Title: Economic Concepts For Strategy
1Economic Concepts For Strategy
- Besanko, Dranove, Shanley, and Schaefer Primer
Chapter
2Agenda
- Strategy Defined
- Review the Concepts Related to Costs
- Profitability, Revenue, and Demand
- Pricing and Output Decisions
- Game Theory
3Perspective 1 of Strategy Taken From Besanko
- the determination of the basic long-term goals
and objectives of an enterprise, and the adoption
of courses of action and the allocation of
resources necessary for carrying out these
goals. Alfred Chandler
4Perspective 2 of Strategy Taken From Besanko
- the pattern of objectives, purposes or goals,
and the major policies and plans for achieving
these goals, stated in such a way as to define
what business the company is in or should be in
and the kind of company it is or should be.
Kenneth Andrews
5Perspective 3 of Strategy Taken From Besanko
- what determines the framework of a firms
business activities and provides guidelines for
coordinating activities so that the firm can cope
with and influence the changing environment.
Strategy articulates the firms preferred
environment and the type of organization it is
striving to become. Hiroyuki Itami
6Key Points of Strategy
- Strategy focuses on long-term goals and
objectives. - Strategy develops action plans.
- In essence, strategy can be defined as the action
plans that move the company towards its long-term
goals and objectives within a particular
environment.
7Benchmarking Versus Principles
- Benchmarking is where you examine how successful
companies operate and attempt to imitate them. - It assumes that the keys to success can be
measured and are knowable. - Principles, as related to strategy, are a set of
guidelines that work across time in many
differing environments.
8Besankos Framework for Strategy
- Boundaries of the firm
- What should the firm do and how large should it
be? - Market and competitive analysis
- What is the nature of the markets and the
interaction between firms?
9Besankos Framework for Strategy Cont.
- Position and dynamics
- How and on what basis does the firm compete?
- Internal organization
- How should the firm be internally organized and
managed?
10Total Cost Function
- The total cost function is the summation of all
fixed (including sunk) and variable costs. - It is usually represented as the following TC(Q)
VC(Q) FC(Q) - Where VC(Q) denotes the variable costs
- Where FC(Q) denotes the fixed costs
11Graphical Depiction of the Total Cost Function
TC(Q)
Total Cost
Output (Q)
12Variable and Fixed Costs
- A variable cost is a cost that is zero if no
production occurs. - A fixed cost is a cost that exists whether
production occurs or not. - Fixed costs can be broken down further into sunk
costs. - There tends to be more fixed costs in the
short-run compared to the long-run.
13Sunk Costs
- A sunk cost is a cost that cannot be recovered.
- A sunk cost is always considered a fixed cost,
but a fixed cost does not necessarily imply being
sunk. - Sunk costs can have a significant impact on how
you choose strategies.
14Strategy and the Cost Function
- The types of strategies you have as a firm can be
dictated by your present and future cost
functions. - Why?
15Average and Marginal Costs
- Average cost can be defined as the total cost
divided by output. - Marginal cost is the change in total cost divided
by the change in output.
16Relationship Between Average and Marginal Cost
- If marginal cost is below average cost then
average cost is decreasing. - When average and marginal cost are equal, then
marginal cost is at a minimum. - When marginal cost is above average cost, the
average costs are increasing.
17Graphical Depiction of Average and Marginal Costs
MC
AC
Q
18Long-Run Average Cost Curve
- The long-run average cost curve can be defined as
the envelope of all possible short-run average
cost curves. - By envelope we mean the minimum amount that can
occur given a particular level of output.
19Scale of Economics
- When examining the long-run average cost curve,
the economics of scale examines what happens to
average cost as output is increased. - There are three general types of scale
- Economies of scale
- Minimum efficient scale
- Diseconomies of scale
20Economies of Scale
- Economies of scale are said to exist when by
increasing output, the long-run average costs
decrease. - This implies that AC(Q1) gt AC(Q2) when Q1 lt Q2
and you move from Q1 to Q2.
21Minimum Efficient Scale
- Minimum efficient scale is said to exist when by
increasing output, the long-run average costs
does not change. - This implies that AC(Q1) AC(Q2) when Q1 lt Q2
and you move from Q1 to Q2.
22Diseconomies of Scale
- Diseconomies of scale are said to exist when by
increasing output, the long-run average costs
increase. - This implies that AC(Q1) lt AC(Q2) when Q1 lt Q2
and you move from Q1 to Q2.
