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Triangulation Supplemental

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Def: cusp. A reflex vertex whose adjacent vertices v- and v are either both ... If the polygon has no cusp, it is monotone and can be triangulated immediately. ... – PowerPoint PPT presentation

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Title: Triangulation Supplemental


1
Triangulation Supplemental
  • From ORourke (Chs. 12)
  • Fall 2005

2
Contents
  • Ear clipping algorithm
  • Triangulating monotonic polygons
  • Monotonic decomposition via trapezoidalization

3
Ear Clipping
  • Go around the polygon to check whether a diagonal
    can be drawn from (i-1) to (i1)
  • Diagonal check
  • No edge crossing AND inside P

What is the time complexity in the worst case?
4
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5
Think
  • Can every simple polygon be triangulated?
  • Does every simple polygon have at two ears (so
    that ear clipping algorithm can work)?

6
Validity of Diagonal
  • No edge crossing
  • Each potential diagonal (i-1, i1) need to check
    with ? edges
  • In-Cone check
  • local geometry

7
Triangulating Monotonic Polygons
Why?
  • Linear time algorithm O(n)
  • Fact on monotonic polygons
  • Def a vertex is called reflex if its internal
    angle is strictly greater than p
  • Def cusp
  • A reflex vertex whose adjacent vertices v- and v
    are either both above or below v.
  • Lemma
  • If a polygon P has no cusps, then it is monotone.

8
Algorithm Ideas
  • Cut off triangles from the top in a greedy
    fashion
  • At each step, the first available triangle
    removed
  • For each vertex v, connect v to all the vertices
    above it and visible via a diagonal, and remove
    the top portion of the polygon thereby
    triangulated
  • Continue with the next vertex below v

9
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10
Case 1
Case 2a, 2b
11
Triangulate Monotone Polygon
Sort by y-coordinate reflex chain 1,2 v 3
12
v 3 chain 1,2 same side, non-convex
Case 2b chain 1,2,3 v 4
13
v 4 chain 1,2,3 same side, non-convex
Case 2b chain 1,2,3,4 v 5
14
v 5 chain 1,2,3,4 opposite side
Case 1 diagonal (5,2) reflex chain 1,2,3,4
15
v 5 chain 2,3,4 opposite side
Case 1 diagonal (5,3) reflex chain 2,3,4
16
v 5 chain 3,4 opposite side
Case 1 diagonal (5,4) reflex chain 3,4
reflex chain 4,5 v 6
17
v 6 chain 4,5 same side, non-convex
Case 2b reflex chain 4,5,6 v 7
18
v 7 chain 4,5,6 same side, convex
Case 2a diagonal (7,5) reflex chain 4,5,6
19
v 7 chain 4,5 same side, convex
Case 2a diagonal (7,4) reflex chain 4,5
reflex chain 4,7 v 8
20
v 8 chain 4,7 lowest vertex stop
21
0,1,2
0,1,2,3
0,1,2,3,4
0,1,2,3,4
4,5
4,6
6,7
7,8
7,9
22
Trapezoidalization
  • Accomplish monotonic subdivision via horizontal
    trapezoidalization
  • Supporting vertices the vertices through which
    the horizontal lines are drawn
  • Assume P be a polygon with no two vertices on a
    horizontal line
  • Each trapezoid has exactly two supporting
    vertices one on top, one on bottom
  • Remove cusps by connecting the supporting vertex
    to the opposite vertex

Assume no two points have same y coord.
23
The support line stops at the boundary
24
Trapezoidalization via Plane Sweep
  • Time complexity O(n log n)
  • Maintain a balanced tree of edges

25
Sweep Line Events
(, a, c, b, )
(, a, d, b, )
(, a, c, d, b, )
(, a, b, )
(, a, b, )
(, a, c, d, b, )
26
Summary
27
Review Questions
  • Analyze the worst case complexity of ear clipping
    algorithm
  • Analyze the time complexity of the algorithm for
    triangulating monotone polygon
  • Triangulate (and keep track of the reflex chain)
    of the polygon on the next page
  • Decompose the polygon on page 24 into monotonic
    pieces using trapezoidalization

28
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29
Monotone-ization
  • If the polygon has no cusp, it is monotone and
    can be triangulated immediately.
  • seek an orientation where the polygon is
    monotone
  • Decompose into monotone pieces via horizontal
    trapezoidalization

30
Three Types of Event Points
Regular
(, a, c, b, )
replace
(, a, d, b, )
Upward cusp
remove
(, a, c, d, b, )
(, a, b, )
Downward cusp
insert
(, a, b, )
(, a, c, d, b, )
31
Making Trapezoids
  • Regular point Extend toward material side until
    a boundary is reached
  • Cusps extend both sides until boundaries are
    reached

32
aj
j
ajih
h
ajicdhu.cusp
a
i
ajicdg
acdgd.cusp
acdefgu.cusp
d
g
bcdefg
f
e
bcde
c
bc
b

Upward cusp connect to support vertex
above Downward cusp connect to support vertex
below implementation
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