Illusion of Control in Minority and Parrondo Games - PowerPoint PPT Presentation

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Illusion of Control in Minority and Parrondo Games

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History-dependent games. Attempt to optimize this effect inverts it ... for real-world 1D series. Status Minority Game ... Many real-world series not stationary ... – PowerPoint PPT presentation

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Title: Illusion of Control in Minority and Parrondo Games


1
Illusion of ControlinMinority and Parrondo Games
  • Jeffrey Satinover1, Didier Sornette2
  • Condensed Matter Physics Laboratory, University
    of Nice, France, Dept.of Politics, Princeton
    University jsatinov_at_princeton.edu
  • Chair of Entrepreneurial Risk, Swiss Federal
    Institute of Technology, Zurich, Switzerland,
    .
    dsornette_at_ethz.ch

2
I. Message
  • Optimization often yields perverse results
  • (In economic policy-making
  • Law of Unintended Consequences)
  • but not always When and why?
  • Attempt to formally characterize conditions that
    yield perverse outcomes under optimization

3
II. Overview THMG
  • 10 Time-Horizon MG (THMG) Pro/Con
  • In general, agents underperform strategies for
    reasonable t (no impact)
  • Agent performance declines with dH
  • Agent evolution dH ? 0
  • Counteradaptive agents perform best

4
III. Parrondo Games Briefly
  • 10 effect 2 losing games win if alternated
  • History-dependent games
  • Attempt to optimize this effect inverts it
  • Shown in unusual multi-player setting
  • Here in natural single-player setting

5
IV. Other Briefly
  • Cycle decomposition of THMG
  • Cycle predictor for real-world 1D series
  • Status Minority Game

6
A. 10 Time-Horizon MG (THMG) Pro/Con
  • Pro
  • MG unreasonable teq
  • Many real-world series not stationary
  • Many real-world trading strategies use short or
    declining-valued t (expon. damping)
  • Certain kinds of tractability due to reasonable
    t
  • Con
  • Far from equilibrium
  • Arguendo many real-world series effectively at
    equilibrium (high-freq data?)
  • Analytic solutions more difficult for finite t
  • Very complex finite-size effects, e.g., s2
    periodic in t

7
THMG Markov Chain
(EPJB, B07270)
8
THMG Markovian
9
THMG Markovian
10
THMG Markovian

11
THMG Markovian

12
B. agents underperform strategies for
reasonable t (no impact)
.
All N, m, S and
13
B. agents underperform strategies for
reasonable t (no impact)
m, S, N2,2,31
14
B. agents underperform strategies for
reasonable t (no impact)
15
B. agents underperform strategies for
reasonable t (no impact)
16
B. agents underperform strategies for
reasonable t (no impact)
17
B. agents underperform strategies for
reasonable t (no impact)
18
B. agents underperform strategies for
reasonable t (no impact)
19
B. agents underperform strategies for
reasonable t (no impact)
20
B. agents underperform strategies for
reasonable t (no impact)
21
B. agents underperform strategies for
reasonable t (no impact)
22
B. agents underperform strategies for
reasonable t (no impact)
23
B. agents underperform strategies for
reasonable t (no impact)
24
B. agents underperform strategies for
reasonable t (no impact)
  • Do we underestimate the extent to which
    real-world financial systems are so difficult
    simply because they are far-from equilibrium?

in a THMG composed entirely of impact-accounting
agents, with N31, S2, a near equilibrium state
is attained for 10gttgt100. For t1 or 10,
strategies outperform their agents as we have
described. For t100, the reverse is true.
25
C. Agent performance declines with dH
26
D. At all a, agent performance declines with dH
27
D. Agent Evolution
  • If agents are allowed to evolve strategies (e.g.,
    adaptive evolution, GA)
  • dH ? 0

28
Agent performance declines with dHbut,
  • for MG proper (equilibrium), for agt ac,
  • Agent performance increases with dH
  • dH ? 1

29
E. Counteradaptive agentsperform best
30
E. Counteradaptive agentsperform best (they
choose worst strategy)
  • Carefully designed privileges can yield superior
    results for a subset of agents
  • An important question We pose it carefully so as
    to avoid introducing either privileged agents or
    learning Is the illusion-of-control so powerful
    that inverting the optimization rule could yield
    equally unanticipated and opposite results?
  • The answer is yes If the fundamental
    optimization rule of the MG is symmetrically
    inverted for a limited subset of agents who
    choose their worst-performing strategy instead of
    their best, those agents systematically
    outperform both their strategies and other
    agents. They also can attain positive gain.

31
E. Counteradaptive agentsperform best (they
choose their worst strategy)
32
E. Counteradaptive agentsperform best (they
choose their worst strategy)
33
E. Counteradaptive agentsperform best (they
choose their worst strategy)
34
E. Counteradaptive agents
35
Parrondo Games(Physica A, 386,1339-344)
  • 10 effect 2 losing games win if alternated
  • Capital-dependent ? History-dependent
  • Attempt to optimize this effect inverts it
  • Shown in unusual multi-player setting
  • Here (ref.) in natural single-player setting
  • Choose worst partially restores PE

36
Parrondo Games(Physica A, 386,1339-344)
37
Parrondo Games(Physica A, 386,1339-344)
38
Parrondo Games(Physica A, 386,1339-344)
Under optimization (choose best) 8 X 8
transition matrix
Under choose worst
39
IV. Other Briefly
  • Cycle decomposition of THMG
  • Cycle predictor for real-world 1D series
  • Status Minority Game

40
Status MG LMG? SMGmobile agents
competition for topsimple definition of
social
  • Boundary conditions reflective, random, fixed
    But NOT circular
  • Neighborhood size, heterogeneity
  • Role for different neighborhood functions
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