23Short-Run Average Costs for Differing Firms
SRAC1
Cost per unit
SRAC5
SRAC2
LRAC
SRAC3
SRAC4
Q
24A Possible LRAC
/per unit
LRAC
Note The section of output between A and B is
known as the minimum efficient scale.
Y
A
B
25Profit
- There are two ways to define profits.
- In general, profit is defined as total revenue
minus total costs. - ? TR - TC
- The two ways of defining profits are
- Accounting Profit
- Economic Profit
26Accounting and Economic Profit
- Accounting profit can be defined as sales revenue
minus accounting costs. - Accounting costs do not usually take into account
opportunity costs. - Economic profit can be defined as sales revenue
minus economic costs. - Economic costs are equal to accounting costs plus
all opportunity costs.
27Present Value
- When you want to know what the value of something
in the future is worth to you today, you can use
the idea of present value. - Present value takes a value in the future and
converts it to what it is worth to you today.
28Present Value Cont.
29Net Present Value
- When you want to know what the value of a set of
income streams is worth to you today, you can use
the idea of net present value. - Net present value takes a set of income streams
in the future and converts it to what it is worth
to you today.
30Net Present Value Cont.
31Demand Function
- The demand function is a function that gives the
relationship between quantity demanded and all
the variables that affect that quantity demanded. - The demand function usually examines the
relationship between price and quantity. - The Law of Demand states that there is an inverse
relationship between price and quantity demanded
holding all other variables fixed.
32Consumer Surplus
- Consumer surplus is a measure of the difference
between the amount of money a person was willing
to pay to buy a quantity of good and the actual
price they paid. - This measure is used as a tool in policy
analysis. - Consumer surplus is represented graphically as
the area underneath the demand curve above the
price paid for the goods.
33Graphical Representation of Consumer Surplus
P
Consumer Surplus
p 5
q 5
Q
34Price Elasticity of Demand
- This measures the sensitivity of quantity
demanded due to a change in price.
35Price Elasticity of Demand Cont.
- When ? gt 1, then demand is said to be elastic.
- When ? 1, then demand is said to be unitary
elastic. - When ? lt 1, then demand is said to be inelastic.
36Price Elasticity of Demand Cont.
- There is a relationship between revenue,
elasticity, and price. - When ? gt 1, then revenue can be increased by
decreasing price. - When ? lt 1, then revenue can be increased by
increasing price. - When ? 1, then revenue is maximized for the
given price.
37Causes of Price Sensitivity
- The commodity is considered homogeneous or near
homogenous to its rival products. - The price of the product is a large proportion of
the buyers expenditure. - The product is an input of a very elastic product.
38Causes of Price Insensitivity
- Very few or no substitute products.
- A substitute product is much more costly.
- There are incentives that reduce the effective
price of the product. - The product is a complementary product to a
product that is highly inelastic.
39Total and Marginal Revenue
- Total revenue is defined as price times quantity
where price is a function of quantity. - TR P(Q)Q
- Marginal Revenue is the change in total revenue
due to a change in quantity.
40Relationship Between Elasticity and Marginal
Revenue
- When demand is elastic, i.e., ? gt 1, then
marginal revenue is positive when quantity is
increased. - When demand is elastic, i.e., ? lt 1, then
marginal revenue is negative when quantity is
increased.
41Pricing and Output Decisions
- Change in profit (?) can be defined as the change
in quantity times the difference between marginal
revenue and marginal cost, i.e., ?? (MR-MC)?Q. - When MR gt MC, the firm can increase profits by
decreasing price and selling more. - When MR lt MC, the firm can increase profits by
increasing price and selling less. - When MR MC, the firm cannot increase profits.
42Price Elasticity and the Output Decision
- The following relationships can be derived
- MR MC gt 0, when PCM gt 1 / ?.
- MR MC lt 0, when PCM lt 1 / ?.
- Where PCM, the percentage contribution margin, is
defined as (P c) / P. - P is the price of the product.
- c is the marginal cost.
43Price Elasticity and the Output Decision Cont.
- When the percentage contribution margin is
greater than the reciprocal of the price
elasticity of demand, then prices should be
decreased to increase profitability. - When the percentage contribution margin is less
than the reciprocal of the price elasticity of
demand, then prices should be increased to
increase profitability.
