Computer Animation - PowerPoint PPT Presentation

1 / 29
About This Presentation
Title:

Computer Animation

Description:

The real world is continuous and analogue. We perceive movement through ... standard for cartoon animation of characters, Steamboat Willie released in 1928 ... – PowerPoint PPT presentation

Number of Views:33
Avg rating:3.0/5.0
Slides: 30
Provided by: Cli457
Category:

less

Transcript and Presenter's Notes

Title: Computer Animation


1
Computer Animation
  • 451-113 Introduction to Computer Graphics and
    Systems

2
Principles of Animation
  • The real world is continuous and analogue
  • We perceive movement through changing scale and
    differential parallax
  • In order to reproduce this we need to sample
    the real world, and to exploit properties of the
    human viewing system

3
The Human Eye
  • Our retina retains a latent image for about 1/15
    second
  • If we can view a series of images faster than
    this, we will perceive this as fluid movement
  • A lesser frequency (or frame rate) and will will
    see this as jerky

4
Background
  • Humankind has used illustrations and movement to
    explain stories for millennia
  • shadows on cave walls
  • wayang puppets
  • lines in the sand

5
The Industrial Revolution
  • Science and technology facilitated the
    reproduction of movement
  • Before photography, artists drew sequences of
    images and we observed then through a device to
    simulate movement
  • After the 1830s, photography took over this role
    from artists

6
(No Transcript)
7
(No Transcript)
8
Edweard Muybridge
  • Often credited with being the inventor of motion
    pictures
  • Studied the gait of humans and animals using a
    camera and a moving stage

9
Movie Animation
  • Walt Disney set the standard for cartoon
    animation of characters, Steamboat Willie
    released in 1928
  • Once again artists drew key frames, and cheaper
    labour filled in the missing frames
    (inbetweening, a term we still use)

10
Information Revolution
  • Mechanical and manual methods of animation are
    replaced by computer systems
  • Computer graphics packages are now used to create
    rendered frames, artists still supply creative
    input

11
Animation Methods
  • Animated GIFs
  • Flythoughs
  • Keyframes
  • Parametric
  • Motion Capture

12
Animated GIFs
  • Basically the same approach as a flip book
  • A series of GIF images are played sequentially
  • The basis of Web animation
  • small, fast

13
Software Systems
  • MicroStation permits flythroughs and keyframing,
    with some script control
  • Better systems use all methods
  • It is a very involved process if it is to appear
    realistic

14
(No Transcript)
15
Flythrough Animation
  • For a flythrough, only the camera is moved
  • All other elements remain stationery, including
    the objects, lighting, materials and so on
  • Generally, a camera path is determined, the
    number of frames decided, and the rendering
    method set

16
Keyframe Animation
  • In this case the key frames are determined
  • this includes materials, lights, objects, camera
    position
  • The number of frames between the keyframes are
    determined
  • The system then generated the in between frames
    (inbetweening!)

17
(No Transcript)
18
Parametric Animation
  • A set of behaviours are determined for each
    object to be animated
  • These are then used to generate the animations
  • Good for repeated sequences
  • a flock of birds, water, rain drops
  • often achieved by the use of plugins (3DMax)

19
Some Examples
20
Some Examples
21
Live Action - Virtual Set
22
Video Systems
  • There are 3 common video systems used in the
    world, SECAN, NTSC and PAL
  • In Australia we use PAL
  • 760x576 resolution, 25 frames per second
  • We need to use this if our animations are written
    to video tape
  • If not, anything goes!

23
Video (animation) Editing Software
24
(No Transcript)
25
(No Transcript)
26
Codecs
  • Short for compressors/decompressors
  • Used to reduce the final file size
  • full frame video at 25Hz 30Mb/s!
  • very few graphics cards can reproduce this
  • the Internet certainly cannot
  • Common ones include MicroSoft Video (for AVI),
    MPEG, Quicktime, Real Video...

27
Web Delivery
  • Prerecorded video can be delivered across the
    Internet only if it is compressed
  • Streaming is possible with some formats but not
    with MPEG
  • Another approach to deliver animation is to
    produce VRML files
  • gives interactivity and movement

28
Virtual Reality Modelling Language (VRML)
  • Delivers 3d geometry over the Internet, as well
    as animations
  • Gives the user a degree of interactivity
  • Support in the industry varies
  • SGI Cosmoplayer now defunct
  • Cortona VRML a new release
  • see example

29
Summary
  • Good computer animation is difficult
  • However modern computers give people a viable
    outlet for their creative bent
  • A flythrough of a block of cheese is just the
    beginning!
Write a Comment
User Comments (0)
About PowerShow.com