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Principles of HCI Design

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Title: Principles of HCI Design


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Principles of HCI Design
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Don't go to the right?
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Where do you plug in the mouse?
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Traditional Software Design
  • Waterfall model of software life cycle

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User Centered Design
  • There should not be a black box for the user!
  • The User SHOULD
  • Drive all user interface design decisions
  • Determine goals and set priorities
  • Agree upon all goals that will be used in
    designing the user interface

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User-Centered Project Life Cycle
User/Task Analysis I Set Usability Goals I Design
Interface I Evaluate Designs I Build
Prototype I Test Prototype
Test Okay?
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Iteration is the key!
  • No design will be perfect in the first time.
  • Interactive systems cannot be completely
    specified from the beginning of the life cycle.
  • Users need to be involved all the time.
  • Evaluation and testing should be done throughout
    the design process.
  • Design and testing should be repeated
    iteratively.
  • Prototypes, rather than real systems, can be used
    for testing.

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How to Start?
  • Intelligent Borrowing
  • Plagiarizing or Good Design Practice
  • http//www.freewebtemplates.com/
  • Getting to Know Existing Frameworks
  • Guidelines and standards
  • IBM Web Design Guidelines (http//www-3.ibm.com/ib
    m/easy/eou_ext.nsf/publish/558)
  • Ameritech User Interface Standard(shttp// www.
    ameritech.com1080/corporate/testtown/library/stan
    dard/index.html)

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Getting started
  • Getting to Know Existing Frameworks
  • Convention
  • User is already familiar with the process or
    arrangement from other interfaces
  • Most of user interface design requires designers
    to work within the tight constraints of existing
    designs

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  • Studying existing applications
  • look at systems users already know
  • Copy interaction techniques
  • copy the style of menu selection, organization of
    screen elements, etc. (where appropriate)
  • Understand why design was done in the way it was
    done with the existing interface

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Methods of Iterative Design
  • Scenario Generation
  • Choosing Representative Scenarios
  • Comprehensive
  • Critical Task
  • Random
  • Scenario Validation Review
  • Key stakeholders first
  • Group reviews later

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Methods of Iterative Design
  • Deriving Storyboards from Scenarios
  • Paper Prototyping
  • Explore constraints
  • Study standards guidelines

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Methods of Iterative Design
  • Building an interactive rapid prototype from a
    paper prototype.
  • Testing the Prototype with Users.
  • Iteration Control
  • Each iteration has a specific usability goals.

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Prototype
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