810:112 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION - PowerPoint PPT Presentation

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810:112 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION

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Title: 810:112 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION


1
810112 USER INTERFACE DESIGN, IMPLEMENTATION
AND EVALUATION
  • Dr. Ben Schafer

2
So whats this all about?
  • A taste of what youll be doing
    UI Hall of Fame/Shame

3
UI Hall of Fame or Shame?
Door 1
How do I open the door?
4
Door 2
How do I open the door?
5
How do I open the door?
Door 3
6
Door 1
7
Door 2
8
Door 3
No instructions needed!
9
Shame, Shame, and Fame
  • Simple things should be simple to operate
  • Instructions / explanations are a sign of
    failure!
  • Affordances
  • Visibility

10
UI Hall of Fame or Shame?
11
Hall of Fame
  • People are better at recognizing what theyre
    looking for than recalling it
  • Promote recognition over recall

12
UI Hall of Fame or Shame?
  • Fold a sheet of paper in half the long way and
    write your name on it (not part of the
    fame/shame).
  • When my digital camera is passed to you
  • Turn it on
  • Take a picture of the next person.
  • Preview the picture to make sure it is useful
  • Turn the camera off
  • Pass to the next person

13
UI Hall of Fame or Shame?
  • Was it usable?
  • What did you like, what didnt you like?

14
So whats this all about?
  • A taste of what youll be doing
    UI Hall of Fame/Shame
  • The study of a form of Software Engineering
  • The study of the field of HCI.

15
Human-Computer Interaction (HCI)
  • A discipline concerned with the design,
    evaluation and implementation of interactive
    computing systems for human use
  • Interdisciplinary
  • Computer Science Psychology Sociology
    Anthropology Visual and Industrial Design

16
Current HCI we will study
  • Human psychology
  • Short-term long-term memory
  • Problem-solving
  • Attention
  • Design principles
  • Conceptual models knowledge in the world
    visibility feedback mappings constraints
    affordances

17
Current HCI we will study
  • Understanding users and tasks
  • Tasks, task analysis, scenarios
  • User-centered design
  • Low, medium, and high-fidelity prototypes
  • Evaluating designs
  • Without users cognitive walkthroughs heuristic
    evaluation action analysis
  • With users qualitative and quantitative methods

18
Current HCI we may only touch on
  • Information visualization
  • Computer-supported cooperative work
  • Online communities
  • Ubiquitous computing
  • Interfaces for handheld wearable devices
  • Multimodal interfaces
  • Tangible interfaces
  • Universal usability
  • .

19
Course Logistics
  • Textbooks
  • The Design of Everyday Things, Donald Norman
  • Task-Centered User Interface Design, Clayton
    Lewis and John Rieman (online)
  • User Interface Design for Programmers, Joel
    Spolsky (online)
  • Class website
  • http//www.cs.uni.edu/schafer/courses/112/
  • Syllabus, project guide, lecture notes, etc.

20
Course objectives
  • Become an informed observer of people, objects,
    and how they interact
  • Learn principles of human psychology that form
    the basis of user-centered design
  • Learn to apply a task-centered user interface
    design method
  • Learn user interface evaluation methods

21
Meeting the objectives
  • Class activities
  • Lecture introduce design/evaluation concept
  • Exercises practice and learn the concepts
  • Studio most Fridays you will bring a
    deliverable which we critique as a group.
  • Group project
  • Will require a significant amount of time!
  • Is worth a significant portion of your grade!

22
Evaluating your progress
10 indiv. / 55 group
April 6
4 unannounced/Count 3
Daily Hall of Fame/Shame
23
The Project
  • Done in groups
  • 4 members
  • Projects must have at least two real users (who
    are not members of the team)
  • Find a project that you can get excited about
  • Find people with shared goals, vision, and work
    style
  • Get started now!
  • If you have a project, start selling it

24
Project Timeline (1)
25
Project Timeline (2)
26
Next Steps
  • Reading
  • For next week, read Spolsky, Chapter One
  • Get a head start on reading DOET (Finish by
    January 22nd)
  • Project
  • Begin brainstorming ideas.
  • It Bugs Me Activity
  • Next class
  • Basic human psychology
  • Design concepts and principles
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