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Chapter 8 Attitude Change and Interactive Communications

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Title: Chapter 8 Attitude Change and Interactive Communications


1
Chapter 8Attitude Change and Interactive
Communications
CONSUMER BEHAVIOR, 8eMichael Solomon
2
Chapter Objectives
  • When you finish this chapter you should
    understand why
  • The communications model identifies several
    important components for marketers when they try
    to change consumers attitudes toward products
    and services.
  • The consumer who processes such a message is not
    necessarily the passive receiver of information
    marketers once believed him to be.
  • Several factors influence a message sources
    effectiveness.

3
Chapter Objectives (cont.)
  • The way a marketer structures his message
    determines how persuasive it will be.
  • Audience characteristics help to determine
    whether the nature of the source or the message
    itself will be relatively more effective.

4
Changing Attitudes Through Communication
  • Persuasion effectiveness of marketing
    communications to change attitudes
  • What influences people to change their minds or
    comply

Reciprocity
Scarcity
Authority
Consistency
Liking
Consensus
5
Tactical Communications Options
  • Who will be source of message?
  • How should message be constructed?
  • What media will transmit message?
  • What target market characteristics will influence
    ads acceptance?

6
Traditional Communication Model
  • Communications model a number of elements are
    necessary for communication to be achieved

Figure 8.1
7
Interactive Communications
  • Consumers have many more choices available and
    greater control to process messages
  • Permission marketing marketer will be much more
    successful in persuading consumers who have
    agreed to let him try

?Click to view Quicktime video on Sony
Metreons interactive entertainment store
8
Updated Communications Model
  • Consumers are now proactive in communications
    process VCRs, DVRs, video-on-demand,
    pay-per-view TV, Caller ID, Internet

Figure 8.2
9
New Message Formats
  • M-commerce (mobile commerce) marketers promote
    goods and services via wireless devices
  • Blogging people post messages to the Web in
    diary form
  • New forms of blogging
  • Moblogging
  • Video blogging (vlogging)
  • Podcasting
  • RSS (Really Simple Syndication)
  • Flogs (fake blogs)
  • Twittering

10
The Source
  • Source effects the same words by different
    people can have very different meanings
  • A sourceoften a spokesperson in an admay be
    chosen because s/he is expert, famous,
    attractive, or a typical consumer
  • What makes a good source?
  • Source credibility a sources perceived
    expertise, objectivity, or trustworthiness
  • Source attractiveness movie star, super model

11
Sleeper Effect
  • Sometimes sources become irritating or disliked
  • Sleeper effect over time, disliked sources can
    still get a message across effectively
  • We forget about negative source while changing
    our attitudes

12
Source Biases
  • Consumer beliefs about product can be weakened by
    a source perceived to be biased
  • Knowledge bias sources knowledge about a topic
    is not accurate
  • Reporting bias source has required knowledge but
    sources willingness to convey it is compromised

13
Hype versus Buzz
  • Buzz authentic message generated by customers
  • Hype inauthentic message generated by corporate
    propaganda

Table 8.1
14
Hype versus Buzz (cont.)
  • Stealth buzz building marketers create buzz by
    implying that they had nothing to do with the
    buzz
  • Example Blair Witch Project

? Click for Blairwitch.com
15
Source Attractiveness
  • Source attractiveness perceived social value of
    source
  • Physical appearance
  • Personality
  • Social status
  • Similarity

16
What Is Beautiful Is Good
  • Halo effect people who rank high on one
    dimension are assumed to excel at other
    dimensions
  • Example good-looking people are thought to be
    smarter, cooler, happier
  • Physically attractive source leads to attitude
    change
  • Directs attention to marketing stimuli
  • Beauty source of information

17
Star Power
  • Celebrities as communications sources
  • Tiger Woods62 million/year in endorsements!
  • Famous faces capture attention and are processed
    more efficiently by the brain
  • Enhance company image and brand attitudes
  • Celebrities embody cultural and product meanings
  • Q-Score for celebrity endorsers
  • Match-up hypothesis celebritys image and that
    of product are similar

18
Discussion
  • Many marketers use celebrity endorsers to
    persuade. These spokespeople often are cool
    musicians, athletes, or stars.
  • Who would overall be the most effective celebrity
    endorser today, and why?
  • Who would be the least effective, and why?

