An%20Online%20Social-Based%20Recommendations%20System - PowerPoint PPT Presentation

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An%20Online%20Social-Based%20Recommendations%20System

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An Online Social-Based Recommendations System. Danny Tarlow, Jeremy Handcock, ... and most popular online community for boardgames and cardgames enthusiasts ... – PowerPoint PPT presentation

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Title: An%20Online%20Social-Based%20Recommendations%20System


1
An Online Social-Based Recommendations System
  • Danny Tarlow, Jeremy Handcock,
  • Inmar Givoni, and Jorge Aranda
  • CSC2231, December 2007

2
Online recommendations
  • Same author, same genre
  • Customers that bought this also bought
  • Move towards more sophisticated algorithms
  • Netflix challenge
  • Attempt to use more information for the
    recommendations

Successful, but with room for improvement
3
Intuition of our approach
  • Homophily
  • We tend to get together with people that are like
    us
  • We often have similar preferences
  • New information available online
  • What people like
  • How they are connected socially
  • Idea
  • Link current machine learning recommendations
    technology with the social information now
    available

4
Problem and goals
  • Goals
  • Find out how to take advantage of social
    information for recommendation algorithms
  • Build an application that implements our approach
  • Test whether social data improve recommendations
  • Our application
  • Pulls preferences and social ties out of a
    community website
  • Gives recommendations to users based on their
    preferences and ties
  • Useful for recommendations in many current online
    social applications

4
5
Our subject
  • We needed a website with publicly available
    information on preferences and social ties
  • Boardgamegeek.com is the largest and most popular
    online community for boardgames and cardgames
    enthusiasts

gt32K games gt42K users, of which 30K have rated
games 1.3 million ratings gt128K social
(GeekBuddy) ties
5
6
Recommendations algorithm
  • PMF Probabilistic Matrix Factorization
  • Idea People are not that complex
  • We can use the combination of a few descriptors
    for any of us (e.g., a strategy gamer who likes
    wacky themes)
  • We also see how much each game fits to each
    descriptor
  • We predict a user will like a game if it fits the
    descriptors of which he is made of
  • Our algorithm finds these descriptors
    automatically
  • Social information becomes part of our
    description for each user

6
7
Results and Application
  • Using social information improves the performance
    of the PMF learning algorithm
  • We plugged in the algorithm to our web application

7
8
Conclusion
  • Contribution We developed an algorithm that
    takes into account social information
  • Our algorithm increases the prediction accuracy
  • We created a website to allow the gaming
    community to get better recommendations
  • Open questions
  • Incorporating preferences and social information
    from different websites?
  • Identity management
  • Does homophily really play a role here?

8
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