Title: Product Innovation
1Product Innovation
2- Innovation and the continuous development of new
and improved products are key to the design
process. This topic considers the relationship
between the design cycle and the product cycle.
It moves on to explore the role of invention in
innovation and the impact of market pull and
technology push on product innovation.
Establishing and developing markets for products
are a critical element of the product cycle.
3Designers and the Product Cycle
4The Product Cycle
- Inception and design
- Production
- Sales
- Use
- Retirement
- The designer has impact (but is not necessarily
in control) at each level
5Stages of the product cycle
- There are three basic stages of use for a product
- In the early stages of the product cycle, many
changes to the product take place until it
develops to the - mature stage, where it is diffused into the
market, gains acceptance and sells well. - In the late stage, the product begins to decline
in need and therefore in sales
6Can you Identify Products in each Stage?
- Carbon Nanotubes are in early stage of
development. - The ballpoint pen is in the mature stage, as it
still sells well although the design does not
change much. - The cassette tape is in the late stage, as it has
been overtaken by successive generations of
products.
7Design versus product cycles
- the design process is aimed at producing a
suitable solution to a problem, - the product cycle is concerned with putting that
solution into commercial practice
8For many products the product cycle has shortened
- Look at the differences between a laptop computer
and a ballpoint pen. - Laptop computers are an intensely competitive
market, with size and power being key issues - It is not unlikely to have a pen that is useable
longer than a laptop.
9Innovation and Invention
10Invention and Innovation
- Invention - The process of discovering a
principle. A technical advance in a particular
field often resulting in a novel product. - Innovation -The business of putting an invention
in the marketplace and making it a success.
11Stages of innovation
- Developing an idea into a viable product
- Production
- marketing and sales
- followed by redesign
- the cycle or spiral continues
12Science and Technology
- Science explains how the world is
- Technology uncovers new possibilities for
materials, manufacturing techniques and
processes. - Often technology is an application of science in
a way that is not yet fully understood
13Most inventions fail to become innovations
- Marketability
- financial support
- Marketing
- the need for the invention
- Price
- Consumer or Business resistance to change
- aversion to risk
14Design and Innovation.
- For continued innovations (re-innovation),
products and processes are constantly updated
(redesigned) to make them more commercially
viable and to give consumers choice and improved
products.
15Definitions
- dominant design - The design containing those
implicit features of a product which are
recognized as essential by a majority of
manufacturers and purchasers. - diffusion into the marketplace - The wide
acceptance (and sales) of a product. - market pull - The initial impetus for the
development of a new product is generated by a
demand from the market. - technology push - The impetus for a new design
emanates from a technological development.
16Dominant Designs
- ballpoint pen (Bic )
- Apple iPod
- Coca-Cola.
17The difficulties of getting a product to diffuse
into the marketplace.
- Competition
- Local
- National
- Global
- The problems of getting novel products to market
include product launches and marketing
18market pull or technology push
- Push and pull are present in most successful
innovations. - The explanation should apply only to the origin
of the idea or where the idea seems to have been
generated.
19The Lone Inventor
- lone inventor An individual working outside or
inside an organization who is committed to the
invention of a novel product and often becomes
isolated because s/he is engrossed with ideas
which imply change and are resisted by others. - it is becoming increasingly difficult to be a
successful lone inventor - Most products are now quite complex and rely on
expertise from various disciplines. - Most designs are developed by multidisciplinary
teams - The amount of investment required is often too
much for one individual.
20The Lone Inventor
- They are often used to setting their own targets
rather than working as members of teams. - They can be dogmatic in their methodology and
less flexible than team workers. - The lone inventor may lack the business acumen to
push the invention through to innovation
21Product Champions
- product champion - An influential individual,
usually working within an organization, who
develops an enthusiasm for a particular idea or
invention and champions it within the
organization. - The product champion is often a forceful
personality with much influence in a company.
He/she is more astute at being able to push the
idea through the various business channels and is
often able to consider the merits of the
invention more objectively.
22Money
- Innovators may have difficulty in obtaining
financial support for an invention. - Most people with money to invest will be inclined
to wait until it is clearer whether an invention
is going to be successful before investing the
problem is to get them to take the risk.
23People and Markets
24Definitions
- technophile - Someone who immediately welcomes a
technological change. - techno-cautious - Someone who needs some
convincing before embracing technological change. - technophobe - Someone who resists all
technological change.
25Reactions
- People's reactions to technological change vary
depending on their values and personal
circumstances. - First-order effects and second-order effects
should be taken into account, for example,
personal gain in owning a car versus social and
environmental considerations
26Corporate Strategy
- corporate strategy - Long-term aims and
objectives of a company and ways of achieving
them by allocation of resources - Two types
- Pioneering (next Slide)
- Imitative
27Pioneering Strategy
- Pioneering means being ahead of the competitors
by introducing a new product first. - It is the most risky (costly) strategy but one
with the potential for the largest gains - A pioneering company requires a strong research
and development (RD) capability, which is
expensive. A pioneering company needs to be
financially secure and requires product champions
to push new ideas. - Consider the Sony or Apple companies and their
various pioneering developments. - Good market research can offset some risk, but is
problematic for novel products
28Imitative Strategy
- The imitative strategy aims to develop a product
similar to the "pioneered" product as quickly as
possible - It takes advantage of RD invested by others
- Is less risky
- based on a strong development capability
- It is often best to use a combination of
strategies
29Strategies for Innovation.
- market penetration - Increasing sales to existing
customers or finding new customers for an
existing product. (usually through advertising) - market development - Finding new applications for
existing products thereby opening up new markets.
(Nylon was originally developed for parachutes)
30More Strategies for Innovation
- product development -The creation of new,
modified or updated products aimed mainly at a
companys existing customers. (replacing
mechanical with microelectronic controls in
domestic products) - Diversification - Involves a company in both the
development of new products and in selling those
products to new companies. (different types or
colors of electrical plugs)
31Market Sector and Market Segmentation
- Market Sector - A broad way of categorizing the
kinds of market the company is aiming for. - Market Segmentation - Markets divide up into
smaller segments where the purchasers have
similar characteristics and tastes.
32Markets may be segmented in many ways
- Income
- age group
- lifestyle
- geographical location
33More Definitions
- Robust Design - Flexible designs which can be
adapted to changing technical and market
requirements. - Design Family - The evolution of a design into a
variety of products that will appeal to a wide
range of customers. - mobile phones or personal stereos are examples of
a robust design that has become a design family
34The End