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UCD Workbench

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'An approach to designing ease of use into the total user experience with products and systems. ... Do military users expect ease of use? Is user acceptance important? ... – PowerPoint PPT presentation

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Title: UCD Workbench


1
User Centered Design For the Expeditionary
Warfare Decision Support System (EDSS)
UCD Workshop David Jones APL-University of
Washington
July 30, 2002
2
UCD ideas from IBM
  • Do they apply to Navy problems?

3
What is UCD?
"An approach to designing ease of use into the
total user experience with products and systems.
It involves two fundamental elements -
multidisciplinary teamwork and a set of
specialized methods of acquiring user input and
converting it into design."
Vredenburg, K., Isensee, S., and Righi, C.
(2001). User-Centered Design An Integrated
Approach (Software quality institute series).
Prentice Hall
4
Transformation
5
Ease of Use
6
Total User Experience
7
UCD Principles
8
UCD Process
9
What UCD Isnt
10
What UCD Is
11
UCD for DOD?
  • Do military users expect ease of use?
  • Is user acceptance important?
  • Do DoD developers get user input prior to the
    design?
  • Should developers/sponsors be concerned about
    competitiveness?

12
UCD for EDSS
  • The Six UCD Principles applied to EDSS
  • What are the main objectives of EDSS?
  • Who are the real users what do they need to do?
  • Can we define the total experience for EDSS?
  • How can the EDSS design be evaluated?
  • What will compete with EDSS?
  • How can feedback be gathered from fleet users?

13
UCD for EDSS
  • The Six UCD Principles applied to EDSS
  • What are the main objectives of EDSS?
  • Who are the real users what do the need to do?
  • Can we define the total experience?
  • How can the design be evaluated?
  • What will compete with EDSS?
  • How can feedback be gathered from fleet users?

14
Planning
  • Expeditionary Warfare Planning Process (Joint Pub
    3)
  • Mission Analysis
  • Course of Action Development
  • Course of Action Wargame
  • Course of Action Comparison and Decision
  • ORDERS and OPGEN Development
  • Transition

15
EDSS Goals
  • What is the most important aspect of mission
    planning EDSS wants to address?
  • Increase Mission Planning productivity
  • Animate Mission Plans
  • Export Mission Plans
  • Provide for Distributed Planning
  • Create Post Planning Products

16
UCD for EDSS
  • The Six UCD Principles applied to EDSS
  • What are the main objectives?
  • Who are the real users what do they need to do?
  • Can we define the total experience?
  • How can the design be evaluated?
  • What will compete with EDSS?
  • How can feedback be gathered from fleet users?

17
EDSS Users
  • Three main user groups
  • Decision makers gtgt O5 to Flag
  • Planners gtgt Typically officers O2-O4
  • Supporters gtgt Typically enlisted E5-E6
  • Need to know
  • Education level
  • Tactical experience
  • Computer knowledge
  • System requirements

18
Task Analysis
  • The Analysis of User Tasks should drive the
    design and evaluation of the HCI
  • Requirements and User Performance Specifications
  • Functional Description
  • Task Description
  • Teaming Environment
  • Decision Making Cognitive Task Analysis
  • Information Requirements Analysis

 
19
Task Description
  • Major Goal Landing Control Plan
  • Sub Goal Regulate ship movement
  • Sub Goal Regulate assault craft
  • Sub Goal Establish areas for supporting forces
  • Sub-element Create 4W Grid

20
Detailed Task Description
 
21
cont..
 
22
UCD for EDSS
  • The Six UCD Principles applied to EDSS
  • What are the main objectives?
  • Who are the real users what do they need to do?
  • Can we define the total EDSS experience?
  • How can the design be evaluated?
  • What will compete with EDSS?
  • How can feedback be gathered from fleet users?

23
The Total User Experience
  • User Experience includes
  • How software loads updates
  • The interface visuals
  • The ease of use
  • The training user instruction
  • The help function
  • The products it can produce

 
24
EDSS User Experience
EXPEDITIONARY WARFARE DECISION SUPPORT
SYSTEM (EDSS) USERS GUIDE
25
UCD for EDSS
  • The Six UCD Principles applied to EDSS
  • What are the main objectives?
  • Who are the real users what do they need to do?
  • Can we define the total experience?
  • How can the design be evaluated?
  • What will compete with EDSS?
  • How can feedback be gathered from fleet users?

26
Design Evaluation
  • Ideas for Fleet Evaluation
  • Build an evaluation team
  • Developers
  • Users
  • Others
  • Low Tech/High Tech Evaluation
  • Do Function Evaluation
  • 4W Grid
  • Boat Lanes
  • Do Scenario Evaluation
  • From OPORD to Plan

27
UCD for EDSS
  • The Six UCD Principles applied to EDSS
  • What are the main objectives?
  • Who are the real users?
  • Can we define the total experience?
  • How can the design be evaluated?
  • What will compete with EDSS?
  • How can feedback be gathered from fleet users?

28
What Competes w/ EDSS ?
  • Interface Competition
  • Most users have high expectations from digital
    technology
  • Todays users are MS Windows and MS Office savvy
  • Increasing expectation of browser-like operations
  • Function Competition
  • Are there other programs out there that can do
    nearly the same job but are easier to use?

29
UCD for EDSS
  • The Six UCD Principles applied to EDSS
  • What are the main objectives?
  • Who are the real users what do they need to
    do??
  • Can we define the total experience?
  • How can the design be evaluated?
  • What will compete with EDSS?
  • How can feedback be gathered from fleet users?

30
User Feedback
  • The Key to Usability
  • Pre-testing
  • Fleet training
  • Surveys
  • On-line trouble reports
  • Customer prioritization of feature additions

31
The End
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