Title: What happens when many clients want to contact the server at the same time ?
1What happens when many clients want to contact
the server at the same time ?
- The iterative approach consist in enqueuing the
requests (this is done automatically by the
system) and serving them one by one - Accept the next connection and build the socket
- Read request
- Process request (send the response)
- This will inevitably mean that if there is a
client with a small request (for example, a small
file request) will have to wait until the large
requests are over - If more than the allowed number of clients at
socket queue request a service during this time
they are rejected !!! - There may be also some delays in attending
clients by waiting some information (client are
asked to type in something) - There are many Disk I/O operations in a file
serving scenario which are normally slowand do
not require network traffic or CPU - So there is a lot of resources standing idle with
this schema
2A sequential (iterative) server attending more
than a client
3During the transfer of the file the server cannot
hear at the port 4444 for requests
4Only after the transmition is over the server can
attend another request
5This may involve some delay (typing, transmitting
large files)
6Sometimes a large waiting time for the client may
mean a timeot for the connection
A CLIENT
A SERVER
Timeout
A CLIENT
4444
A CLIENT
7The Concurrent Server
- A concurrent server can attend many clients at
the same time - While transferring a file, it can still keep
listening for requests - Every time a request comes, a new parallel line
of statements execution is started for attending
this request. After this the server can hear
again at the server socket for further requests - Different approaches have been developed to
implement parallel lines of executions within a
program - The operative system plays an important role
8In concurrent servers there is a main program
which listens for client requests
9After a client is contacted, a new line of
execution is created which will attend the
request in parallel.
10The main program will return to the listening
loop while the first client is being attended, so
it can accept another request
11 and create another parallel line of execution
for attending the client
12 so a request of a third client can be
immediately be accepted
13 thus having the three clients being attended in
parallel
14The Concurrent Server Algorithm
- Master program of the server
- 1. Create a server socket
- 2. Wait for and accept a clients request
- 3. Create a parallel line of execution to
attend the requirement of the new client - 4. Goto 2.
- Slave (parallel) process
- 1. Receive the parameters of the communication
established by the master (socket or
input/output data streams) - 2. Attend clients request (read filename,
transfer data) - 3. Return (disappear !)
15Parallel Lines of execution
- If there is only 1 CPU, why create parallel
processes? - It often makes server programming easier.
- Because there are more CPU involved !!!!!
- The concept of parallel processes implemented at
the S.O level appeared with UNIX and C. - In C a new process can be created by executing
the fork() statement - int i fork() creates an exact copy of the
running process. Both continue executing the same
program with the same variables. - For the father the value of i will be the id of
the created process. For the child process this
value will be 0 - When programming concurrent servers the father
will be the main process accepting requests and
the child will process the clients request
16A simplified example of the use of for for
implementing concurrent servers
- main()
- int pid, msock, ssock
- msock passivesock(port, tcp, qlen)
- / see chapter 10.4 from Internetworking with
tcp/ip from Douglas Commer for the implementation
/ - while(1)
- ssock accept(msock, fsin, alen)
- pid fork()
- if (pid 0)
- process clients request
- return
-
17Problems with fork() in UNIX
- The creation of a new process is a time costly
procedure - In some texts it is suggested to create a set of
processes at the beginning which will be
activated later by the main program. When a
client arrives the parameters of the
communication are passed vi pipes to child. - The new created process duplicates all the
variables !!! - It is not easy to manage the processes which
ended in an abnormal way. They keep the resources
!!!. - Sometimes is preferred to use the select
statement it basically selects from an array of
sockets the first one which has available data to
read.
