Title: Unit 2 Best Practices and Heuristics Goals
1 2How important is IA anyway?
- Have you ever experienced poor navigation on a
website? Gotten lost within a website or online? - Have you used the search feature of a website to
find the results did not return the information
you were seeking? - Have you ever left a website for either of these
reasons and gone to a different site or used an
off-line channel instead?
3IA affects the bottom-line.
- Abandonment and attrition of website visitors is
often caused by poor IA and design defects - If customers can not find what theyre looking
for on a site, they will go to another site, or
select an alternate channel instead - Loss of interest and/or revenue results when IA
flaws such as poor navigation and search errors
exist
4Breakout Activity Making the (IA) Grade
Evaluating Websites
- In small groups, evaluate several websites on a
four-point scale using the criteria provided - Appoint a group spokesperson to record and report
your findings - Activity Time 30 minutes
5Website Evaluation Matrix
- 1. What is the URL for the website you will be
evaluating? - 2. Is site navigation presented on the home
page? YES NO - 3. Is there a Site Map or Index for the
site? YES NO - 4. Can you find Contact information on the
site? YES NO - 5. Is there a Search feature on the
site? YES NO - 6. Is there information on Student Activities on
the site? YES NO - 7. How many clicks to find the 2003-2004 Academic
Calendar? 1-2 3 - 8. How many clicks to find information on
Admissions? 1-2 3 - 9. How many clicks to find information on
Academics? 1-2 3 - Count the total number of responses from the left
or Yes column for 2-9. - Divide the total number of these responses by 2.
- The result should be a final grade between 0.0
and 4.0 - Record the final grade and be prepared to discuss
with the larger group.
6Educational Website Evaluations
- Bunker Hill Community College www.bhcc.mass.edu
- Middlesex Community College www.middlesex.cc.ma.u
s - Roxbury Community College www.rcc.mass.edu
- Quinsigamond Community College www.qcc.mass.edu
- University of Massachusetts Boston www.umb.edu
- TechBoston of the Boston Public Schools
www.techboston.org - Rindge School of the Technical Arts
www.rindgetech.com - Chelsea Public Schools www.chelsea.mec.edu
- Malden Public Schools www.malden.mec.edu
- Northeast Metropolitan Vocational
www.northeasmetrotech.com - Revere Public Schools www.revereps.mec.edu
- Somerville Public Schools www.somerville.k12.ma.u
s - Watertown Public Schools www.watertown.k12.ma.us
7Architecture and IA1
- It is easier (and more fun) to evaluate a
building rather than evaluate a buildings
blueprint - Evaluating IA is difficult in that IAs for
websites are abstract models, like blueprints for
physical structures - IA evaluations can be both Quantitative and
Qualitative - Quantitative methodologies work better for
testing a single component, such as a label, or
for a discrete behavior, such as looking for the
site map - Qualitative methodologies are more appropriate
for evaluating multiple components at once, such
as a shopping cart or registration process and
working with users in usability testing - Heuristics are methods or processes of evaluation
that have been used within the context of the
Internet to critique websites and IA - 1 Adapted from Evaluating Information
Architecture by Steve Toub, Argus Associates
8IA Best Practices
- Identify the goals of the site and its intended
audience(s) - Design for the needs of the end user by
soliciting their input - Conduct competitive and market analysis
- Understand information organization and how to
use it - Practice principles of good web design
9Identify the goals of the site and its intended
audience . . .
- Define your purpose
- What do you want the site to accomplish?
- Will the site be for be a sales and marketing
tool for prospects? - Will the site be transactional to meet the needs
of existing customers (students, faculty,
administrators) - Create a brief statement of purpose for the site
to refer to as your plans develop - it may
change, but it is an important first step - Define your target audience
- Who will be interested in your site?
- Which individuals and segments are you able to
serve? - Create user profiles containing user
characteristics and scenarios of use to better
understand who will use the site and for what
purpose
10Design for the needs of the end user by
soliciting their input . . .
- Regularly seek in input from those who will use
your website - Provide surveys and forms for users to send
feedback and ideas - Interview several site users to ask how they
would use the website - Perform a task analysis with users to understand
which tasks are performed most frequently, which
are most essential - Conduct Focus Groups with assistance from
research professionals to recruit representative
users and ask their interest - Perform usability testing in early and late
stages of the project - Speak to users early on to ensure their input
will be captured and incorporated in the planning
process - Follow-up with users prior to launch to gauge
their feedback on the finished project in order
to make tweaks as necessary
11Conduct competitive and market analysis . . .
