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An Experimental Approach to Predicting Saliency for Simplified Polygonal Models

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Title: An Experimental Approach to Predicting Saliency for Simplified Polygonal Models


1
An Experimental Approach to Predicting Saliency
for Simplified Polygonal Models
  • Authors Sarah Howlett, John Hamill and Carol
    OSullivan
  • Affiliation Image Synthesis Group
  • My e-mail address Sarah.Howlett_at_cs.tcd.ie

2
The old SMI EyeLink Eye-Tracking Device
The new EyeLink 2 Eye-Tracking Device
The eye-tracker was used to ascertain prominent
features of models
3
Simplified to various levels of detail (LOD)-
Full LOD 3700 POLYGONS
Original
Modified
50 LOD
20 LOD
5 LOD
2 LOD
(i.e. 1850 Polygons)
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5
Introduction
  • The ideal is to have a realistic dynamic scene
    within real time constraints.
  • The challenge is maintaining the appearance of
    the models under simplification.
  • Perceptually adaptive graphic taking advantage
    of the human visual system.

6
Background
  • Geometry - Garland and Heckbert 97. Rushmeier
    01.
  • Perceptual models - Luebke and Hallen 01.
  • Input taken from the user - Kho and Garland 03.
    Pojar and Schmalstieg 03. Proceeded by Cignoni
    et al. 98. Li and Watson 01.
  • Gaze contingent systems Duchowski 02
  • Peripherally degraded displays Reddy98.
    Watson97.
  • Saliency Itti et al. 98. Yee et al. 01

7
Finding Salient Features
  • We gathered information on where a participant
    was fixating while viewing a models.
  • Three metrics were used.
  • This experiment was carried out on two sets of
    models.

8
The total length of fixations on each face
Saliency color map ranging from red through to
yellow, green, cyan, blue, magenta and finally
white.
more
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9
The duration of the first fixation on each face
The total number of fixations on each face
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11
Evaluation
  • We incorporated fixation data to produce a
    modified Quadric error metric
  • This was applied to the QSlim software developed
    by Garland and Heckbert.

5 original
5 modified
12
Finding the Naming Times
  • Naming time experiments were carried out on the
    set of familiar objects.
  • The name of objects within the category would be
    known to the participant e.g. car, elephant or
    chair.
  • We recorded the naming time and the number of
    errors for models simplified using original and
    modified QSlim.

2 original
2 modified
13
Results
  • Results only affected by simplification level at
    low LODs.
  • At full LOD it took longer to name natural
    objects.
  • At 2 LOD natural objects simplified using
    modified QSlim were named faster.

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15
Acquiring the Picture-Picture Matching Times
  • We examined further categorical effects on the
    second set.
  • For unfamiliar object subjects were not expected
    to know or even remember the name of individual
    objects within a category.
  • The matching time and the number of correctly
    matched objects were recorded.
  • The 4 categories of model animals, cars, fish
    and gears were simplified to various LODs.

16
Results
  • At low LODs results were affected by
    simplification level.
  • Animals were the fastest matched. Cars were
    matched slowest.
  • For the animal model at 5 and 2 results were
    significantly better when modified QSlim was
    used.
  • Also the modified fish at 30 were named more
    accurately.

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18
Forced-Choice Preference
  • To investigate further forced-choice preference
    tests were carried out on both sets of models.
  • A web-based interface was used for this.
  • All models under the two simplification types
    were compared at the same LOD.

19
Results
  • In the first online experiment there was a
    preference for the modified natural objects and
    for the original man-made artifacts.
  • For the unfamiliar objects there was a preference
    for the modified fish objects.

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Conclusions
  • There were prominent features in the case of some
    models.
  • We found promising results for the natural
    objects at low LODs.
  • Saliency based simplification can enhance the
    visual fidelity of natural objects at low LODs.

22
Future research
  • To examine better approaches to saliency
    determination for synthetic objects.
  • Are the prominent features more defined by a
    specific task.
  • Need ideas for experiments to examine and
    evaluate this further.

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24
References
  • Garland and Heckbert. Surface simplification
    using quadric error metrics. 1997
  • Kho and Garland. User-guided simplification.
    April 2003
  • Watson, Friedman and McGaffey. Measuring and
    predicting visual fidelity. 2001
  • Lawson, Bulthoff and Dumbell. Interactions
    between view changes and shape changes in
    picture-picture matching. May 2002
  • Luebke, Hallen, Newfield and Watson. Perceptually
    Driven Simplification Using Gaze-Directed
    Rendering. 2000
  • Pojar and Schmalstieg. User-Controlled Creation
    of Multiresolution Meshes. April 2003
  • Hayhoe. Vision using routines A functional
    account of vision. 2002
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