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Virtual Environments as Hybrid Systems

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Navigation - point-fly, magic carpet, indirect object manipulation (e.g. car) ... Manipulation - virtual hand, remote wand, command ... – PowerPoint PPT presentation

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Title: Virtual Environments as Hybrid Systems


1
Interacting in task-oriented virtual worlds
Lakshmi Sastry, Michael Wilson and David Boyd
Virtual Reality and Multimedia Group, Information
Technology Department, CLRC Rutherford Appleton
Laboratory http//www.itd.clrc.ac.uk/Activity/IN
QUISITIVE
2
The presentation
  • We are developing a portable interaction
    toolkit for VR applications which will improve
    support for developing user interaction within
    task-oriented virtual environments.
  • Why an interaction toolkit?
  • The toolkit architecture and components
  • A simple component
  • Issues and conclusion

3
Why the toolkit?
  • Within CLRC, we have
  • The Applications
  • one-off large scale engineering design and
    deployment projects
  • maintenance and training projects
  • visualization of (computational) analysis and
    observation data.
  • The purpose
  • design review (confirm design and sign off,
    installation and maintenance planning)
  • training
  • Real-time interactive visualization

4
Why the toolkit? (- continued)
  • Within CLRC, we have
  • The users
  • Teams of engineers, expert users of CAD packages
    such as ProEngineer
  • Scientists with computational, experimental and
    observation data, using various domain specific
    visualization packages.
  • The data
  • Detailed engineering designs, requirements
    dictated by science
  • Data from scientific experiments, the numbers are
    dictated by nature

5
Why the toolkit? (-continued)
  • Virtual Reality (VR) interaction techniques have
    the potential to deliver intuitive user
    interfaces for such post-process applications.
  • Facilities for user interface and interaction
    development within today's VR systems are
    rudimentary, limited and limiting
  • limitations on data conversion and optimization
  • limited appropriateness or usability of
    interaction techniques
  • variation in the nature of the worlds
  • variation in the scale of the world
  • variation in the tasks and users.
  • dynamic tailorability and adaptability are absent

6
Example Engineering design review using
dvMockup. Selection of menu items objects uses
virtual hand metaphor only Limitation - no remote
contact is possible with distant objects
7
Why the toolkit? (-continued)
  • Development and deployment costs are high.
  • To overcome these problems
  • we are creating a generic interaction toolkit
    with portable modules
  • makes a significant contribution to the rapid
    development and successful application of 3D VR
    interaction techniques to a wide range of virtual
    environments.

8
Toolkit architecture
  • To use existing VR tools as development platforms
    and develop portable interaction modules with
    customisable API with mapping to the VR tool.
  • Four basic tasks of user interaction are
  • navigation
  • selection
  • manipulation
  • data input
  • To provide support for higher level tasks that
    can be implemented as a combination of basic
    tasks.
  • Each basic interaction task can be realised using
    a number of possible interaction techniques
  • Navigation - point-fly, magic carpet, indirect
    object manipulation (e.g. car)
  • Selection - command, virtual hand, remote wand,
    miniature world
  • Manipulation - virtual hand, remote wand, command
  • Data input - typing, voice, indirect object
    manipulation (e.g. keypad)

9
Toolkit architecture (- continued)
  • Support for modalities - single device for
    navigation, selection manipulation
    interchangeably - e.g. Space Mouse
  • Fine tuning of devices - API for setting
    tolerance for measures and triggers
  • Based on the above analysis, the main functional
    components which the toolkit provides are
  • a set of interaction techniques for the four
    classes of basic interaction tasks
  • a set of generic virtual interaction objects such
    as toolbox
  • a run-time interaction framework - mapping to VE

10
Using the Interaction Toolkit
High Level Task - moving a cup
decomposes into
Basic Interaction Tasks - navigate, select,
manipulate
supported by
Interaction Techniques - point-fly, hand select,
hand grasp move
implemented on
Interaction Objects - virtual hand
and
Application Object - cup
11
Relationship between interaction toolkit, input
devices, VR system and application
12
Runtime Interaction Framework
  • The first component of the runtime interaction
    framework is
  • a Contextual Interpreter
  • obtains the measures and triggers from devices,
  • convert these into the VE co-ordinate system,
    taking into account modality, device tolerance,
  • takes account of dynamic constraints and current
    state of the interaction objects,
  • interprets the measures and triggers in that
    context.
  • calls the appropriate interaction techniques to
    generate the event tokens
  • is independent of the host VR system.

13
Runtime Interaction Framework
  • The second component of the runtime interaction
    framework is
  • An Interaction Manager
  • monitors the changing state of user interaction
    within the VE
  • receives the event tokens from the Contextual
    Interpreter.
  • Queries the current state within the VR system's
    runtime object database
  • Communicates the update required.
  • The operation of the Interaction Manager must be
    customised for each host VR system.

14
User
Input device
I n t e r a c t i o n T. k i t
Dev config., parsing mode of interaction, resolve
local actions, generate event tokens
2D/3D mice based navigation, selection and
manipulation
Modules for object class implementation, querying
VE state and send VE update and action requests
to Maverik or application
Window pane, buttons, text, virtual hand etc
SMS
Output devices
Maverik Renderer
Maverik kernel
Maverik Application classes
Application
Object classs relationship to I/o devices,
Maverik and application
15
Interaction Objects - widgets
Window Pane Fixed Billboard Head
up Movable
Role Display Menu
Meter/Dial Display values at selected locations
Attachment Red Pin/display Pointer Single/Double
handed Slider Scale To change range of values
displayed Constrainable Tool - Inherit
constraints from environment
16
Examples of Interaction Objects
  • Generic Toolkit
  • Examples shown from Maverik
  • Also work in dvMockup
  • Object examples at run-time use all of
    interaction toolkit
  • Contextual Interpreter
  • Interaction manager

17
Styles of menu - fixed position - a demo.
18
Styles of menu - billboard - a demo.
19
Styles of menu - head-up - a demo.
20
Styles of menu - movable - a demo.
21
Complex Interaction Object A remote controller
for data visualization - menu display
22
A remote controller for data visualization
23
Figure shows a red-lining tool for engineering
design review using dvMockup. The red pinhead in
the left-hand image is indicative of an attached
annotation which can be activated as shown in the
right-hand image
24
Issues and Conclusion
  • Individual VE scale seem to impose a lot of
    tweaking at the integration stage
  • Needs a higher level GUI for the application
    designer
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