44Game Theory
- Game theory is the study of a set of tools that
can be used to analyze decision-making by a set
of players who interact with each other through a
set of strategies.
45Tools Used in Game Theory
- Matrix Form of a Game
- Dominant Strategy
- Dominated Strategy
- Nash Equilibrium
- Game Trees
- Subgame Perfection
46Matrix Form of the Game
- The matrix form of a game represents the
strategies and payoff of those strategies in a
matrix. - The key components of this is the players, the
strategies, and the payoffs of the strategies. - The matrix form is a useful tool when the players
of the game must move simultaneously.
47Matrix Form of the Game Cont.
48Matrix Form Example
- Suppose there were two producers of hogs, Farmer
A and Farmer B. - Assume that there are two strategies that each
farmer can do be large or be small. - If each farmer chooses the same size, they will
split the demand for there product evenly.
49Matrix Form Example Cont.
- If both producers are small, then the market is
worth 100. - If both producers are large, then the market is
worth 80. - If one chooses to be large and the other chooses
to be small, then the market is worth 90. - When one farmer is small and the other is large,
the large producer obtains 2/3 of the market
leaving the rest to the small farmer.
50Matrix Form Example Cont.
- Players Farmer A, Farmer B
- Strategies Large, Small
- Payoffs
- Large, Large implies (40, 40)
- Large, Small implies (60, 30)
- Small, Small implies (50, 50)
- Small, Large implies (30, 60)
51Matrix Form Example
52Dominant and Dominated Strategies
- Dominant Strategy
- Given a set of strategies, a dominant strategy is
one that is better than all other strategies in
that set. - Dominated Strategy
- Given a set of strategies, a dominated strategy
is one that is worse than all other strategies in
that set.
53Nash Equilibrium
- A Nash Equilibrium is said to occur when given
the strategies of the other players are held
constant, there is no incentive for a player to
change his strategy to get a higher payoff. - In essence, a Nash Equilibrium occurs when all
players in the game do not want to change their
strategies given the other players strategies.
54Nash Equilibrium Cont.
- A Nash Equilibrium will be in a Dominant
Strategy. - A Nash Equilibrium will never be in a dominated
strategy.
55Matrix Form Example with Nash Equilibrium
56Prisoners Dilemma
- A Prisoners Dilemma occurs when all parties
through noncooperative strategies obtain a less
than optimal solution due to their self interest. - In the previous example, the Nash Equilibrium
occurred at a sub-optimal solution for the game
where both farmers chose large. - They both would have been better off by choosing
small.
57Game Trees
- A Game Tree is a way of representing a sequential
move game. - There are four components to a Game Tree.
- Players
- Payoffs
- Nodes
- A node represents a position within the game.
- Actions
- An action is a move that moves from one node to
the next.
58Representation of Game Tree
Player 2
Player 1 Payoff, Player 2 Payoff
Action 3
Player 1
Action 4
Player 1 Payoff, Player 2 Payoff
Action 1
Player 1 Payoff, Player 2 Payoff
Action 5
Action 2
Action 6
Player 1 Payoff, Player 2 Payoff
59Game Tree Representation Using Previous Example
Assuming Farmer A Moves First
Farmer B
40, 40
Large
Farmer A
Small
60, 30
Large
30, 60
Large
Small
Small
50, 50
60Subgame Perfection
- When working with a Game Tree, an important
equilibrium concept is the Subgame Perfect Nash
Equilibrium (SPNE). - A SPNE is said to exist if each player chooses
an optimal action at each stage in the game that
it might conceivably reach and believes that all
other players will behave in the same way.
(Besanko)
61Subgame Perfection Cont.
- Subgame Perfection can be found by using a method
called the fold-back method. - In the fold-back method, you start at the end of
the tree and work your way back to find the best
strategies for each node.
62Subgame Perfection Example 2
Farmer B
50, 50
Large
65, 55
Medium
100, 60 SPNE
Small
Farmer A
55, 65
Large
Large
90, 90
Medium
Medium
120, 70
Small
60, 100
Small
Large
70, 120
Medium
110, 110
Small
63Subgame Perfection Example 2
- The SPNE is where Farmer A becomes large and
Farmer B becomes small. - This gives a payoff of 100 to Farmer A and a
payoff of 60 to Farmer B. - If this was a simultaneous move game, what would
the outcome had been?