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1. Survey Paper # 1. Modern Operating Systems. Unix. by. Sajida Begum. Samina F Choudhry. 2. Outline. Brief History of UNIX. Goals of UNIX ... – PowerPoint PPT presentation

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Title: Survey Paper


1
Survey Paper 1
  • Modern Operating Systems
  • Unix
  • by
  • Sajida Begum
  • Samina F Choudhry

2
Outline
  • Brief History of UNIX
  • Goals of UNIX
  • Processes and Processes Management
  • Memory Management
  • File System Architecture and Management
  • Interprocess Communication

3
Brief History of UNIX
  • 1960s MULTICS ( Multiplexed Operating and
    Computing System)
  • by General Electric, Massachusetts Institute
    for Technology
  • and Bell Laboratories
  • 1969 UNICS (Uniplexed Operating and Computing
    System )by
  • Bell Labs .Though the OS has
    changed, the name stuck and
  • was shortened to Unix
  • 1973 rewritten in C language.
  • 1974 5th addition of UNIX
  • 1978 7th addition a dividing point for
    SVR4(System V) and BSD
  • BSD Berkley version of UNIX
  • Linux Borrows from both SVR4 and BSD



4
Features of UNIX
  • UNIX is an operating system made by
    programmers to programmers.
  •       Multitasking capability.
  •       Multi-user capability.
  •       Portability.
  •       Easy to understand.
  •       Written in High-level language rather that
    assembly language.
  •   Open system.

5
Processes Process Management
  • Process
  • The process is OS abstraction for execution.
  • - A process is a program (file).
  • - It is a unit of execution.
  • - It is a dynamic execution context of a
    program.
  • A process is sometimes called a job or a task or
    a sequential process.
  • A sequential process is a program in execution
  • -It defines the sequential,
    instruction-at-a-time execution of a program.

6
Process Components
  • A process contains all of the state for a program
    in execution.
  • An address space.
  • The code for the executing program.
  • The data for the executing program.
  • An executing stack encapsulating the state of
    procedure calls.
  • The program counter (PC) indicating the next
    instruction.
  • A set of general-purpose registers with current
    value.
  • Operating system resources like open file, n/w
    connections etc.

7
Process state
  • The process has an execution state that indicates
    what it is doing currently ?
  • Running Executing instructions on the CPU
  • - It is the process that has control of the
    CPU.
  • Ready Waiting to be assigned to the CPU
  • - Ready to execute but another program is
    executing on
  • the CPU.
  • Waiting Waiting for an event, eg. I/O
    completion
  • - It cannot make progress until event is
    signaled.
  • Stopped Not allowed to execute.
  • As a process executes it moves from state to
    state

8
Process state Graph
Create Process
New
Ready
I/O Done
Waiting
Unscheduled Process
Schedule Process
I/O Page fault etc.
Terminated
Running
Process Exit
9
Process Creation in UNIX
  • A process is created by another process.
  • - Parent is creator and child is created -
    Process user id is inherited
  • - After creating a child the parent may either
    wait for it to finish its task or continue in
    parallel or both.
  • The processes are created using fork() int fork()
  • Fork()
  • Creates and initializes a new PCB.(Process
    Control Block)
  • Creates a new address space.
  • Initializes the address space with a copy of the
    entire contents of the address space of the
    parent.
  • Initializes the kernel resources to point to the
    resources used by parent (eg., open file).
  • Places the PCB in the ready queue.

10
Fork
  • Int main( int argc, char argv)
  • char name argv0
  • int child_pid fork()
  • if(child_pid 0)
  • printf(Child of s is d\n, name,getpid())
  • return 0
  • else
  • printf(My child is d\n, child_pid)
  • return 0
  • // What does this program prints ?

11
Fork
  • Output
  • My child is 486
  • Duplicating Address
  • // Child_pid 486 //
    Child_pid 0
  • Child_pid fork() Child_pid
    fork()
  • if(child_pid 0) if(child_pid
    0)
  • printf(Child )
    printf(Child)
  • else
    else
  • printf(Parent)
    printf(Parent)
  • // Parent
    // Child

12
Parents Child processes
  • The processes which call fork( ) is the parent.
  • The process which result from the fork( ) is the
    child.
  • Fork( ) returns 0 if the process is the child
    process
  • Fork ( ) returns the PID of the child if the
    process is the parent process.
  • In UNIX all the processes ultimately come from
    the init process (PID 1)

13
Long-Term Processes Daemons
  • Daemon Daemon processes run in the background
    and spend most of their time waiting for an event
  • to occur, which they provide them service
  • these are started automatically when the system
    is booted.
  • a typical daemon cron daemon
  • daemons are needed to
  • -schedule activities
  • -startup periodic activities

14
Process Management Description
15
Memory Management in UNIX
  • The memory management subsystem is one of the
  • most important parts of the operating
    system.
  • It allows
  • Large Address Spaces
  • Protection.
  • Memory Mapping
  • Fair Physical Memory Allocation
  • Shared Virtual Memory

16
Contd
  • Physical vs. Virtual Memory
  • What is a Page Memory?
  • Cache Memory
  • How the Kernel Organize Memory
  • - Dividing the RAM
  • - System and User Areas
  • Paging vs. Swapping

17
File System in Unix
  • Introduction
  • What is File System?
  • The abstraction used by kernel to represent and
    organize the storage resources.
  • UNIX File System in general
  • File system is organized in tree structure.
  • File tree can be arbitrarily deep.
  • File name must NOT LONGER than 256 chars.
  • Single path name must NOT LONGER than 1023 chars.