18In JAVA is better to use Threads
- A thread is a sequence or a flow of instructions
which are executed in parallel to the main
sequence of the program. It has a start and an
end. - A thread can only be created and lives inside an
already running process. A process can start as
many threads as necessary. - Because of this, the main program has a better
control of the threads it started. They can be
created, started, suspended, or reactivated by
the program. - Threads are implemented as methods of a certain
class. When this method (normally called run) is
activated, it starts to run in parallel to the
method that called it. - As any other method, it can define its own set of
variables
19Using threads to implement concurrent servers
- Main (master) program
- Create ServerSocket ss
- While(true)
- Socket s ss.accept()
- Create new thread with the socket s as
parameter - start executing thread
-
- Define a thread class with a parallel method
(run) which implements the processing of the
clients request
20Implementation of Threads
- One way (perhaps the most clear one) is to define
a new class which is an extension of the Thread
class and overwrite its run() method. - Thread is an existing class
- This thread class has a run method (originally
with no statements) which will be executed in
parallel when activated. - In order to execute this method a program must
create an object of the extended class and apply
the start() method to it. - The definition of the new Thread class should
look like this - public class MyThread extends Thread
- And somewhere should appear
- public void run()
- //instructions to be executed in parallel
21Example
- public class SimpleThread extends Thread
- public SimpleThread(String str)
- super(str)
-
- public void run()
- for (int i 0 i lt 10 i)
- System.out.println(i " "
getName()) - try
- this.sleep((int)(Math.ra
ndom() 1000)) - catch (InterruptedExceptio
n e) -
- System.out.println("DONE! "
getName()) -
-
- The this.sleep(miliseconds) must appear in a try
and catch block
22Use of this new class
- public class TwoThreadsTest
- public static void main (String
args) - SimpleThread t1,t2
- t1 SimpleThread("Jamaica")
- t2 SimpleThread("Fiji")
- t1.start() t2.start()
-
-
- The start() triggers the execution of the run
method of the thread. There are other methods
which can be applied to a thread suspend(),
resume(), stop(). These are however deprecated
because their use can easily lead to deadlocks
23Sometimes you cannot program the server as an
extension of a thread
- For example, if the server has to implement a
graphical interface it should be declared as an
extension of a Frame, if it is programmed as an
Applet it must extend the Applet class - The we can use the interface Runnable, which
means the Server will also be seen as a Runnable
class and has to implement the run method run(). - To initiate a parallel execution of the run
method a Thread object must be created. In the
creation a pointer to the server object (this)
should be passed as parameter. With this, the
Thread object will have access to the run method.
- The run method implemented in the server class
will be executed by performing start() on the new
created Thread object.
24Example with interface Runnable
- See and execute the program NoSincron.java
- Note that the Threads created in this way will
have access to all resources of the master. - With the other form of creating threads,
resources from the master object can be made
available by passing a point to itself on
creation of the thread
25Critical regions and semaphores in Java
- Java provides basically two methods for
controlling concurrent access to resources - You can declare a whole method as a critical
region (see sincron1) - You can use the semaphore of any object (see
sincron2) - Another way to use semaphores in java is with
wait() and notify()
26Implementing a concurrent file server (as an
extension of Thread)
- Define a new Class as an extension of the Thread
class which has a socket as Object variable. - Program a constructor which receives a socket as
parameter. - Program the run methods to attend the client
connected at the other extreme of the socket. - Program a main method which consists of an
infinite while. Inside the while program the
acceptance of a new client, the creation of a new
thread with the socket obtained, and the starting
of the thread execution. - The client does not change, in fact, it does not
know if it is being served concurrently or in
parallel - See MultiArchServidorThread.java
MultiArchServidor.java
27Broadcasting a text to many clients
Hello
Hello
Hello
Hello
Hello
Hello
28The server receiving a new client
Client contacts server at 4444
29The server receiving a new client
A new socket is placed and the output channel is
opened They are kept in an array
30The server Broadcasting a message
Type a message
When a message is entered the server will
distribute it to the connected clients
BraodcastServerNF
BroadcastCliente
31It is now easy to extend this to a chat system
Hello
Hello
Hello
Hello
Hello
32Conditions for implementing a chat system
- Server must be listening to requests of new
clients AND to messages which are sent by already
connected - Client must be listening to messages from the
server AND to the keyboard for messages the user
wants to transmit. - There are many approaches for implementing this
in TCP/IP - No one is the absolute correct solution, all
them have their advantages and drawbacks - Normally (like everywhere in computers) faster
solutions will use more memory
