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introduction to mm/g/wt projects

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Title: introduction to mm/g/wt projects


1
introduction to mm/g/wt projects
  • general information

2
people
  • lectures
  • information systems/bit - Phil Clipsham
  • computing programmes Kevin Parrott
  • multimedia games webtech Tony Ackroyd
  • project administrator
  • Laura Macleod room M345

3
times and places
  • information systems/bit
  • Tuesday 2.00-3.00pm room QA065
  • computing programmes
  • Wednesday 6.00-7.00pm room QA280
  • Friday 9.00-10.00am room KW315
  • Multimedia, games, webtech
  • Tuesday 5.00-6.00pm room SL101

4
what is a final year project?
  • a sustained piece of individual work of between
    150 and 200 hours
  • Planned by you with guidance from your supervisor
    and the project lectures
  • Written up by you as a Project report of around
    12,000 words
  • Assessed on your Report and a Demonstration by
    your supervisor and a second-marker

5
why is your project is important!
  • your main opportunity to carry out a important,
    individual piece of work
  • counts for ΒΌ of your final year
  • must be included in the calculation of your final
    degree classification
  • will be used when writing references for you
    for work or for further study

6
Have you registered for projects?
  • If you havent, go to the project website and
    register there
  • Do this by the end of this week
  • Not registering for projects means that you have
    not been allocated a supervisor! You cant do a
    project without one .

7
introduction to projects
  • assessment of your project

8
What is assessed?
  • three final deliverables
  • project report
  • development logbook ( any web based uploads)
  • A demonstration of your product, ideas and
    knowledge to your supervisor and second marker

9
How are they marked?
  • marked by two academics
  • your supervisor
  • a second marker
  • The final mark combines three individual items
  • your written report
  • your development logbook (online)
  • your demonstration of your product and knowledge
  • Document all your activity on your project either
    in the report or the logbook so that you gain
    marks for it all.

10
development logbook
  • must include (by upload through the project
    website)
  • project proposal (i.e. your plan - see later!)
  • (this plan must be agreed by supervisor before
    you can continue)
  • initial report - literature study/data collection
  • interim report
  • your electronic diary (make sure you add to it
    regularly!)
  • a summary of how the development took place, what
    you have learnt, problems you have encountered
    and so on.
  • Anything else uploaded into your area on project
    website

11
Deliverables
Activity Date due
Project Proposal 23/10/2006
Initial Report 4/12/2006
Interim Report 22/1/2007
Completed Project(Report Implementation) 19/3/2007
Demonstration 20/3/2007-23/3/2007
12
introduction to projects
  • planning your project

13
The importance of a plan
  • What does a 3rd Year Project look like?
  • The idea
  • The research
  • The implementation
  • The evaluation
  • You cannot and should not attempt a Project
    without a plan
  • Why not - what do you think would happen?

14
a project plan for you to follow
Collect data and research
15
deciding on a projecttopic
Produce a project topic checklist
Generate ideas for project topic
Investigate and short-list ideas
Make final selection
document project topic
16
types of projects
  • Build something
  • involving the design and implementation of a
    system.
  • Evaluate something
  • an evaluation of a particular system in terms of
    its function, performance or human-computer
    interaction.
  • Analyse something
  • an analysis of particular policies or strategies
    with respect to the implementation of computing
    techniques or methods in organisations.
  • Investigate something
  • practical experiments or investigations into
    particular systems or comparisons of alternatives

17
what should a MM project be about?
  • a Multimedia project should be concerned with
  • understanding some aspects about multimedia
    systems
  • applying principles from a variety courses (or
    elsewhere)
  • understanding and modelling problems
  • reflecting and appraising how to build multimedia
    systems

Topic Checklist
18
What would the final details look like?
  • Requirements Capture/Analysis
  • user / client / peer / supervisor / employer
  • Research theory /concepts
  • Review existing products
  • Test based on req. analysis
  • Evaluate product and process
  • Design, Develop, Build

19
What should you do now?
  • Set objectives/tasks for your project
  • Three general tasks
  • Research
  • Build
  • Evaluate
  • Collect as much information as you can about your
    project
  • Write a draft project proposal based on your plan
    so far and what you know
  • Arrange a meeting with your supervisor
  • Meet with your supervisor and discuss your
    project proposal!

20
What will your supervisor expect / ask?
  • What are you going to research? (using textbooks,
    journals, Google )
  • What is your product?
  • How are you going to evaluate it?
  • The more you read about your chosen project
    topic the better you can answer these questions.
    But your answers should already be written down
    in your . PLAN!

21
adopt a balanced approach
  • do not concentrate on your project work to the
    extent that work on your other courses suffers as
    a result!
  • but do not work on the other courses at the
    expense of your project
  • you will not be able to achieve all you want to
    do!!

22
how to fail your project
  • dont plan
  • dont produce specifications or designs
  • avoid your supervisor
  • start as late as possible
  • dont prepare for any meeting or presentation
  • make sure anything you hand in is unreadable
  • pick something trivial/impossible to do
  • put all your eggs in one basket

23
Exercise (part 1)
  • Write down a title that summarises your project
    idea
  • write down some objectives for your project

24
Exercise (part 2)
  • Get into a group of 2 or 3 people
  • Explain your project and the outlines that you
    have written
  • Be critical with each others ideas
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