Drawing for Illustration and Annotation in 3D - PowerPoint PPT Presentation

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Drawing for Illustration and Annotation in 3D

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Early stages of design. Human heart. iMAGIS-GRAVIR / IMAG. Motivation. Goal: drawing in 3D ... using it to teach anatomy. iMAGIS-GRAVIR / IMAG. Acknowledgements ... – PowerPoint PPT presentation

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Title: Drawing for Illustration and Annotation in 3D


1
Drawing for Illustration andAnnotation in 3D
  • David Bourguignon, Marie-Paule Cani and George
    Drettakis
  • iMAGIS, INRIA Rhône-Alpes, France
  • REVES, INRIA Sophia-Antipolis, France

2
Motivation
  • Drawing
  • Scene complexity in an effective manner
  • Indication of uncertainty
  • Limitation to single
    viewpoint
  • Applications
  • Fine arts
  • Teaching
  • Early stages of design

3
Motivation
  • Goal drawing in 3D
  • Augment strokes to true 3D entities
  • Free-form drawing
  • Annotation of existing 3D models
  • Many viewpoints
  • Problems to be solved
  • Silhouette stroke modeling
  • Silhouette stroke rendering from different
    viewpoints

Eye
Back
4
Overview
  • Previous work
  • Contributions
  • Silhouette stroke modeling
  • Silhouette stroke rendering
  • Interface for drawing
  • Results

5
Previous Work
Akeo et al., 1994
Pugh, 1992
Specify hidden parts by hand
2D drawing is converted to 3D
6
Previous Work
Lipson and Shpitalni, 1996
Eggli et al., 1997
No free-form drawing
Limited number of primitives
7
Previous Work
Cohen et al., 1999
Tolba et al., 1999
3D curves design, no drawing
2D drawings reprojected, no visibility changes
8
Previous Work
Igarashi et al., 1999
Zeleznik et al., 1996
Closed strokes only
Limited to a given gestural interface
9
Previous Work
Cohen et al., 2000
Drawing modes adapted to landscaping only, no 3D
model reconstruction in billboard mode
10
Overview
  • Previous work
  • Contributions
  • Silhouette stroke modeling
  • Silhouette stroke rendering
  • Interface for drawing
  • Results

11
Our Approach
  • Strokes
  • 2D drawing on the screen plane
  • Line stroke for 1D details
  • Silhouette stroke for view-dependent
    information
  • Problems to be solved
  • Inferring local surface from silhouette
  • Representing uncertainty
  • Managing occlusions

Silhouette stroke
Line stroke (3D spline)
12
Overview
  • Previous work
  • Contributions
  • Silhouette stroke modeling
  • Silhouette stroke rendering
  • Interface for drawing
  • Results

13
Silhouette Stroke Modeling
  • Infer local surface
  • Fit Bézier curve to 2D user input
  • Evaluate local curvature
  • Process curvature vectors
  • Clamp relatively to inflexion points
  • Set consistent in/out orientation

14
Silhouette Stroke Modeling
  • Infer local surface
  • Fit Bézier curve to 2D user input
  • Evaluate local curvature
  • Process curvature vectors
  • Clamp relatively to inflexion points
  • Set consistent in/out orientation

15
Silhouette Stroke Modeling
  • Infer local surface
  • Fit Bézier curve to 2D user input
  • Evaluate local curvature
  • Process curvature vectors
  • Clamp relatively to inflexion points
  • Set consistent in/out orientation

16
Silhouette Stroke Modeling
  • Infer local surface
  • 3D circles from vectors of curvature
  • Local Bézier surface

17
Overview
  • Previous work
  • Contributions
  • Silhouette stroke modeling
  • Silhouette stroke rendering
  • Interface for drawing
  • Results

18
Silhouette Stroke Rendering
  • New silhouette from new viewpoint
  • Efficient silhouette approximation using clipping
    planes
  • Good for local surfaces associated with strokes

19
Silhouette Stroke Rendering
  • Represent uncertainty
  • Use stroke texture
  • Color stroke as desired

Front (original view)
Side (30)
Side (90)
Stroke alpha texture
20
Silhouette Stroke Rendering
  • Manage occlusion
  • Use occluder texture for soft occlusion
  • Various drawing styles

Occluder alpha texture
21
Silhouette Stroke Rendering
  • Multipass algorithm
  • (Previously render scene and line strokes)
  • First pass Rendering silhouette strokes
  • With stroke texture
  • With stroke color
  • Second pass Soft occlusion by local surfaces
    (set depth)
  • With occluder texture
  • Third pass Soft occlusion by local surfaces
    (achieve blend)
  • With occluder texture
  • With occluder color

22
Overview
  • Previous work
  • Contributions
  • Silhouette stroke modeling
  • Silhouette stroke rendering
  • Interface for drawing
  • Results

23
Interface for Drawing
On one object
Between two objects
  • Two types of strokes
  • Line stroke
  • Silhouette stroke
  • Two drawing modes
  • In empty space
  • Relatively to other objects

24
Overview
  • Previous work
  • Contributions
  • Silhouette stroke modeling
  • Silhouette stroke rendering
  • Interface for drawing
  • Results

25
Applications
  • Illustration in 3D

26
Applications
  • Annotation of a 3D scene

27
Applications
  • "Guided design"

28
Video
29
Conclusion
  • System for drawing in 3D
  • View-dependent strokes with occlusion
  • Useful for drawing simple scenes in 3D
  • Useful for annotations
  • Future work
  • Handling tubular objects
  • Real world test using it to teach anatomy

30
Acknowledgements
  • Eric Ferley for feedback throughout the project
  • Laurence Boissieux for creating some of the
    drawings, Marc Pont for help with models
  • Frédo Durand for advice on the paper
  • iMAGIS is a joint project of CNRS, INPG, INRIA
    and UJF

31
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