Principles of HCI Design - PowerPoint PPT Presentation

About This Presentation
Title:

Principles of HCI Design

Description:

Principles of HCI Design Don't go to the right? Where do you plug in the mouse? Traditional Software Design Waterfall model of software life cycle User Centered ... – PowerPoint PPT presentation

Number of Views:226
Avg rating:3.0/5.0
Slides: 28
Provided by: ct52
Category:

less

Transcript and Presenter's Notes

Title: Principles of HCI Design


1
Principles of HCI Design
2
Don't go to the right?
3
Where do you plug in the mouse?
4
(No Transcript)
5
(No Transcript)
6
(No Transcript)
7
(No Transcript)
8
(No Transcript)
9
(No Transcript)
10
(No Transcript)
11
Traditional Software Design
  • Waterfall model of software life cycle

12
User Centered Design
  • There should not be a black box for the user!
  • The User SHOULD
  • Drive all user interface design decisions
  • Determine goals and set priorities
  • Agree upon all goals that will be used in
    designing the user interface

13
User-Centered Project Life Cycle
User/Task Analysis I Set Usability Goals I Design
Interface I Evaluate Designs I Build
Prototype I Test Prototype
Test Okay?
14
Iteration is the key!
  • No design will be perfect in the first time.
  • Interactive systems cannot be completely
    specified from the beginning of the life cycle.
  • Users need to be involved all the time.
  • Evaluation and testing should be done throughout
    the design process.
  • Design and testing should be repeated
    iteratively.
  • Prototypes, rather than real systems, can be used
    for testing.

15
How to Start?
  • Intelligent Borrowing
  • Plagiarizing or Good Design Practice
  • http//www.freewebtemplates.com/
  • Getting to Know Existing Frameworks
  • Guidelines and standards
  • IBM Web Design Guidelines (http//www-3.ibm.com/ib
    m/easy/eou_ext.nsf/publish/558)
  • Ameritech User Interface Standard(shttp// www.
    ameritech.com1080/corporate/testtown/library/stan
    dard/index.html)

16
Getting started
  • Getting to Know Existing Frameworks
  • Convention
  • User is already familiar with the process or
    arrangement from other interfaces
  • Most of user interface design requires designers
    to work within the tight constraints of existing
    designs

17
  • Studying existing applications
  • look at systems users already know
  • Copy interaction techniques
  • copy the style of menu selection, organization of
    screen elements, etc. (where appropriate)
  • Understand why design was done in the way it was
    done with the existing interface

18
(No Transcript)
19
(No Transcript)
20
(No Transcript)
21
(No Transcript)
22
(No Transcript)
23
(No Transcript)
24
Methods of Iterative Design
  • Scenario Generation
  • Choosing Representative Scenarios
  • Comprehensive
  • Critical Task
  • Random
  • Scenario Validation Review
  • Key stakeholders first
  • Group reviews later

25
Methods of Iterative Design
  • Deriving Storyboards from Scenarios
  • Paper Prototyping
  • Explore constraints
  • Study standards guidelines

26
Methods of Iterative Design
  • Building an interactive rapid prototype from a
    paper prototype.
  • Testing the Prototype with Users.
  • Iteration Control
  • Each iteration has a specific usability goals.

27
Prototype
Write a Comment
User Comments (0)
About PowerShow.com