33Solution 1
- The server
- A thread listens to new clients trying to join
the chat party - When a new clients connects, a PrintWriter and a
BufferedReader for that client are created. The
print Writer is kept in a vector - A thread is created and receives a pointer to the
PrintWriters vector and the BufferedReader. It
reads the input from the client and writes it to
all PrintWriters (clients) - The client
- Graphical interface for reading lines from the
keyboard (there is a thread which triggers the
execution of the actionPerformed method) and
sends it to the server - A thread will read input from the server and
display it on a text area - See Chat1Server.java, Chat1ClientThread.java
Chat1Client
34Solution 1 Schema
New Client
Client3
Thread
Client1
Client2
PrintWriter
BufferedReader
35Solution 2
- The server
- The server has only one thread listening at one
port for attending all the requests of the
clients. - The clients contact the server for registering
(reg), sending a message (msg) or logging out
(des) - The server keeps a PrintWiter vector to keep
track about which clients participate in the chat
party. Additionally, it keeps a vector with the
nicknames of the clients - The client
- Graphical interface for reading lines from the
keyboard (there is a thread which triggers the
execution of the actionPerformed method) and
sends it to the server. It also shows the
nicknames of the participants - A thread will read input from the server. This
can be a message (msg) or a refreshment of the
login list - See CICChat.java CICServer.java
36Solution 2 Schema
New Client
Client1
Client2
37Solution 2
Client3
Client1
Client2
38Peer-to-peer solution for TCP/IP
- Every program should be client and server at the
same time - When a new member wants to join the party, he/she
shoud contact anyone of the group and ask for the
list of contacts - After retrieving the list of contacts (hostnames
or addresses) he/she should open an input and
output channel with everyone (including the one
who provided the list)
39Peer-to-peer solution a user starts a chat party
by listening on a port for others wanting to join
40A user wanting to join contacts the initiator. An
InputStream and an OutputStream is opened on each
41A third user may contact anyone and recover the
list of participants, in this case each one has
the address of the other in the list
42Then contacts all of them opening Input/Output
sreams. All them now have two entries on their
participant list
43Particularities of this implementation
- The program is written in the ChatPtP.java file
- In order to allow testing in one computer, it is
necessary to give the port number at which the
program will listen for newcomers - java ChatPtP localport starts a new Chat party
- java ChatPtP remotehost remoteport localport
joins an existing party (on remotehost at
remoteport a program is waiting for new members) - The is one thread for listening to newcomers
- Another listens for input on keyboard and sends
it to all connected participants - There is one thread listening for input for each
of the other participants - Not very easy, isnt it ?
44Problems of this implementation
- What happens if one user leaves the chat party ?
- What happens if during the second connection
phase (retrieving the list and contacting the
participants) another newcomer joins the party by
asking a third one for the list ? - This is a very critical problem which has been
more or less addressed in some (sometimes hard to
understand) papers.
45Hausaufgabe 1 ftp client und server
(ArchClientRobust ArchServerRobust ergänzen)
- Der Client kann Dateien hoch oder runterladen
- PUT filename
- GET filename
- Die Dateien werden durch einen neuen socket
geschickt/empfangen - Kann auch die liste der Dateien anfordern
- DIR
46Hausaufgabe 2 Erweitrn des Peer-to-peer TCP/IP
Chat programs um (ChatPtP.java)
- Das Programm soll eine graphische
Benutzerschnittstelle haben wie beim CICChat - Diese Schnittstelle muss auch zeigen, die
Nocknames aller Teilnehmern - Ein Teilnehmer muss sich von der Gruppe
verabschieden bevor er die Gruppe verlässt (das
will noch längst nicht alle Probleme lösen aber
einige schon)
47A concurrent web server
- This will be implemented only for HTML files and
classes (like servlets), but it is easily
extensible for attending different types of
requirements - For each client a new thread is created
- The process is according to the type of the
request
Httpd (server)
HttpProcessor processRequest()
thread
browser
HttpOutputStream
HttpFile
HttpInputStream
HttpClass
Echo
HttpException
HttpClassProcessor
48Implementing state in a web server
- The server must keep tracking of the different
users that contact it - The client must submit this information
- The Echo2 class keeps track of a shopping cart
for different users - The client must submit a request like
- userusernameproductproductcodeqttynumber
49Architecture of a generic file server
Directory service
Aplication
Flat file service
Client Module
50Components
- Flat File Service Implements the operations
which work directly on the files. It uses a
Unique File Identifier (UFID). A new one is
generated for each new file - Directory Services is a FFS client , provides a
mapping between the UFID and the textual names of
the files. It also porvides the necessary
functions for managing directories and obtain
UFID.Directories are stored as plain files. - Client module Runs in every clinet computer,
integrates and extends the FFS and DS operations
in an interface application used by programmers.
