Unit 2 Best Practices and Heuristics Goals - PowerPoint PPT Presentation

1 / 20
About This Presentation
Title:

Unit 2 Best Practices and Heuristics Goals

Description:

Gotten lost within a website or online? Have you used the search feature of a website to find the results did not return ... Malden Public Schools: www.malden.mec.edu ... – PowerPoint PPT presentation

Number of Views:27
Avg rating:3.0/5.0
Slides: 21
Provided by: MAB34
Category:

less

Transcript and Presenter's Notes

Title: Unit 2 Best Practices and Heuristics Goals


1

2
How important is IA anyway?
  • Have you ever experienced poor navigation on a
    website? Gotten lost within a website or online?
  • Have you used the search feature of a website to
    find the results did not return the information
    you were seeking?
  • Have you ever left a website for either of these
    reasons and gone to a different site or used an
    off-line channel instead?

3
IA affects the bottom-line.
  • Abandonment and attrition of website visitors is
    often caused by poor IA and design defects
  • If customers can not find what theyre looking
    for on a site, they will go to another site, or
    select an alternate channel instead
  • Loss of interest and/or revenue results when IA
    flaws such as poor navigation and search errors
    exist

4
Breakout Activity Making the (IA) Grade
Evaluating Websites
  • In small groups, evaluate several websites on a
    four-point scale using the criteria provided
  • Appoint a group spokesperson to record and report
    your findings
  • Activity Time 30 minutes

5
Website Evaluation Matrix
  • 1. What is the URL for the website you will be
    evaluating?
  • 2. Is site navigation presented on the home
    page? YES NO
  • 3. Is there a Site Map or Index for the
    site? YES NO
  • 4. Can you find Contact information on the
    site? YES NO
  • 5. Is there a Search feature on the
    site? YES NO
  • 6. Is there information on Student Activities on
    the site? YES NO
  • 7. How many clicks to find the 2003-2004 Academic
    Calendar? 1-2 3
  • 8. How many clicks to find information on
    Admissions? 1-2 3
  • 9. How many clicks to find information on
    Academics? 1-2 3
  • Count the total number of responses from the left
    or Yes column for 2-9.
  • Divide the total number of these responses by 2.
  • The result should be a final grade between 0.0
    and 4.0
  • Record the final grade and be prepared to discuss
    with the larger group.

6
Educational Website Evaluations
  • Bunker Hill Community College www.bhcc.mass.edu
  • Middlesex Community College www.middlesex.cc.ma.u
    s
  • Roxbury Community College www.rcc.mass.edu
  • Quinsigamond Community College www.qcc.mass.edu
  • University of Massachusetts Boston www.umb.edu
  • TechBoston of the Boston Public Schools
    www.techboston.org
  • Rindge School of the Technical Arts
    www.rindgetech.com
  • Chelsea Public Schools www.chelsea.mec.edu
  • Malden Public Schools www.malden.mec.edu
  • Northeast Metropolitan Vocational
    www.northeasmetrotech.com
  • Revere Public Schools www.revereps.mec.edu
  • Somerville Public Schools www.somerville.k12.ma.u
    s
  • Watertown Public Schools www.watertown.k12.ma.us

7
Architecture and IA1
  • It is easier (and more fun) to evaluate a
    building rather than evaluate a buildings
    blueprint
  • Evaluating IA is difficult in that IAs for
    websites are abstract models, like blueprints for
    physical structures
  • IA evaluations can be both Quantitative and
    Qualitative
  • Quantitative methodologies work better for
    testing a single component, such as a label, or
    for a discrete behavior, such as looking for the
    site map
  • Qualitative methodologies are more appropriate
    for evaluating multiple components at once, such
    as a shopping cart or registration process and
    working with users in usability testing
  • Heuristics are methods or processes of evaluation
    that have been used within the context of the
    Internet to critique websites and IA
  • 1 Adapted from Evaluating Information
    Architecture by Steve Toub, Argus Associates

8
IA Best Practices
  • Identify the goals of the site and its intended
    audience(s)
  • Design for the needs of the end user by
    soliciting their input
  • Conduct competitive and market analysis
  • Understand information organization and how to
    use it
  • Practice principles of good web design

9
Identify the goals of the site and its intended
audience . . .
  • Define your purpose
  • What do you want the site to accomplish?
  • Will the site be for be a sales and marketing
    tool for prospects?
  • Will the site be transactional to meet the needs
    of existing customers (students, faculty,
    administrators)
  • Create a brief statement of purpose for the site
    to refer to as your plans develop - it may
    change, but it is an important first step
  • Define your target audience
  • Who will be interested in your site?
  • Which individuals and segments are you able to
    serve?
  • Create user profiles containing user
    characteristics and scenarios of use to better
    understand who will use the site and for what
    purpose

10
Design for the needs of the end user by
soliciting their input . . .
  • Regularly seek in input from those who will use
    your website
  • Provide surveys and forms for users to send
    feedback and ideas
  • Interview several site users to ask how they
    would use the website
  • Perform a task analysis with users to understand
    which tasks are performed most frequently, which
    are most essential
  • Conduct Focus Groups with assistance from
    research professionals to recruit representative
    users and ask their interest
  • Perform usability testing in early and late
    stages of the project
  • Speak to users early on to ensure their input
    will be captured and incorporated in the planning
    process
  • Follow-up with users prior to launch to gauge
    their feedback on the finished project in order
    to make tweaks as necessary

