Title: Computer%20Networks%20with%20Internet%20Technology%20William%20Stallings
1Computer Networks with Internet
TechnologyWilliam Stallings
- Chapter 11
- Interior Routing Protocols
211.1 Internet Routing Principles
- Routing protocols essential to operation of an
internet - Routers forward IP datagrams from one router to
another on path from source to destination - Router must have idea of topology of internet
- Routing protocols provide this information
3Internet Routing Principles
- Routers receive and forward datagrams
- Make routing decisions based on knowledge of
topology and conditions on internet - Decisions based on some least cost criterion
(chapter 14)
4Fixed Routing
- Single permanent route configured for each
source-destination pair - Routes fixed
- May change when topology changes
- Link cost not based on dynamic data
- Based on estimated traffic volumes or capacity of
link
5Figure 11.1 A Configuration of Routers and
Networks
6Discussion of Example
- 5 networks, 8 routers
- Link cost for output side of each router for each
network - Next slide shows how fixed cost routing may be
implemented - Each router has routing table
7Routing Table
- One required for each router
- Entry for each network
- Not for each destination
- Routing only needs network portion
- Once datagram reaches router attached to
destination network, that router can deliver to
host - IP address typically has network and host portion
- Each entry shows next node on route
- Not whole route
8Routing Tables in Hosts
- May also exist in hosts
- If attached to single network with single router
then not needed - All traffic must go through that router (called
the gateway) - If multiple routers attached to network, host
needs table saying which to use
9Figure 11.2Example Routing Tables
10Adaptive Routing
- As conditions on internet changes, routes may
change - Failure
- Can route round problems
- Congestion
- Can route round congestion
- Avoid, or at least not add to further congestion
11Drawbacks of Adaptive Routing
- More complex routing decisions
- Router processing increases
- Depends on information collected in one place but
used in another - More information exchanged improves routing
decisions but increases overhead - May react too fast causing congestion through
oscillation - May react too slow, being irrelevant
- Can produce pathologies
- Fluttering
- Looping
12Fluttering
- Rapid oscillation in routing
- Due to router attempting load balancing or
splitting - Splitting traffic among a number of routes
- May result in successive packets bound for same
destination taking very different routes (see
next slide)
13Figure 11.3 Example of Fluttering
14Problems with Fluttering
- If in one direction only, route characteristics
may differ in the two directions - Including timing and error characteristics
- Confuses management and troubleshooting
applications that measure these - Difficulty estimating round trip times
- TCP packets arrive out of order
- Spurious retransmission
- Duplicate acknowledgements
15Looping
- Packet forwarded by router eventually returns to
that router - Algorithms designed to prevent looping
- May occur when changes in connectivity not
propagated fast enough to all other routers
16Adaptive Routing Advantages
- Improve performance as seen by user
- Can aid congestion control
- Benefits depend on soundness of design
- Adaptive routing very complex
- Continual evolution of protocols
17Classification of Adaptive Routing Strategies
- Based on information sources
- Local
- E.g. route each datagram to network with shortest
queue - Balance loads on networks
- May not be heading in correct direction
- Include preferred direction
- Rarely used
- Adjacent nodes
- Distance vector algorithms
- All nodes
- Link-state algorithms
- Both need routing protocol to exchange information
18Autonomous Systems (AS)
- Group of routers exchanging information via
common routing protocol - Set of routers and networks managed by single
organization - Connected
- Except in time of failure
19Interior Routing Protocol (IRP)
- Passes routing information between routers within
AS - Does not need to be implemented outside AS