19
Nonhuman Endorsers
  • Often, celebrities motives are suspect as
    endorsers of mismatched products
  • Thus, marketers seek alternative endorsers
  • Cartoon characters
  • Mascots/animals
  • Avatar cyberspace character that can be moved
    around in a virtual world

20
The Message
  • Positive and negative effects of elements in TV
    commercials
  • Most important feature stressing unique product
    attribute/benefit

Table 8.2
21
The Message (cont.)
  • Message is it conveyed in words or pictures?
  • Message issues facing a marketer
  • How often should message be repeated?
  • Should it draw an explicit conclusion?
  • Should it show both sides of argument?
  • Should it explicitly compare product to
    competitors?

22
Sending the Message
  • Visual versus verbal communication of message
  • Visual images big emotional impact
  • Verbal message high-involvement situations
  • Factual information
  • More effective when reinforced by a framed
    picture
  • Require more frequent exposures (due to decay)

23
Dual Component of Brand Attitudes
Figure 8.3
24
Vividness
  • Powerful description/graphics command attention
    and are strongly embedded in memory
  • Concrete discussion of product attribute

25
Repetition and the Two-Factor Theory
  • Two-factor theory fine line between familiarity
    and boredom

Figure 8.4
26
One- versus Two-Sided Arguments
  • One-sided supportive arguments
  • Two-sided both positive and negative information
  • Refutational argument negative issue is raised,
    then dismissed
  • Positive attributes should refute presented
    negative attributes
  • Effective with well-educated and not-yet-loyal
    audiences

27
Comparative Advertising
  • Comparative advertising message compares two
    recognizable brands on specific attributes
  • Unlike McDonalds, all of Arby's chicken
    sandwiches are made with 100 all-natural
    chicken
  • But, confrontational approach can result in
    source derogation
  • An ad for a new product should not
  • Merely, say it is better than leading brand
  • Compare itself to an obviously superior competitor

28
Emotional versus Rational Appeals
  • Appeal to the head or to the heart?
  • Many companies use an emotional strategy when
    consumers do not find differences among brands
  • Especially brands in well-established, mature
    categories (e.g., cars and greeting cards)
  • Recall of ad contents tends to be better for
    thinking ads
  • Although conventional ad effectiveness measures
    may not be entirely valid to assess emotional ads

29
Sex Appeals
  • Sexual appeals vary by country
  • Nude models generate negative feelings/tension
    among same-sex consumers
  • Erotic ads draw attention, but strong sexual
    imagery may make consumers less likely to
  • Buy a product (unless product is related to sex)
  • Process and recall ads content

30
Discussion
  • Name ads that rely on sex appeal to sell products
  • What benefits are communicated in the ad?
  • Is the message implicit or explicit? How?

31
Humorous Appeals
  • Different cultures have different senses of humor
  • Humorous ads get attention
  • Theyre a source of distraction
  • They inhibit counterarguing, thus increasing
    message acceptance

32
Humorous Appeals (cont.)
  • Humor is more effective when it
  • Doesnt swamp message of clearly defined brand
  • Doesnt make fun of potential consumer
  • Is appropriate to products image

33
Fear Appeals
  • Emphasize negative consequences that can occur
    unless consumer changes behavior/attitude
  • Fear is common in social marketing
  • Most effective when
  • Threat is moderate
  • Solution to problem is presented
  • Source is highly credible
  • The strongest threats are not always the most
    persuasive

34
Message As Art Form
  • Advertisers use literary elements to communicate
    benefits and meaning
  • Allegory story about an abstract concept
    personified in a fictional character
  • Metaphor two dissimilar objects in a close
    relationship (A is B)
  • Simile compares two objects (A is like B)
  • Resonance play on words with pictures

35
Examples of Advertising Resonance
Table 8.3
36
Forms of Story Presentation
  • Lecture speech in which the source speaks
    directly to the audience
  • Attempts to persuade
  • Cognitive responses may occur
  • Drama story that draws viewers into the action
  • Characters indirectly address the audience
  • Interact with each other in an imaginary setting

37
Discussion
  • Sell the steak or the sizzle?
  • Whats more important in an advertisement
  • What is said? or
  • Who says it?
  • Give examples of ads that use one strategy versus
    the other. What types of ads are more effective
    for each strategy?

38
Elaboration Likelihood Model (ELM) of Persuasion
  • ELM assumes that once consumers receive message,
    they begin to process it

Figure 8.5
39
Support for the ELM
  • Variables crucial to the ELM
  • Message-processing involvement
  • Argument strength
  • Source characteristics
  • High-involvement consumers are swayed by powerful
    arguments
  • Low-involvement consumers are swayed by source
    attractiveness
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