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Average Acceleration in 1d

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we say 'meters per second, per second' dimensions are L/T2 == units are m/s/s = m/s2 ... diver drops from 10 meter cliff. find velocity at impact, and time ... – PowerPoint PPT presentation

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Title: Average Acceleration in 1d


1
Average Acceleration in 1d
  • average acceleration change in velocity/time
  • a Dv/Dt
  • we say meters per second, per second
  • dimensions are L/T2 gt units are m/s/s m/s2
  • may be positive or negative quantity
  • not a particularly useful concept . . .
  • on a graph of v(t), a slope of line connecting
    two points, or can be calculated from v(t) data
    or functional form
  • its impossible to dig out a on a graph of x(t)

2
Average acceleration is a slope
Here, its from time 0 to time t, but can be any
pair of times
3
(Instantaneous) Acceleration in 1d
  • acceleration a the average acceleration when
    taken over a VERY SHORT time interval
  • non-zero a can be detected LITERALLY in your
    gut!!
  • it is the slope of the tangent to the graph of
    v(t) AT the time t
  • dimensions are L/T2 gt units are m/s2
  • magnitude of acceleration has no special meaning
  • avoid use of the word deceleration

4
Average and Instantaneous Kinematical quantities
(drop the instantaneous in practice)
5
Three graphs position velocity
acceleration
6
  • Three graphs for the vertically tossed object, or
    any uniform acceleration
  • position varies quadratically with t (and is
    always positive in this case, but it could become
    negative)
  • velocity steadily (linearly) changes with t (in
    this case through zero and on beyond)
  • acceleration never changes!! So a a !!
    (always negative in this case)

7
From These v(t) Graphs, Create a(t) and x(t)
Graphs
8
Constant Acceleration in 1d (along x) full story
  • subscript o gt initial time 0
  • no subscript gt present or final time t
  • here, average acceleration (instantaneous)
    acceleration, so
  • two ways to get average velocity one way is via
    the definition
  • the other way since v(t) is here a linear
    function, the average value of v and vo is the
    add em and divide by 2 thing, so

9
Now insert (2.7) into (2.9)
And, by solving (2.7) for t and inserting into
(2.9) or (2.10)
These are called the BIG FOUR (along with the
self-evident a constant)
10
Graphical Analysis of x(t) for Constant a
tangent on terminology terms are things that
are added or subtracted factors are things that
are multiplied or divided a factor of 10 is an
order of magnitude
11
The BIG FOUR
12
Experimental fact (Galileo) all objects
accelerate at the same rate near the earth
(value a -g) g 9.81 m/s2 ? 10 m/s2 ?32 ft/s2
Drawing is imperfect
  • diver drops from 10 meter cliff
  • find velocity at impact, and time
  • you may find either quantity first
  • to find t directly, use (2.10)
  • known vo 0 m, and yo 10 m and y 0 m
  • (2.10) simplifies to 0 10 ½ (10) t2 so we
    get t2 2 s2 or t 1.4 s (lucky that linear
    term was not present otherwise must solve
    quadratic equation!!)
  • use (2.7) to get v (-10) (1.4) -14 m/s
  • see book for reverse order!!

this is the time at which all quantities are
needed
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