11
Conduct competitive and market analysis . . .
  • Find out who your competitors are in order to
    recognize your own strengths and weaknesses
  • Search for competitors sites on the internet
    using keywords
  • Ask users who they consider to be competitors
  • Rate or Rank your Competition
  • Assign scores for competitors sites based on IA
  • Examine how competitors use other media to
    present themselves and compare/contrast this
    against their sites
  • Check competitors sites frequently to see their
    changes

12
Understand information organization and how to
use it . . .
  • Taxonomy is the science, laws, or principles of
    classification
  • Familiar taxonomies include Harold Blooms
    Taxonomy of Educational Objectives and the
    Taxonomy of Life created by Carolus Linnaeus for
    naming species
  • Within the context of the Internet, taxonomy is
    the effective structuring of content to provide
    easy and accurate access to it
  • Information Architects employ principles of
    taxonomy in order to design logical, organized,
    and efficient websites
  • Taxonomic structure categorizes information in a
    hierarchical structure representing multiple
    levels and relationships
  • Taxonomy view is the visual aspect of taxonomy
    that groups information into topics so a site
    visitor can navigate easily

13
Practice principles of good web design . . .
  • A website should be designed to positively
    support users efforts
  • The User Interface (UI) should be transparent to
    the task the user is trying to accomplish and be
    both efficient and enjoyable
  • Employ the principles of visual design most
    applicable to websites
  • Subtractive design Reduce clutter by removing
    elements that do no contribute to visual
    communication
  • Visual hierarchy Relative position and contrast
    in color and size can be used to give important
    objects visual prominence
  • Affordance Users should be able to determine an
    action that should be taken with and object
    through its design
  • Visual Scheme Design to let users customize
    their interface. Do not eliminate white space to
    save space. Use white space constructively to
    provide breathing room"

14
IBM Design Basics2
  • Simplicity - Dont compromise usability for
    function
  • Support - Place the user in control and provide
    proactive assistance
  • Familiarity - Build on users prior knowledge
  • Obviousness - Make objects and their controls
    visible and intuitive
  • Encouragement - Make actions predictable and
    reversible
  • Satisfaction - Create a feeling of progress and
    achievement
  • Availability - Make all objects available at all
    times
  • Safety - Keep the user our of trouble
  • Versatility - Support alternate interaction
    techniques
  • Personalization - Support alternate interaction
    techniques
  • Affinity - Bring object to life through good
    visual design
  • 2 Adapted from Ease of Use Design Concepts by
    IBM

15
Jakob Nielsens Top 10 Usability Heuristics3
  • Visibility of system status - The system should
    always keep users informed about what is going
    on, through appropriate feedback within
    reasonable time.
  • Match between system and the real world - The
    system should speak the users' language, with
    words, phrases and concepts familiar to the user,
    rather than system-oriented terms. Follow
    real-world conventions, making information appear
    in a natural and logical order.
  • User control and freedom - Users often choose
    system functions by mistake and will need a
    clearly marked "emergency exit" to leave the
    unwanted state without having to go through an
    extended dialogue. Support undo and redo.
  • Consistency and standards - Users should not have
    to wonder whether different words, situations, or
    actions mean the same thing. Follow platform
    conventions.
  • Error prevention - Even better than good error
    messages is a careful design which prevents a
    problem from occurring in the first place.
  • 3 Nielsen, J., and Molich, R. (1990) Heuristic
    Evalation of User Interfaces

16
Jakob Nielsens Top 10 Usability Heuristics3
(continued)
  • Recognition rather than recall - Make objects,
    actions, and options visible. The user should not
    have to remember information from one part of the
    dialogue to another
  • Flexibility and efficiency of use - Accelerators
    -- unseen by the novice user -- may often speed
    up the interaction for the expert user such that
    the system can cater to both inexperienced and
    experienced users.
  • Aesthetic and minimalist design - Dialogues
    should not contain information which is
    irrelevant or rarely needed. Every extra unit of
    information in a dialogue competes with the
    relevant units of information and diminishes
    their relative visibility.
  • Help users recognize, diagnose, and recover from
    errors - Error messages should be expressed in
    plain language (no codes), precisely indicate the
    problem, and constructively suggest a solution.
  • Help and documentation - It may be necessary to
    provide help and documentation. Any such
    information should be easy to search, focused on
    the user's task, list concrete steps to be
    carried out, and not be too large.
  • 3 Nielsen, J., and Molich, R. (1990) Heuristic
    Evalation of User Interfaces

17
Seven Deadly Web Site Sins by Jesse Berst
  • Inconsistent Navigation
  • Broken Links
  • Browser-specific sites
  • No contact information
  • Frames
  • Sites that open new browsers
  • Under Construction or Coming Soon pages

18
Breakout Activity Competitive Site Analysis
  • In small groups, conduct an IA of the existing
    BATEC website and two other partner websites
  • Appoint a group spokesperson to record and report
    your findings (Exhibit II - A)
  • Activity Time 30 minutes

19
Sample Deliverables as Props
  • Xerox/Nielsen Heuristic Evaluation (Exhibit II -
    B)
  • Molecular User Experience Evaluation report (Show
    on-screen only)
  • Competitive site analysis report samples (Show
    on-screen only)

20
BATEC Redesign Project Competitive Site Analysis
  • Output of Unit II to be included in Design
    Document folder
Write a Comment
User Comments (0)
About PowerShow.com