Title: UCD Workbench
1User Centered Design For the Expeditionary
Warfare Decision Support System (EDSS)
UCD Workshop David Jones APL-University of
Washington
July 30, 2002
2UCD ideas from IBM
- Do they apply to Navy problems?
3What is UCD?
"An approach to designing ease of use into the
total user experience with products and systems.
It involves two fundamental elements -
multidisciplinary teamwork and a set of
specialized methods of acquiring user input and
converting it into design."
Vredenburg, K., Isensee, S., and Righi, C.
(2001). User-Centered Design An Integrated
Approach (Software quality institute series).
Prentice Hall
4Transformation
5Ease of Use
6Total User Experience
7UCD Principles
8UCD Process
9What UCD Isnt
10What UCD Is
11UCD for DOD?
- Do military users expect ease of use?
- Is user acceptance important?
- Do DoD developers get user input prior to the
design? - Should developers/sponsors be concerned about
competitiveness?
12UCD for EDSS
- The Six UCD Principles applied to EDSS
- What are the main objectives of EDSS?
- Who are the real users what do they need to do?
- Can we define the total experience for EDSS?
- How can the EDSS design be evaluated?
- What will compete with EDSS?
- How can feedback be gathered from fleet users?
13UCD for EDSS
- The Six UCD Principles applied to EDSS
- What are the main objectives of EDSS?
- Who are the real users what do the need to do?
- Can we define the total experience?
- How can the design be evaluated?
- What will compete with EDSS?
- How can feedback be gathered from fleet users?
14Planning
- Expeditionary Warfare Planning Process (Joint Pub
3) - Mission Analysis
- Course of Action Development
- Course of Action Wargame
- Course of Action Comparison and Decision
- ORDERS and OPGEN Development
- Transition
15EDSS Goals
- What is the most important aspect of mission
planning EDSS wants to address? - Increase Mission Planning productivity
- Animate Mission Plans
- Export Mission Plans
- Provide for Distributed Planning
- Create Post Planning Products
16UCD for EDSS
- The Six UCD Principles applied to EDSS
- What are the main objectives?
- Who are the real users what do they need to do?
- Can we define the total experience?
- How can the design be evaluated?
- What will compete with EDSS?
- How can feedback be gathered from fleet users?
17EDSS Users
- Three main user groups
- Decision makers gtgt O5 to Flag
- Planners gtgt Typically officers O2-O4
- Supporters gtgt Typically enlisted E5-E6
- Need to know
- Education level
- Tactical experience
- Computer knowledge
- System requirements
18Task Analysis
- The Analysis of User Tasks should drive the
design and evaluation of the HCI - Requirements and User Performance Specifications
- Functional Description
- Task Description
- Teaming Environment
- Decision Making Cognitive Task Analysis
- Information Requirements Analysis
19Task Description
- Major Goal Landing Control Plan
- Sub Goal Regulate ship movement
- Sub Goal Regulate assault craft
- Sub Goal Establish areas for supporting forces
- Sub-element Create 4W Grid
20Detailed Task Description
21cont..
22UCD for EDSS
- The Six UCD Principles applied to EDSS
- What are the main objectives?
- Who are the real users what do they need to do?
- Can we define the total EDSS experience?
- How can the design be evaluated?
- What will compete with EDSS?
- How can feedback be gathered from fleet users?
23The Total User Experience
- User Experience includes
- How software loads updates
- The interface visuals
- The ease of use
- The training user instruction
- The help function
- The products it can produce
24EDSS User Experience
EXPEDITIONARY WARFARE DECISION SUPPORT
SYSTEM (EDSS) USERS GUIDE
25UCD for EDSS
- The Six UCD Principles applied to EDSS
- What are the main objectives?
- Who are the real users what do they need to do?
- Can we define the total experience?
- How can the design be evaluated?
- What will compete with EDSS?
- How can feedback be gathered from fleet users?
26Design Evaluation
- Ideas for Fleet Evaluation
- Build an evaluation team
- Developers
- Users
- Others
- Low Tech/High Tech Evaluation
- Do Function Evaluation
- 4W Grid
- Boat Lanes
- Do Scenario Evaluation
- From OPORD to Plan
27UCD for EDSS
- The Six UCD Principles applied to EDSS
- What are the main objectives?
- Who are the real users?
- Can we define the total experience?
- How can the design be evaluated?
- What will compete with EDSS?
- How can feedback be gathered from fleet users?
28What Competes w/ EDSS ?
- Interface Competition
- Most users have high expectations from digital
technology - Todays users are MS Windows and MS Office savvy
- Increasing expectation of browser-like operations
- Function Competition
- Are there other programs out there that can do
nearly the same job but are easier to use?
29UCD for EDSS
- The Six UCD Principles applied to EDSS
- What are the main objectives?
- Who are the real users what do they need to
do?? - Can we define the total experience?
- How can the design be evaluated?
- What will compete with EDSS?
- How can feedback be gathered from fleet users?
30User Feedback
- The Key to Usability
- Pre-testing
- Fleet training
- Surveys
- On-line trouble reports
- Customer prioritization of feature additions
31The End
Questions ?