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A High Resolution Geometry Capture System for Facial Performance

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Title: A High Resolution Geometry Capture System for Facial Performance


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A High Resolution Geometry Capture System for
Facial Performance
  • Wan-Chun Ma
  • Andrew Jones
  • Tim Hawkins
  • Jen-Yuan Chiang
  • Paul Debevec
  • USC Institute for Creative Technologies

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Gradient illumination
Real-time acquisition
Motion capture
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Other Acquisition Systems
Gradient Illumination
Wrinkle measurement
Structured light
Ma et al. 2007
Li Zhang et al. 2004
Bickel et al. 2007
Song Zhang et al. 2006
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LCD Projector
Canon 1ds Mark III Stereo Cameras
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Light Stage 5 162 White LEDS
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Spherical Gradient Normals
X
y
z
Ma et al. Rapid Acquisition of Diffuse and
Specular Normal Maps from Polarized Spherical
Gradient Illumination, EGSR 2007
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Structured light scan Diffuse normals
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Spherical Gradient Normals
X
y
z
Ma et al. Rapid Acquisition of Diffuse and
Specular Normal Maps from Polarized Spherical
Gradient Illumination, EGSR 2007
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Structured light scan Diffuse normals
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Structured light scan Specular normals
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Light Stage 5
LCD projector
V10
Canon 1ds Mark III
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Light Stage 5
MULE high-speed projector
V10
Vision Research Phantom V10 cameras
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High-speed video
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Gradient illumination
Projector patterns
Repeat patterns 24-30 times per second
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Mechanical polarizer flipper
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Ferro-electric shutter
Diffuse
Specular
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Polarized beam splitter
Ferroelectric shutter
Diffuse
Specular
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Color space seperation
Ferroelectric shutter
Diffuse
Specular
Beam splitter
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Rendering using color-space normal maps
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Face replacement
  • Rendered face (closeup)

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Face replacement
  • Composite

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?
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Tension Maps / Wrinkle maps
Christopher Oat, SIGGRAPH 2007 Courses Blend
between artistically drawn bump maps
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Can we learn where wrinkles form?
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Capture geometry motion capture
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Register texture space
Texture space
Image space
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Register texture space
Texture space
Image space
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Wrinkle Changes vs. Deformation
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Wrinkle Changes vs. Deformation
Angry
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Wrinkle Changes vs. Deformation
Surprise
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Polynomial Displacement Maps
(u,v)
2D strain space
Du,v(du,dv) a0du2 a1dv2 a2dudv a3du
a4dv a5
Displacement maps
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Polynomial Texture Maps
(u,v)
2D lighting space
Lu,v(lu,lv) a0lu2 a1lv2 a2lulv a3lu
a4lv a5
Displacement maps
Malzbender et al. 2001
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Neutral expression
Neutral expression without detail
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Thin shell deformation using mocap points Botsch
2004
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Add medium resolution 3D displacement
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Result
Ground truth
Add high resolution 1D displacement
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Result
Ground truth
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Conclusions
Dynamic detail detail is important
High-resolution synthesis
High-resolution capture
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Future Work
  • Ear-to-ear geometry
  • Eyes, mouth, hair
  • Improved reflectance properties
  • Optimal training dataset

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SIGGRAPH 2008collaboration with
Tech Talk Getting Real with Emily Hall G, Room
2 August 13th, 1-230pm
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  • Website http//gl.ict.usc.edu

Wan-Chun Ma, A Framework for Capture and
Synthesis of High Resolution Facial Geometry and
Performance, PhD Thesis, National Taiwan
University, July 2008 Thanks Jay Busch,
Abhijeet Ghosh, Magnus Lang, Matthias
Hullin, Michael Weigand, Monica Nichelson, Tom
Pereira
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