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Objectives, Lectures and Project Topics

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EO/IR Cameras, Magnetic Loops. Microphone arrays, digital whiteboard systems, ... Wireless Communication. Data Mining and Information Retrieval ... – PowerPoint PPT presentation

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Title: Objectives, Lectures and Project Topics


1
Introduction
CSC 59866CD Fall 2004
  • Lecture 1
  • Objectives, Lectures and Project Topics

Zhigang Zhu, NAC 8/203A http//www-cs.engr.ccny.cu
ny.edu/zhu/ Capstone2004/Capstone_Sequence2004.ht
ml
2
Lecture Outline
  • Capstone Objectives and Plans
  • Project Topics (for Spring 2005)
  • Lectures (Fall 2004)
  • Tools (C or Java with OpenGL)
  • Teams (2?)

3
Objectives and Plans
  • Objectives
  • Put what you learn in class into projects of real
    applications
  • Course Plan Fall 2004
  • M W 1215 pm 145 pm
  • 1.5 hours lecture each on Vision, Video and
    Virtual Reality
  • Mon 300 400 pm
  • 30 minutes each week meeting with individual
    student teams (half an hour per team)
  • After Class
  • Reading, Discussions, Exercises, OpenGL/Java 3D
    Tutorials (self)
  • Form teams
  • And update project requirements and design
  • Course Plan Spring 2005
  • Project Design and Development (2 hours per week)
  • Meeting and Reporting (1 hour per team per week)
  • Final Report and Papers

4
Project Topics
  • Real-World Applications of Video Computing
  • Entertainment, Education and HCI
  • Computer Vision and Video in ITS and Security
  • Augmented New York City
  • CCNY\Working\NYC_VC\AugmentedNYC\AugmentedNYC.exe
  • C and OpenGL
  • Computer Vision in Education
  • Virtualized Classroom
  • Desktop\VCPlayer\VCPlayer_New_V1.jar
  • Java Sun One Studio

5
Enable Technologies
  • Sensor Technologies
  • EO/IR Cameras, Magnetic Loops
  • Microphone arrays, digital whiteboard systems,
  • Multimedia (Video) Communications
  • Audio/Video steaming, compression and
    transmission
  • Wireless Communication
  • Data Mining and Information Retrieval
  • Traffic analysis, prediction and anomaly
    detection
  • Learning material indexing and searching
  • Computer Vision and Virtualization
  • Human and vehicle detection, extraction and
    tracking (Video Computing)
  • Information Visualization (Image-Based Rendering
    - IBR)
  • Virtual Real Integration (Augmented Reality-
    AR)

6
Lectures (28)
  • Introduction Vision, Video and Virtual Reality
    (3)
  • Intro (1), Augmented -NYC(1), Virtualized
    Classroom (1)
  • Visual Sensors, Image and Video Formation (3)
  • Sensors (1), omnidirectional (1), image formation
    (1)
  • 2D Vision Image Enhancement, Edges and Contours
    (3)
  • Enhancement (1), edge (1), segmentation (1)
  • Camera Models and 3D Graphics From 3D to 2D (4)
  • 3D OpenGL (2), camera model (1), calibration (1)
  • 3D Vision (Stereo and Motion) From 3D to 2D (4)
  • Stereo (2), motion (2)
  • Visual Representation Mosaics Layers (3)
  • Mosaics (1), OmniStereo (1), Layers (1)
  • Image-Based Rendering and Augmented Reality ( 4)
  • IBMR (2), AR(2) NYC project and VC project
  • Content-Based Video Computing (4)
  • Tracking (1), NYC project (1) VC project (1),
    summary (1)

7
Tools
  • Technical Preparation (this course)
  • 3D Computer Vision
  • 2D image processing
  • 3D Computer Graphics (OpenGL)
  • Programming Environments (mainly on your own)
  • C and OpenGL (for Augmented NYC and Virtualized
    Classroom)
  • NeHe OpenGL Tutorials (with C code samples)
  • http//nehe.gamedev.net/
  • Java and/or Java 3D / OpenGL ( for Virtualized
    Classroom)
  • Sun ONE Studio 4 CE
  • Java 3D has a high level implementation of OpenGL
  • http//java.sun.com/products/java-media/3D/
  • Audio/Video Streaming

8
Tentative Teams
  • Team 1 Augmented New York City (C)
  • Team 2 Virtualized Classroom (Java)
  • Current Students
  • Hill, Robert
  • Molina , Edgardo
  • Velasco, Emmanuel
  • Giang, Peter (?)
  • Ram, Krishnan (?)
  • Fares, Hussein (?)

9
Next
  • Project Topic 1

Augmented NYC
  • Checking out the following site for OpenGL
    tutorials
  • NeHe OpenGL Tutorials (with C code samples)
    http//nehe.gamedev.net/
  • Java 3D has a high level implementation of OpenGL
  • http//java.sun.com/products/java-media/3D/
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