- Allows IRP to be tailored
- May be different algorithms and routing
information in different connected AS - Need minimum information from other connected AS
- At least one router in each AS must talk
- Use Exterior Routing Protocol (ERP)
20Exterior Routing Protocol (ERP)
- Pass less information than IRP
- Router in first system determines route to target
AS - Routers in target AS then co-operate to deliver
datagram - ERP does not deal with details within target AS
21Figure 11.4 Application of Exterior and Interior
Routing Protocols
22Approaches to Routing Distance-vector
- Each node (router or host) exchange information
with neighboring nodes - Neighbors are both directly connected to same
network - First generation routing algorithm for ARPANET
- Node maintains vector of link costs for each
directly attached network and distance and
next-hop vectors for each destination - Used by Routing Information Protocol (RIP)
- Requires transmission of lots of information by
each router - Distance vector to all neighbors
- Contains estimated path cost to all networks in
configuration - Changes take long time to propagate
23Approaches to Routing Link-state
- Designed to overcome drawbacks of distance-vector
- When router initialized, it determines link cost
on each interface - Advertises set of link costs to all other routers
in topology - Not just neighboring routers
- From then on, monitor link costs
- If significant change, router advertises new set
of link costs - Each router can construct topology of entire
configuration - Can calculate shortest path to each destination
network - Router constructs routing table, listing first
hop to each destination - Router does not use distributed routing algorithm
- Use any routing algorithm to determine shortest
paths - In practice, Dijkstra's algorithm
- Open shortest path first (OSPF) protocol uses
link-state routing. - Also second generation routing algorithm for
ARPANET
24Exterior Router Protocols Path-vector
- Provide information about which networks can be
reached by a given router and ASs crossed to get
there - Does not include distance or cost estimate
- Each block of information lists all ASs visited
on this route - Enables router to perform policy routing
- E.g. avoid path to avoid transiting particular AS
- E.g. link speed, capacity, tendency to become
congested, and overall quality of operation,
security - E.g. minimizing number of transit Ass
2511.2 Least Cost Algorithms
- Least-cost criterion
- If minimize number of hops, link value 1
- Link value may be inversely proportional to
capacity, proportional to current load, or some
combination - May differ in different two directions
- E.g. if cost equaled length of queue
- Cost of path between two nodes as sum of costs of
links traversed - For each pair of nodes, find least cost path
- Two common algorithms
- Dijkstra's algorithm
- Bellman-Ford algorithm
26Dijkstra's Algorithm
- Find shortest paths from given node to all other
nodes, by developing paths in order of increasing
path length - Proceeds in stages
- By kth stage, shortest paths to k nodes closest
to (least cost away from) source have been
determined - T Set of nodes so far incorporated
- Stage (k 1), node not in T with shortest path
from source added to T - As each node added to T, path from source defined
27Dijkstra's Algorithm Formal (1)
- N set of nodes in the network
- s source node
- T set of nodes so far incorporated
- w(i, j) link cost from node i to node j
- w(i, i) 0
- w(i, j) 8 if nodes not directly connected
- w(i, j) ? 0 if nodes directly connected
- L(n) cost of least-cost path s to n currently
known - At termination, cost of least-cost path in graph
from s to n
28Dijkstra's Algorithm Formal (2)
- Initialization
- T s
- L(n) w(s, n) for n ? s
- Get Next Node
- Find neighboring node not in T with least-cost
path from s - Incorporate node into T
- Also incorporate edge incident on that node and
node in T that contributes to the path. This can
be expressed as - Find x Ï T such that
-
- Add x to T add to T the edge that is incident
on x and that contributes the least cost
component to L(x), that is, the last hop in the
path.
