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The goal of HCI Interaction Design

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A poor design can cause an emerging technology to fail ... generalized concepts used to help designers to think about different aspects of ... – PowerPoint PPT presentation

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Title: The goal of HCI Interaction Design


1
The goal of HCI (Interaction Design)
  • The goal of HCI is to bring usability into the
    design process.
  • Developing interactive products that are easy,
    effective, and enjoyable to use from a users
    perspective!

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Interface Examples
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How do we design a usable interface?
  • Compare good and bad examples
  • Ask some simple questions
  • Who is going to use the interface and where?
  • What kinds of activities need to be supported?
  • What kind of interface will be needed?
  • What kind of interaction will be needed?
  • Use the above to design the interface to optimize
    the users interaction with the system

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How do we design to optimize the users
interaction with the system?
  • Take into account what people are good and bad at
  • Find out what may help people with the way they
    currently do things
  • Find out what might provide a quality experience
  • Listen to what people want and get them involved
    in the design
  • Use tried tested user-based techniques in the
    design process
  • The goal of HCI is to cover these topics to learn
    how to carry out and evaluate interaction
    design
  • a.k.a. -gtHow to make usable, useful, enjoyable
    systems! ?

24
What is HCI (Interaction Design)
  • Interaction Design is all about people and how to
    best accommodate their needs.
  • Traditionally, Computer Science did not study
    humans.
  • Who can help us?
  • Psychology (cognitive)
  • Sociology
  • Anthropology
  • Communications
  • Education
  • Multimedia/Graphic Design
  • Art, Animation, Photography
  • Many others

25
Roots of HCI
  • Early on, computers were designed for engineers
    by engineers
  • Late 70s, use of monitors and personal computers
    made computer interfaces an issue. Computer
    scientists began working with Psychologists in
    designing interfaces.
  • Mid-80s, GUI design. New interfaces including
    speech recognition, multimedia, information
    visualization, and virtual reality required other
    fields to help with design.
  • Education and Training software was also popular
    in the mid-80s with interactive learning
    environments, educational software, and training
    simulators. (educators and training experts)
  • 90s Networking, mobile computing, web.
    Computers began to invade all aspects of life.
    (media design, sociology, anthropology)
  • 00s Radio frequency tags, large interactive
    screens, information appliances, embedded PCs
    (need those engineers again!)
  • Designing from a human-centered perspective
    requires a multidisciplinary team

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The reality of HCI
  • Interaction Design in Business ? Got HCI?
  • A poor design can hurt a product and the company
  • A poor design can cause an emerging technology to
    fail
  • Many companies hire user-centered design
    consultants
  • http//www.hcibib.org
  • Jobs
  • Interface designer
  • Interactive/interaction designer
  • Usability engineer
  • Web designer
  • Information Architect
  • User-experience designer
  • HCI is a good subject for anyone interested in
    people and computers

27
What is involved with interaction design?
  • Identify needs and establish requirements
  • Develop designs that meet those requirements
  • Build interactive versions of the design so that
    the design can be communicated and assessed
  • Evaluate what is being built throughout the
    process
  • Observation
  • Interviews
  • Usability tests
  • Questionnaires

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Key Characteristics of this Process
  • Users should be involved throughout development
  • Specific usability and user experience goals
    should be identified, clearly documented, and
    agreed upon at the beginning of the project
  • Iteration is inevitable
  • Usability Goals Goals concerned with meeting
    specific usability criteria
  • User-experience goals Goals concerned with the
    quality of the experience

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Usability Goals
  • Effective to use
  • Efficient to Use
  • Safe to Use
  • Have Good Utility
  • Easy to Learn
  • Easy to Remember How to Use

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User-Experience Goals
  • Satisfying
  • Enjoyable
  • Fun
  • Entertaining
  • Helpful
  • Motivating
  • Aesthetically Pleasing
  • Supportive of Creativity
  • Rewarding
  • Emotionally Fulfilling
  • Not all of the usability/user-experience goals
    are applicable to every product

31
Design and Usability Principles
  • Design Principles are generalized concepts used
    to help designers to think about different
    aspects of their design Visibility, Feedback,
    Constraints, Affordance,
  • Mapping, Consitancy, Conceptual Models
  • Usability Principles are more specific than
    design principles. They are used to prescribe
    and evaluate design

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Nielsens Usability Principles (2001)
  • Visibility of System Status
  • Match between system and real world
  • User control and freedom
  • Consistency and Standards
  • Help users recognize, diagnose, and recover from
    error
  • Error prevention
  • Recognition rather than recall
  • Flexibility and Efficiency of use
  • Aesthetic and minimalist design
  • Help and Documentation
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