Contains information for localizing files over
the network. Provides efficiency by implementing
a caché
51A model for an FFS interface
- read(FileId, i, n) attempts to read up to n
bytes from a file starting from the byte in the
position i. - write(FileId, i, Datos) writes a data sequence
starting from the position i into the specified
file - create() creates a new file (empty) and returns
its UFID - delete(FileId) deletes the file
- getAttributes(FileId) returns a structure
containing the file attributes - setAttributes(FileId, attr) sets the file
attributes according to what is stored in the
structure
52Access Controls
- On a local file system it is necessary check the
access rights of the file user only when it is
opened and the rights are kept until the file is
closed - On a distributed system the checking are made at
the server side. There are two strategies used in
order to keep the server stateless - The checking is done when the filename is
converted to the UFID and the result is packed as
a capacity which is returned to the client. The
client uses this capacity for each further
access. - The checking of the users rights is made every
time the file is accessed. - The second one is the most used (in NFS AFS)
because its simplicity
53Model for the interface
- Lookup(Dir, File) localises the name of the file
in the directory UFID - AddName(Dir, Name, File) If Name was not in the
directory, the pair(Name,File) is added modifying
the corresponding file - UnName(Dir, Name) the pair (Name, file) is
deleted from the directory - getNames(Dir) turns the list of names in the
directory
54The NFS
Application
Virtual System
Virtual System
Server NFS
Sist Local
Sist Local
Client NFS
55Caracteristics of the NFS
- Communication is implemented over RPC and is
open. Resides in the servers kernel - The identification of the files is by file
handlers containing following information - Filesystem identifier
- i-node number or file
- i-node generation number
- The state is kept in the client in a v-node
- Client authentication is done in every
access.Client provides ID and group ID - Flat file directory services are integrated
- The mount service provides a link to a remote
system
56Cache in NFS
- Unix provides standard Cache mechanisms buffer
cache, read ahead, delayed write - NFS Cache on Clients side data for writing are
stored in the cache memory and are written when a
commit takes place (buffer full or closing the
file) - NFS Cache on servers side results form read,
write, getattr, lookup and readdir are stored
locally. This can introduce some inconsistencies
with the versions stored at the different
clients machines because writings in one client
are not distributed at the moment to the others.
Clients are responsible for maintaining their
caches updated. This is done with the help of
timestamps - Tc time of last synchronization of the cache,
- Tm time of modification
- At a certain time T the cache will be still valid
if (T - Tc lt t) o (Tmcliente Tmserver).
Normally t will be 3-30 secs for files and 30-60
for directories
57The AFS
- Aims to a better performance in situations of
scalability - Principles
- Whole-file serving the content of the whole file
is transferred to the client (even if the client
has requested a small part of it) - Whole-file caching The file transferred are
stored in the local cache memory. The cache is
almost permanent. - Procedure
- When the client opens a remote file, the whole
content is ttransferred if it was not there
already - Read/write operation are done locally
- With a close, a copy of the file is transmitted
to the server
58The AFS Architecture
Application
Unix Kernel
Vice
Local Sist
Venus
Unix Kernel
59Consistency of the Cache
- Every time a file is transmitted from the server
to a client a callback promise is provided which
guarantees that if other client modifies the
file, this one will be notified - The callback status can be either valid or
cancelled - When the file is transferred to the client the
callback is put on valid. When a callback is
received from the server (another client did
modify the file) the callback promise is put on
cancelled - Every time the client wants to open a file, it
searches it first in the cache. It if is there
the callback promise status is looked, if it is
still valid, the cache is used by the client, if
it is not there or the callback is cancelled, a
new version is transferred from te server - If the clients computer reboots,it asks for a
timestamp for every file in the cache to the
server. If it is consistent with the local
timestamp the callback is put on valid, if not on
cancelled
60Transmitting Objects via TCP
- Transmission marshalling, delivery
unmarshalling. - The key for this is the Object Serialization
convert the into a representation which can be
transmitted across the net (String) - All native Java Objects are serializables.
- For user defined objects it is necessary to write
implements Serializable in their definition (this
does not include static variables or references
to local things such as files or sockets)
61Transmitting Objects via TCP
- The classes which allows the transmit
- ObjectInputStream readObjetct()
- ObjectOutputStream writeObject()
- The user can change the standard serialization
mechanism by declaring implements Externalizable - This means, the user must implement
- Void writeExternal(ObjectOutputStram o)
- Void readExternal(ObjectInputStream i)