Title: Josephine Anstey
1Josephine Anstey
History of Gaming 1 Context(s)
2Josephine Anstey
anthropology and its sister sciences have so
far laid too little stress on the concept of play
and on the supreme importance to civilisation of
the play factor. Foreward to Homo Ludens Johan
Huizinga, 1938
3Josephine Anstey
What is play?
4Josephine Anstey
What is a game?
5Josephine Anstey
Why do we play?
6Josephine Anstey
Various Video Games Contexts
Tools/Machines that Play 1
Skittles Bagatelle Pin Ball Video Arcade Games
7Josephine Anstey
Various Video Games Contexts
Tools/Machines that Play 2
Mechanical Dolls Automata AI, Intelligent
Agents, Robots
- The Turk 1770 (a fake)
- Spore 2007
Alpha Wolf, Blumberg 2001
8Josephine Anstey
Various Video Games Contexts
Tools/Machines that Play 3
1939 Allen Herschell carousel
Rides DisneyQuest Motion Platforms
9Josephine Anstey
Various Video Games Contexts
Games-gtVideo Games
Madden Football PS2 2005
Pong Atari 1972
10Josephine Anstey
Various Video Games Contexts
Role Playing Games 50s Lord of the Rings
70s Dungeon and Dragons Text-based Adventure
Games 80s Chat Rooms Muds and Moos 2000s MMORPGs
World of Warcraft 2007
11Josephine Anstey
Various Video Games Contexts
- Art and Performance 1
- Drama 30's-60's
- Artaud, Brecht, Ionesco
- Theatre of Cruelty
- Theatre of Absurd
Antonin Artaud by Man Ray
12Josephine Anstey
Various Video Games Contexts
- Art and Performance 2
- Happenings 1950/60s
- Cage, Nam June Paik, Kaprow etc etc.
- Fluxus
John Cage, Variations V, 1965
13Josephine Anstey
Various Video Games Contexts
- Computers 1
- Interaction
- Digitilization
- Procedure
14Josephine Anstey
Various Video Games Contexts
- Computers 2
- 1960s
- Mainframes
- Vector Graphics realtime
- Light pens for interactivity
- Mathematics of Representing Objects
- 1970s
- Mainframes
- Raster Graphics things slow down
- WIMP
- First Paint Program Shoup Ray Smith
-
15Josephine Anstey
Various Video Games Contexts
Computers 3
- 1966 HMD Evans and Sutherland
- 1991 CAVE, Cruz Neira, DeFanti, Sandin
16Josephine Anstey
Various Video Games Contexts
- Computers 4
- 1980s
- Workstations, PC
- Growth of CG for special effects
- (Tron 1982) (Roger Rabbit 1988)
- Non-linear editing
- 1990s
- Ubiquitous Pcs, Games
- Web (91), Browsers (93)
-
- 2000s
- Fast Pcs
- Dwindling fortunes of high end graphic computers
(SGI) - Games make more money than movies
Tron above, Sims below
17Josephine Anstey
Video Games/Computer Games
- Games Now and Future
- Mainstream Games - faster, more realistic
- Innovation driven by VR dreams? Holodeck that
supports all senses - AI Dreams? Intelligent Agents human look, human
intelligence - Other Dreams?