and cultural identity
Mix
The experience space
Room for experience exchange and co-creation of
experiences
Core experiences Experiences that the destination
perceives to be core identity bearing experiences
Support experiences Experiences that the
destination perceives to be supportive of the
core experiences
Destination Experience Profile People, cities,
culture, nature etc.
Content core and support experiences
Infrastructure technical and organizational
arrangements food and beverage etc.
Tourists wish for core and support experiences
18The Market as a Forum
- The firm and the consumer converge the relative
roles of the moment cannot be predicted - Demand and supply are emergent and contextual.
Supply is associated with facilitating a unique
consumer experience on demand.
- Value is co-created at multiple points of
interaction. Basis of value is co-creation
experience. - Consumers and consumer communities can also
initiate a dialogue among themselves.
19The Market as a Forum
- Consumer chooses the nodal firm and the
experience environment to interact with and
co-create value. The nodal firm, its products and
services, employees, multiple channels, and
consumer communities come together seamlessly to
costitute the experience environment for
individuals to co-construct their own experience.
- Consumers can extract the firms surplus. Value
is co-extracted. Consumers expect a 360-degree
view of the experience that is transparent in the
consumers language. Trust and stickiness emerge
from compelling experience outcomes. Consumers
are competitors in extracting value.
20The Market as a Forum
- The experience is the brand. The brand is
co-created and evolves with experiences.