29Dijkstra's Algorithm Formal (3)
- Update Least-Cost Paths
- L(n) minL(n), L(x) w(x, n) for all n Ï T
- If the latter term is the minimum, the path
from s to n is now the path from s to x
concatenated with the edge from x to n. -
- The algorithm terminates when all nodes have been
added to T
30Figure 11.6 Dijkstras Algorithm Applied to
Figure 11.1
31Example of Dijkstras Algorithm Applied to Figure
11.1
32Bellman-Ford Algorithm
- Find shortest paths from source node such that
paths contain at most one link - Find shortest paths such that paths have at most
two links - And so on
33Figure 11.7 Bellman-Ford Algorithm Applied to
Figure 11.1
34Bellman-Ford Algorithm Formal (1)
- s source node
- w(i, j) link cost from node i to node j
- w(i, i) 0
- w(i, j) ? if nodes are directly connected
- w(i, j) ? 0 if nodes directly connected
- h maximum number of links in path at current
stage - Lh(n) cost of least-cost path from s to n such
that no more than h links
35Bellman-Ford Algorithm Formal (2)
- Initialization
- L0(n) ?, for all n ? s
- Lh(s) 0, for all h
- Update
- For each successive h ? 0
- For each n ? s, compute
- Connect n with predecessor node j that achieves
minimum - Eliminate any connection of n with different
predecessor node formed during an earlier
iteration - Path from s to n terminates with link from j to n
36Example of Bellman-Ford Algorithm Applied to
Figure 11.1
37Comparison of Algorithms
- Bellman-Ford
- Link cost to all neighboring nodes to node n
i.e., w(j, n) plus total path cost to those
neighboring nodes from a particular source node s
i.e., Lh(j) - Each node can maintain set of costs and
associated paths for every other node and
exchange information with direct neighbors - Each node can use Bellman-Ford based only on
information from neighbors and knowledge of its
link costs - Dijkstra
- Each node must know link costs of all links
- Information must be exchanged with all other
nodes - Both converge under static conditions to same
solution - If costs change algorithm will attempt to catch
up - If cost depends on traffic
- Depends on routes chosen
- then feedback condition exists
- Instabilities may result
3811.3Distance Vector Routing RIP
- Each node exchange information with neighbors
- Directly connected by same network
- Each node maintains three vectors
- Link cost
- Distance vector
- Next hop vector
- Every 30 seconds, exchange distance vector with
neighbors - Use this to update distance and next hop vector
39Figure 11.8 Distance Vector Algorithm Applied to
Figure 11.1
40Distributed Bellman-Ford
- RIP is a distributed version of Bellman-Ford
- Original routing algorithm in ARPANET
- Each simultaneous exchange of vectors between
routers is equivalent to one iteration of step 2 - In fact, asynchronous exchange used
- At start-up, get vectors from neighbors
- Gives initial routing
- By own timer, update every 30 seconds
- Changes are propagated across network
- Routing converges within finite time
- Proportional to number of routers
41RIP Details Incremental Update
- Updates do not arrive from neighbors within small
time window - RIP packets use UDP
- Tables updated after receipt of individual
distance vector - Add any new destination network
- Replace existing routes with small delay ones
- If update from router R, update all routes using
R as next hop
42RIP Details Topology Change
- If no updates received from a router within 180
seconds, mark route invalid - Invalid timer 180 sec
- Assumes router crash or network connection
unstable - Set distance value to infinity
- Actually 16
43Counting to Infinity Problem (1)
- Slow convergence may cause
- All link costs 1
- B has distance to network 5 as 2, next hop D
- A C have distance 3
- and next hop B
44Counting to Infinity Problem (2)
- Suppose router D fails
- B determines network 5 no longer reachable via D
- Sets distance to 4 based on report from A or C
- At next update, B tells A and C this
- A and C receive this and increment their network
5 distance to 5 - 4 from B plus 1 to reach B
- B receives distance count 5 and assumes
- network 5 is 6 away
- Repeat until reach infinity (16)
- Takes 8 to 16 minutes to resolve
45Split Horizon
- Counting to infinity problem caused by
misunderstanding between B and A, and B and C - Each thinks it can reach network 5 via the other
- Split Horizon rule says do not send information
about a route back in the direction it came from - Router sending information is nearer destination
than you - That is, A should not tell B the distance to
network 5. - Erroneous route now eliminated within time out
period (180 seconds)
