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Penalty Kill

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Penalty Kill CEP Level 3 Brian Johnson Choosing a Penalty Kill System for Your Team Elements to be considered Personal coaching philsophy 4-5 defensemen 6-7 forwards ... – PowerPoint PPT presentation

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Title: Penalty Kill


1
Penalty Kill
  • CEP Level 3
  • Brian Johnson

2
Choosing a Penalty Kill System for Your Team
3
Elements to be considered
  • Personal coaching philsophy
  • 4-5 defensemen
  • 6-7 forwards
  • Having your next line intact
  • Rink measurements
  • Opponents tendencies and systems

4
Design System
  • To match players skills
  • The players enjoy playing
  • To challenge your players

5
Effective Traits - Forwards
  • Excellent skater quickness and strength
  • Excellent lateral mobility
  • Excellent checker with defensive skills (angling)
  • Intelligence anticipation
  • Good face-off skills
  • Tenacity

6
Effective Traits - Defensemen
  • Excellent skater
  • Excellent lateral mobility
  • Strength in one-on-one situations
  • Out of corner
  • In front of the net
  • Intelligence anticipation
  • Tenacity
  • Ability to clear the puck from the zone

7
Types of PK Forechecks
  • Aggressive
  • Controlled (read and react)
  • Passive

8
Aggressive
9
Aggressive Forecheck
  • Both forwards hard on the puck.
  • Constantly pursuing the puck around the zone.
  • Little rhyme or reason in attacking the puck.
    Panic.
  • One puck carrier cannot beat both forecheckers.
  • One forechecker must roll to backup other who
    is pressing.

10
Controlled
11
T or Piggy-back
  • Begins in I formation.
  • Fwds roll inside-out to force puck to the boards.
  • Semi-aggressive.
  • Read attack if situation appears positive.
  • One pass should never beat both forecheckers.
  • D fills center through neutral zone.

12
Criss-Cross
  • Works outside-in.
  • X1 X2 cross in parallel planes.
  • Timing is critical.

13
Controlled Delay
  • Formation like the T.
  • X1 attacks puck carrier to force puck to be
    passed.
  • X2 delays and anticipates pass, attacking pass
    receiver.
  • X1 then comes right up the middle.

14
Passive
15
Passive
  • X1 and X2 turn pick-up wings covering outside
    lanes.
  • X3 and X4 fill inside lanes through neutral zone.
  • System is designed to force play on the defensive
    blue line.

16
Similar Forechecks
17
Tandem
  • It is like the piggy-back method.
  • F1 forechecks the puck carrier force a pass.
  • F2 then attacks the pass while F1 backchecks
    through the middle of the ice.
  • Usually do not force when behind the net.

18
T vs. Swing Breakout
  • F1 mirrors the opponents swing person
  • This removes this option.
  • F2 moves down to forecheck the puck carrier.
  • D1 or D2 will attack any passes made to posted
    wingers.

19
Steer Tandem
  • The Trap
  • F2 is the Hammer
  • F1 is low on one side of the rink causing the
    breakout to go the other way angles off initial
    puck carrier up boards
  • F2 anticipates pass and Hammers receiver
  • F1 backchecks through middle

20
Read React
  • Simplest of all
  • High pressure based on speed aggressiveness of
    forecheckers
  • F1 goes hard to create confusion
  • F2 reads reacts to pass

21
Diamond Forecheck
  • Mostly used in neutral zone, but can be O-zone
  • Concept of time space w/ angling or steering
  • F1 is positioned in the middle of the rink ready
    to steer puck carrier to one side or the other
  • D1 stands up to form trap
  • If dumped, F2 and goalie must get puck out of
    zone
  • Pass to F1????

22
1-3
  • Similar to the Diamond
  • Main thrust of def action occurs at def blue line
  • F1 may forecheck as deeply as he/she desires
  • Angle off puck carrier through neutral zone
  • Defenders form wall at blue line to force
    turnover or dump

23
Defensive Zone
24
Box
  • Very passive
  • Force opponents to work puck on the perimeter
  • Prevent opponents passes and the puck to move
    through the box
  • Force opponent to shoot from the outside,
    relinquish no rebound shots

Eyes Butts
25
Rotation - Aggressive
  • Read react system
  • Players interchange position as they attack puck
  • Flood one side to shut-off passing lanes and puck
    movement opportunities
  • Each player must know others responsibilities and
    cover for him/her on the rotation

26
Controlled
  • Combo of Box Rotate
  • Puck is on top rotate to diamond position
  • Puck is down low box position with controlled
    pressure

27
Diamond or 1-2-1
  • Used against Umbrella
  • Passive or Aggressive
  • When puck is deep in the zone, player on weak
    side must drop down to help cover in front of the
    net

28
2 Players Short
29
Passive Tight Triangle
  • Like traditional box
  • Key keep puck on perimeter
  • Give up shots outside, but nothing in slot or
    rebound
  • Goalie must have good angles and control rebounds

30
Rotating Triangle
  • More pressure can be applied to vs offense
  • Tight triangle reduces area being covered
  • Rule of thumb Defend no higher than top of the
    circles

31
Inverted Triangle
  • 2 defenders always front the puck, with 1 on weak
    side
  • At top, 2-1
  • On ½ board, 1-2
  • Designed to put pressure on points and move puck
    deep in the zone

32
Keys to Remember
  • Always face the puck
  • Split the ice in ½ to prevent cross-ice passes
  • Sticks on the ice
  • Keep away or ragging
  • 1 pass doesnt beat 2 defenders
  • Keep the front of the net clear
  • Dont get tied up in front
  • Fwds 30-40 sec shifts
  • Face-offs are crucial
  • Never clear puck across your zone. High off
    glass
  • Fwds angle inside-out
  • Communication

33
Practice
  • Coach the penalty kill
  • Make it a challenge
  • PP vs PK for a set period of time have a winner
  • Set goals
  • Certain percentage
  • Keep statistics
  • Teach everyone, play everyone at youth levels

34
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