18
Creating File System
  • Mounting File System
  • File tree is composed of File System
  • Use mount command to map a directory within the
    existing file tree (mount point) to the root of
    the new file system.
  • mount /dev/hda2 /usr
  • Use umount command to detach the file system.
  • Detaching will fail if the file system is busy.

19
Types of files
  • Every thing in Unix is a file.
  • There are 3 types of files
  • Regular files , Directory files and Device files.
  • Regular files
  • Most common type.
  • Hold programs and data.
  • Example
  • - Source code of a program
  • - Email received from a friend
  • - Executable programs and applications such
    as (ls, cat etc.,)

20
Types of files cont..
  • 2. Directory files
  • A directory is like a file folder, it can contain
    files, and other directories and hold programs
    and data.
  • Like a cabinet in real life, the files that
    contains other files.
  • Saves information of files such as location, size
    etc.,
  • A directory in the file system tree may have many
    children, but it can only have one parent.

21
Types of files (cont.)
  • 3. Device Files
  • 1. Allows programs to communicate with the
    hardware.
  • 2. Kernel modules handles device management.
  • - Character Device
  • Accepts a stream of characters, without regard to
    any block structure.
  • It is not addressable, therefore no seek
    operation
  • - Block Device
  • Information stored in fixed-sized block.
  • It is addressable, therefore seek operation is
    possible.

22
Types of files cont..
  • Device files (cont..)
  • Devices are also represented by special files.
  • Each hardware is treated as a file like
    Terminals, keyboards, printers etc.
  • Example
  • - read the user input from the keyboard device
  • - print a text file copy a file to the
    printer device

23
Organizing of The File System
24
File System Structure
/
lib
user
bin
etc
usr
staff
stud
admin
jon
stev
25
File Structure cont..
  • Absolute path The path to a location can be
    defined as an absolute path from the root anchor
    point.
  • Relative path The path starting from the current
    location.
  • Current working directory The place in the
    filesystem tree where you are located is called
    the current working directory.

26
INODES
  • INODES
  • Kernel maintains file information in a structure
    called inode.
  • Creation, modification time stamps
  • Ownership, file size etc.
  • Commonly used INODE information can be found by
    using ls command
  • Group information and be modified by using chgrp
    command.

27
File Management
  • File File is a collection of permanent data with
    a global name.
  • - The data are permanent in the sense that
    they
  • remain in existence until they are
    destroyed
  • explicitly by a process or a user (through
    some
  • process).
  • - The name is global in the sense that it
    does not
  • belong to the address space.
  • they have a name
  • the name refers to some data
  • the data may be examined or modified
  • access to the name and the data is controlled

28
File and Directory permissions
  • Three class of users and three types of
    permissions.
  • Classes of Users
  • Owner I created the file.
  • Group The owner and I are in the same working
    group.
  • World I just want to use the file.
  • Types of Permissions
  • Read permission Read.
  • Write permission Alter, add or delete.
  • Execute permission Run.

29
Access Methods
  • Definition An access method defines the way
    processes read and write files.
  • Sequential AccessThe file is associated with a
    read/write mark, which is advanced on each
    access. If several processes are reading or
    writing from the same file, then the system may
    define one read/write mark or several.
  • Direct Access This access allows a user to
    position the read/write mark before reading or
    writing. This feature is useful for applications
    such as editors that need to randomly access the
    contents of the file.

30
Access Methods cont..
  • 3. Mapped AccessWhen a process opens a file, it
    is mapped to a segment. The open call returns the
    number of this segment. The process can thus
    access the file as part of its virtual store.
  • 4. Structured Files. Database applications
    often wish to treat them as records that may be
    accessed by some key. To accommodate these
    applications, some systems support typed or
    structured files that are considered streams of
    records

31
Interprocess Communication using Unix Domain
  • Socket A socket is an endpoint of communication
    between processes.
  • It is a software entity that provides the basic
    building block for interprocess communications.
  • Sockets function either as clients or servers.
  • A server typically advertises some service at a
    well-known address and waits for clients to
    request connections.
  • Clients requiring a particular service attempt to
    connect to a server at the server's advertised
    transport address.

32
Unix Domain Sockets
  • Types of Sockets
  • Unix Domain Socket UNIX domain sockets
    communicate between processes on the same system
    only.
  • Internet domain sockets which can be used to
    communicate with processes on other systems
  • Two types of Unix Domain Sockets
  • Stream sockets Most commonly used socket, It
    provides bi-directional, sequenced, and
    unduplicated flow of data without boundaries.
  • - This service is reliable and
    connection-oriented.
  • - Data is transmitted on a full-duplex,
    flow-controlled byte stream.

33
Unix Domain sockets cont..
  • Cont.. - Message boundaries are not preserved on
    a stream socket.
  • - it is supported by the Internet
    transport protocol TCP.
  • 2. Datagram socketsA datagram service is
    connectionless and unreliable.
  • - used in applications where reliability of
    an individual packet is not essential.
  • - message boundaries are maintained. This
    means that individual datagrams (i.e., messages
    sent with separate calls) will be kept separate
    when they are received at the other end.
  • - it is supported by the Internet transport
    protocol UDP.

34
How to create a socket ?
  • s socket(domain, type, protocol)
  • domain The domain is specified as a manifest
    constant.
  • Type, Types are SOCK_STREAM and SOCK_DGRAM
  • Protocol is a set of communication conventions
    for regulating the exchange of information
    between two parties eg. TCP, UDP.
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