- Find out who your competitors are in order to
recognize your own strengths and weaknesses - Search for competitors sites on the internet
using keywords - Ask users who they consider to be competitors
- Rate or Rank your Competition
- Assign scores for competitors sites based on IA
- Examine how competitors use other media to
present themselves and compare/contrast this
against their sites - Check competitors sites frequently to see their
changes
12Understand information organization and how to
use it . . .
- Taxonomy is the science, laws, or principles of
classification - Familiar taxonomies include Harold Blooms
Taxonomy of Educational Objectives and the
Taxonomy of Life created by Carolus Linnaeus for
naming species - Within the context of the Internet, taxonomy is
the effective structuring of content to provide
easy and accurate access to it - Information Architects employ principles of
taxonomy in order to design logical, organized,
and efficient websites - Taxonomic structure categorizes information in a
hierarchical structure representing multiple
levels and relationships - Taxonomy view is the visual aspect of taxonomy
that groups information into topics so a site
visitor can navigate easily
13Practice principles of good web design . . .
- A website should be designed to positively
support users efforts - The User Interface (UI) should be transparent to
the task the user is trying to accomplish and be
both efficient and enjoyable - Employ the principles of visual design most
applicable to websites - Subtractive design Reduce clutter by removing
elements that do no contribute to visual
communication - Visual hierarchy Relative position and contrast
in color and size can be used to give important
objects visual prominence - Affordance Users should be able to determine an
action that should be taken with and object
through its design - Visual Scheme Design to let users customize
their interface. Do not eliminate white space to
save space. Use white space constructively to
provide breathing room"
14IBM Design Basics2
- Simplicity - Dont compromise usability for
function - Support - Place the user in control and provide
proactive assistance - Familiarity - Build on users prior knowledge
- Obviousness - Make objects and their controls
visible and intuitive - Encouragement - Make actions predictable and
reversible - Satisfaction - Create a feeling of progress and
achievement - Availability - Make all objects available at all
times - Safety - Keep the user our of trouble
- Versatility - Support alternate interaction
techniques - Personalization - Support alternate interaction
techniques - Affinity - Bring object to life through good
visual design - 2 Adapted from Ease of Use Design Concepts by
IBM
15Jakob Nielsens Top 10 Usability Heuristics3
- Visibility of system status - The system should
always keep users informed about what is going
on, through appropriate feedback within
reasonable time. - Match between system and the real world - The
system should speak the users' language, with
words, phrases and concepts familiar to the user,
rather than system-oriented terms. Follow
real-world conventions, making information appear
in a natural and logical order. - User control and freedom - Users often choose
system functions by mistake and will need a
clearly marked "emergency exit" to leave the
unwanted state without having to go through an
extended dialogue. Support undo and redo. - Consistency and standards - Users should not have
to wonder whether different words, situations, or
actions mean the same thing. Follow platform
conventions. - Error prevention - Even better than good error
messages is a careful design which prevents a
problem from occurring in the first place. - 3 Nielsen, J., and Molich, R. (1990) Heuristic
Evalation of User Interfaces
16Jakob Nielsens Top 10 Usability Heuristics3
(continued)
- Recognition rather than recall - Make objects,
actions, and options visible. The user should not
have to remember information from one part of the
dialogue to another - Flexibility and efficiency of use - Accelerators
-- unseen by the novice user -- may often speed
up the interaction for the expert user such that
the system can cater to both inexperienced and
experienced users. - Aesthetic and minimalist design - Dialogues
should not contain information which is
irrelevant or rarely needed. Every extra unit of
information in a dialogue competes with the
relevant units of information and diminishes
their relative visibility. - Help users recognize, diagnose, and recover from
errors - Error messages should be expressed in
plain language (no codes), precisely indicate the
problem, and constructively suggest a solution. - Help and documentation - It may be necessary to
provide help and documentation. Any such
information should be easy to search, focused on
the user's task, list concrete steps to be
carried out, and not be too large. - 3 Nielsen, J., and Molich, R. (1990) Heuristic
Evalation of User Interfaces
17Seven Deadly Web Site Sins by Jesse Berst
- Inconsistent Navigation
- Broken Links
- Browser-specific sites
- No contact information
- Frames
- Sites that open new browsers
- Under Construction or Coming Soon pages
18Breakout Activity Competitive Site Analysis
- In small groups, conduct an IA of the existing
BATEC website and two other partner websites - Appoint a group spokesperson to record and report
your findings (Exhibit II - A) - Activity Time 30 minutes
19Sample Deliverables as Props
- Xerox/Nielsen Heuristic Evaluation (Exhibit II -
B) - Molecular User Experience Evaluation report (Show
on-screen only) - Competitive site analysis report samples (Show
on-screen only)
20BATEC Redesign Project Competitive Site Analysis
- Output of Unit II to be included in Design
Document folder