Title: Student or Learner Engaging Students in Math
1Student or Learner?Engaging Students in Math
- Presented by Heather Sparks, NBCT
2Lets Describe a
- Active
- Engaged
- An independent thinker
- Internally motivated
- Focused on the learning
- Passive
- Bored
- Told what to think
- Typically unmotivated
- Focused on the grade
3Organize Consolidate
- True Blue
- Farmer Brown
- Decimal Digit Coverup
4True Blue
Trina wants to win a goldfish at the carnival.
In order for her to win, she needs to pick 2
blue tiles out of the True Blue prize bag,
without looking. If the prize bag contains 3
blue tiles and 3 red tiles, what is the
probability of winning the game? Predict the
number of wins you will get in 40 trials. Then,
conduct the trials and record the outcomes.
5Decimal Digit Cover-Up The game board is one
whole, 1.00. The strips are worth ten hundredths
or one tenth, 0.10 they cover 10 squares on the
game board. The small squares are worth one
hundredth, 0.01 they cover one square on the
game board. Roll the die on your turn and decide
if you will use tenths or hundredths on your
board. The goal is to cover the whole game board
with tenths and hundredths without going over the
edge without any overlaps. Each player has seven
turns. You must take all seven turns. The
person who comes closest to covering the
whole game board wins.
6Farmer John
Before planting the Spring crops, Farmer John
needs to determine how many acres will be
allocated for his vegetables. He decides to
plant 5 of the area with onions, 20 with
tomatoes, 25 with egg plant, 25 with corn, and
25 with carrots. The number of acres for each
crop must be whole numbers. Help John determine
the minimum number of acres that will be planted
and the acreage allotted to each vegetable.
John must also consider that different plants
have different space requirements. Use the rods
to represent the required space as follows
Onions tan Corn yellow Tomatoes
red Carrots orange Egg plant purple
7Communicate Mathematical Knowledge
- Every graph tells a story
- Right hand/left hand
- Two of Everything
8Work with a partner. Write a story that matches
the graph.
9Right Hand/Left Hand
Lets gather some data!
10Two of Everything
11Analyze Evaluate
12Playing PIG
- The goal of the game is to be the first player to
reach 100. - On your turn, roll the dice as many times as you
would like, mentally keeping a running total of
the sum. When you decide to stop rolling, record
your total for that turn and add it to the total
from any previous turns. - If a 1 comes up on one of the dice, your turn is
over and you score 0 points for that round. If
you roll a 1 on both dice, you lose your turn and
ALL points.
13Closest to 100
- Roll a die. Decide if the number represents 10
or 1. For example, if you roll a 4, you must
decide if you would like 4 or 40 points. - Pass the die to the next player who also rolls
once and decides how many points. - After each turn, add your points.
- Play 7 rounds (you must play all rounds)
- The player who is closest to 100 (above or below)
after 7 rounds wins!
14Guess My Unit
- Select a unit. Give clues about your unit until
someone guesses what it is. - mile centimeter pound gram
- inch kilometer cup decade
- quart milligram foot liter
15Heathers Contact Information
- hisparks_at_aol.com
- www.hisparks.com
- (405) 620-0656