46Poisoned Reverse
- Send updates with hop count of 16 to neighbors
for route learned from those neighbors - If two routers have routes pointing at each other
advertising reverse route with metric 16 breaks
loop immediately - B tells A and C distance to network 5 is 16
47Figure 11.9 RIP Packet Format (v1)
Command 1 request, 2 response Address
Family identifier IP, IPX,
48RIP v2
Route Tag 0 or AS
49(No Transcript)
50RIP Packet Format Notes
- Command 1request 2reply
- Updates are replies whether asked for or not
- Initializing node broadcasts request
- Requests are replied to immediately
- Version 1 or 2
- Address family 2 for IP
- IP address non-zero network portion, zero host
portion - Identifies particular network
- Metric
- Path distance from this router to network
- Typically 1, so metric is hop count
51RIP Limitations
- Destinations with metric more than 15 are
unreachable - If larger metric allowed, convergence becomes
lengthy - Simple metric leads to sub-optimal routing tables
- Packets sent over slower links
- Accept RIP updates from any device
- Misconfigured device can disrupt entire
configuration
5211.4Link-State Protocol OSPF
- RIP limited in large internets
- Open Shortest Path First (OSPF)
- OSPF preferred interior routing protocol for
TCP/IP based internets - Link state routing used
53Link State Routing
- When initialized, router determines link cost on
each interface - Router advertises these costs to all other
routers in topology - Router monitors its costs
- When changes occurs, costs are re-advertised
- Each router constructs topology and calculates
shortest path to each destination network - Not distributed version of routing algorithm
- Can use any algorithm
- Dijkstra
54Flooding
- Packet sent by source router to every neighbor
- Incoming packet resent to all outgoing links
except source link - Duplicate packets already transmitted are
discarded - Prevent incessant retransmission
- All possible routes tried so packet will get
through if route exists - Highly robust
- At least one packet follows minimum delay route
- Reach all routers quickly
- All nodes connected to source are visited
- All routers get information to build routing
table - High traffic load
55Figure 11.10 Flooding Example
56OSPF Overview
- Router maintains descriptions of state of local
links - Transmits updated state information to all
routers it knows about - Router receiving update must acknowledge
- Lots of traffic generated
- Each router maintains database
- Directed graph
57Router Database Graph
- Vertices
- Router
- Network
- Transit
- Stub
- Edges
- Connecting two routers
- Connecting router to network
- Built using link state information from other
routers
58Figure 11.11 Sample Autonomous System
59Figure 11.12 Directed Graph of Autonomous System
of Figure 19.7
60Link Costs
- Cost of each hop in each direction is called
routing metric - OSPF provides flexible metric scheme based on
type of service (TOS) - Normal (TOS) 0
- Minimize monetary cost (TOS 2)
- Maximize reliability (TOS 4)
- Maximize throughput (TOS 8)
- Minimize delay (TOS 16)
- Each router generates 5 spanning trees (and 5
routing tables)
61Figure 11.13 The SPF Tree for Router R6
62Areas
- Make large internets more manageable
- Configure as backbone and multiple areas
- Area Collection of contiguous networks and
hosts plus routers connected to any included
network - Backbone contiguous collection of networks not
contained in any area, their attached routers and
routers belonging to multiple areas
63Operation of Areas
- Each area runs a separate copy of the link state
algorithm - Topological database and graph of just that area
- Link state information broadcast to other routers
in area - Reduces traffic
- Intra-area routing relies solely on local link
state information
64Inter-Area Routing
- Path consists of three legs
- Within source area
- Intra-area
- Through backbone
- Has properties of an area
- Uses link state routing algorithm for inter-area
routing - Within destination area
- Intra-area
65Figure 11.14OSPF Packet Header
66Packet Format Notes
- Version number 2 is current
- Type one of 5, see next slide
- Packet length in octets including header
- Router id this packets source, 32 bit
- Area id Area to which source router belongs
- Authentication type null, simple password or
encryption - Authentication data used by authentication
procedure
67OSPF Packet Types
- Hello used in neighbor discovery
- Database description Defines set of link state
information present in each routers database - Link state request
- Link state update
- Link state acknowledgement