Title: PENALTY
1PENALTY
2PENALTY CONTINGENCY
- The immediate, response-contingent REMOVAL of a
REINFORCER resulting in a decreased frequency of
that response
BEFORE BEHAVIOR
AFTER
3Penalty Contingencies
Before Behavior After
Mark has all his points Mark threatens Mark loses 50 points
Jo has 25 cents Jo swears Jo loses 25 cents
Bob has 10 MMs Bob raises his hand Bob loses an MM
4Graph
Threats
Interventions
5Penalty Principle
- A response becomes less frequent if loss of a
reinforcer or a decrease in a reinforcer has
immediately followed it in the past.
6Punishment, penalty, or escape?
Before Behavior After
Ed has painful rock in shoe Ed shakes rock out of shoe Ed has no painful rock
Jo has no dust in eyes Jo blows on dusty surface Jo has painful dust in eyes
Bill has 2 Bill jumps on furniture Bill loses 1
7What contingency?
Before Behavior After
Shock Lever press No shock
No shock Lever press Shock
Food pellets Lever press No food pellets
8Contingency Table
Stimulus, event, or condition Present Remove
Reinforcer Reinforcement Penalty
Aversive Condition Punishment Escape
9Specific Penalty Contingencies
- Response cost
- Time out from positive reinforcement
10Response-Cost Contingency
- The immediate response-contingent removal of a
tangible reinforcer resulting in a decreased
frequency of the response
11(No Transcript)
12Time-out Contingency
- The immediate response-contingent removal of
access to a reinforcer resulting in a decreased
frequency of that response.
Diagram this contingency. What do you need to
know?
13Need to Know?
- The target behavior (response)
- YELLING OUT
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15Response Cost vs. Time-Out
- Response Cost
- Removal of the reinforcers themselves
- Loss of earned reinforcers
- Lost forever
- tangibles
- Time-Out
- Removal of access to reinforcers
- Loss of opportunity to earn reinforcers
- Lost temporarily
- Activities
16Time-Out
of time
Intervention
17Law of Effect
- The effects of our actions determine whether we
will repeat them.
results
18E. L. Thorndike
19Cats in a puzzle box
- Responses made just prior to pleasant events
are more likely to be repeated, while responses
made just prior to unpleasant events are more
likely to diminish.
20Pleasant events
21Unpleasant events
22Rolling Over the Dead Man
- Not being tardy
- Not eating junk food
- Not speeding
23Basic Behavioral Contingencies
24Penalty Reinforcement
Inappropriate Natural Reinforcement Contingency
Before Sam has no attention
After Sam has attention
Behavior Sam bounces ball off his mothers head
After Sam cant play with the toys
Before Sam can play with toys
Performance-Management Penalty Contingency
25Review
26Contingency Table
Remove
27Contingency Table
Stimulus, Event, or Condition
Remove
28Contingency Table
Stimulus, Event, or Condition
Remove
29Contingency Table
Stimulus, event, or condition Reinforcer Aversive condition
Remove Penalty Escape
Present Reinforcement Punishment
30Contingency Table
Stimulus, event, or condition Present Remove
Reinforcer Reinforcement Penalty
Aversive Condition Punishment Escape
31Reversal Designs
- An experimental design in which we reverse
between intervention and baseline conditions to
assess the effects of those conditions.
32Definition of ABA Design
An experimental design in which the intervention
and baseline conditions are reversed to assess
the effects of those conditions
B
A
A
33Before Behavior After
Ed has painful rock in shoe Ed shakes rock out of shoe Ed has no painful rock
Jo has no dust in eyes Jo blows on dusty surface Jo has painful dust in eyes
Bill has 2 Bill jumps on furniture Bill loses 1