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Product Innovation

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Title: Product Innovation


1
Product Innovation
  • Topic 2

2
  • Innovation and the continuous development of new
    and improved products are key to the design
    process. This topic considers the relationship
    between the design cycle and the product cycle.
    It moves on to explore the role of invention in
    innovation and the impact of market pull and
    technology push on product innovation.
    Establishing and developing markets for products
    are a critical element of the product cycle.

3
Designers and the Product Cycle
  • 2.1

4
The Product Cycle
  • Inception and design
  • Production
  • Sales
  • Use
  • Retirement
  • The designer has impact (but is not necessarily
    in control) at each level

5
Stages of the product cycle
  • There are three basic stages of use for a product
  • In the early stages of the product cycle, many
    changes to the product take place until it
    develops to the
  • mature stage, where it is diffused into the
    market, gains acceptance and sells well.
  • In the late stage, the product begins to decline
    in need and therefore in sales

6
Can you Identify Products in each Stage?
  • Carbon Nanotubes are in early stage of
    development.
  • The ballpoint pen is in the mature stage, as it
    still sells well although the design does not
    change much.
  • The cassette tape is in the late stage, as it has
    been overtaken by successive generations of
    products.

7
Design versus product cycles
  • the design process is aimed at producing a
    suitable solution to a problem,
  • the product cycle is concerned with putting that
    solution into commercial practice

8
For many products the product cycle has shortened
  • Look at the differences between a laptop computer
    and a ballpoint pen.
  • Laptop computers are an intensely competitive
    market, with size and power being key issues
  • It is not unlikely to have a pen that is useable
    longer than a laptop.

9
Innovation and Invention
  • 2.2

10
Invention and Innovation
  • Invention - The process of discovering a
    principle. A technical advance in a particular
    field often resulting in a novel product.
  • Innovation -The business of putting an invention
    in the marketplace and making it a success.

11
Stages of innovation
  • Developing an idea into a viable product
  • Production
  • marketing and sales
  • followed by redesign
  • the cycle or spiral continues

12
Science and Technology
  • Science explains how the world is
  • Technology uncovers new possibilities for
    materials, manufacturing techniques and
    processes.
  • Often technology is an application of science in
    a way that is not yet fully understood

13
Most inventions fail to become innovations
  • Marketability
  • financial support
  • Marketing
  • the need for the invention
  • Price
  • Consumer or Business resistance to change
  • aversion to risk

14
Design and Innovation.
  • For continued innovations (re-innovation),
    products and processes are constantly updated
    (redesigned) to make them more commercially
    viable and to give consumers choice and improved
    products.

15
Definitions
  • dominant design - The design containing those
    implicit features of a product which are
    recognized as essential by a majority of
    manufacturers and purchasers.
  • diffusion into the marketplace - The wide
    acceptance (and sales) of a product.
  • market pull - The initial impetus for the
    development of a new product is generated by a
    demand from the market.
  • technology push - The impetus for a new design
    emanates from a technological development.

16
Dominant Designs
  • ballpoint pen (Bic )
  • Apple iPod
  • Coca-Cola.

17
The difficulties of getting a product to diffuse
into the marketplace.
  • Competition
  • Local
  • National
  • Global
  • The problems of getting novel products to market
    include product launches and marketing

18
market pull or technology push
  • Push and pull are present in most successful
    innovations.
  • The explanation should apply only to the origin
    of the idea or where the idea seems to have been
    generated.

19
The Lone Inventor
  • lone inventor An individual working outside or
    inside an organization who is committed to the
    invention of a novel product and often becomes
    isolated because s/he is engrossed with ideas
    which imply change and are resisted by others.
  • it is becoming increasingly difficult to be a
    successful lone inventor
  • Most products are now quite complex and rely on
    expertise from various disciplines.
  • Most designs are developed by multidisciplinary
    teams
  • The amount of investment required is often too
    much for one individual.

20
The Lone Inventor
  • They are often used to setting their own targets
    rather than working as members of teams.
  • They can be dogmatic in their methodology and
    less flexible than team workers.
  • The lone inventor may lack the business acumen to
    push the invention through to innovation

21
Product Champions
  • product champion - An influential individual,
    usually working within an organization, who
    develops an enthusiasm for a particular idea or
    invention and champions it within the
    organization.
  • The product champion is often a forceful
    personality with much influence in a company.
    He/she is more astute at being able to push the
    idea through the various business channels and is
    often able to consider the merits of the
    invention more objectively.

22
Money
  • Innovators may have difficulty in obtaining
    financial support for an invention.
  • Most people with money to invest will be inclined
    to wait until it is clearer whether an invention
    is going to be successful before investing the
    problem is to get them to take the risk.

23
People and Markets
  • 2.3

24
Definitions
  • technophile - Someone who immediately welcomes a
    technological change.
  • techno-cautious - Someone who needs some
    convincing before embracing technological change.
  • technophobe - Someone who resists all
    technological change.

25
Reactions
  • People's reactions to technological change vary
    depending on their values and personal
    circumstances.
  • First-order effects and second-order effects
    should be taken into account, for example,
    personal gain in owning a car versus social and
    environmental considerations

26
Corporate Strategy
  • corporate strategy - Long-term aims and
    objectives of a company and ways of achieving
    them by allocation of resources
  • Two types
  • Pioneering (next Slide)
  • Imitative

27
Pioneering Strategy
  • Pioneering means being ahead of the competitors
    by introducing a new product first.
  • It is the most risky (costly) strategy but one
    with the potential for the largest gains
  • A pioneering company requires a strong research
    and development (RD) capability, which is
    expensive. A pioneering company needs to be
    financially secure and requires product champions
    to push new ideas.
  • Consider the Sony or Apple companies and their
    various pioneering developments.
  • Good market research can offset some risk, but is
    problematic for novel products

28
Imitative Strategy
  • The imitative strategy aims to develop a product
    similar to the "pioneered" product as quickly as
    possible
  • It takes advantage of RD invested by others
  • Is less risky
  • based on a strong development capability
  • It is often best to use a combination of
    strategies

29
Strategies for Innovation.
  • market penetration - Increasing sales to existing
    customers or finding new customers for an
    existing product. (usually through advertising)
  • market development - Finding new applications for
    existing products thereby opening up new markets.
    (Nylon was originally developed for parachutes)

30
More Strategies for Innovation
  • product development -The creation of new,
    modified or updated products aimed mainly at a
    companys existing customers. (replacing
    mechanical with microelectronic controls in
    domestic products)
  • Diversification - Involves a company in both the
    development of new products and in selling those
    products to new companies. (different types or
    colors of electrical plugs)

31
Market Sector and Market Segmentation
  • Market Sector - A broad way of categorizing the
    kinds of market the company is aiming for.
  • Market Segmentation - Markets divide up into
    smaller segments where the purchasers have
    similar characteristics and tastes.

32
Markets may be segmented in many ways
  • Income
  • age group
  • lifestyle
  • geographical location

33
More Definitions
  • Robust Design - Flexible designs which can be
    adapted to changing technical and market
    requirements.
  • Design Family - The evolution of a design into a
    variety of products that will appeal to a wide
    range of customers.
  • mobile phones or personal stereos are examples of
    a robust design that has become a design family

34
The End
  • Product Innovation
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