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MOBILE APLICATION FOR MOBILE LEARNING

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... the opposite of virtual reality (VR), where virtual reality puts people inside ... to construct graphs showing the boy and the girl walking and sent Amman via SMS ... – PowerPoint PPT presentation

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Title: MOBILE APLICATION FOR MOBILE LEARNING


1
MOBILE APLICATION FOR MOBILE LEARNING
  • Galit Botzer and Michal Yerushalmy
  • The Institute for Alternatives in Education
  • Faculty of Education
  • University of Haifa, Israel
  • botzer_at_construct.haifa.ac.il
  • michalyr_at_construct.haifa.ac.il

2
Math4Mobile project
  • Development and research of mathematical
    applications for cellular phones
  • Developers
  • Michal Yerushalmy
  • Arik Weizman (software and site), Zohar Shavit
    (software), department of computer science

3
IT and Technology in Math Ed
math4mobile
First wave
Second wave
Third wave
4
The 3rd Wave Ubiquitous Computing
  • Ubiquitous is being everywhere, omnipresent
  • Alan C. KeyInvisible computing meant to be
    working in the background of human beings and
    supporting their lives. It is sometimes described
    as calm and human technology.

5
Invisible computing
  • Arun Kumar Tripathi in
  • Reflections on Challenges to the Goal of
    Invisible Computing http//www.acm.org/ubiquity
  • Ubiquitous Computing is roughly the opposite of
    virtual reality (VR), where virtual reality puts
    people inside a computer-generated three
    dimensional world.
  • Ubiquitous computing forces the computer to live
    out here in the world, make connections with
    people.

6
Learning with mobile devices
  • Socio-cultural aspects
  • Mobile technology has the potential of improving
    classroom dynamics owing to their computation and
    communication capabilities, which augment
    face-to-face interactions
  • Supporting collaborative learning scenarios and
    the creation of a community in which learners
    can work together, share knowledge, inspire each
    other, and interact socially
  • Learning in context
  • Embedding the learner in a realistic context at
    the same time as offering access to supporting
    tools can enhance the active construction of
    personal knowledge

7
Using mobile devices to enhance mathematics
learning
  • Enhancing mathematics learning by providing a
    11 student device ratio and by enabling
    ready-at-hand access to technology throughout the
    school day and the learners personal life.
  • Roschelle, Patton and Tatar 2007

8
Design consideration for Learning with mobile
phones
  • Turning the dangerous tool into a constructive
    one The idea of putting the damn cell phones to
    some good use is absolutely brilliant
  • Unique features rather than replicating PC
    features
  • Personal communication connectivity,
    collaboration, sharing work applications via
    sms
  • Personal use small screen, handy, limited
    keyboard
  • Exploiting the availability of cellular
    accessories such as cameras to enhance the
    learners engagement with mathematics learning.

9
The Math4Mobile application
Sketch2Go encourages visual exploration of
phenomena (e.g., physical temporal phenomena) by
providing qualitative indication of the ways in
which the sketch drawn by the user changes. The
sketch motivates learners to experiment with a
given situation, analyze it, and reflect upon it.
Graph2Go a special-purpose graphing calculator
that operates for given sets of function
expressions. Its unique feature is enabling the
dynamic transformation of functions.
10
The pilot case study
  • Participants two pairs of mathematics major
    students studying for a teaching certificate.
  • The course Mathematics methods course, which
    was focused on collaborative project activities
    supported by technological tools.
  • The technology Students were equipped with the
    necessary mobile phones
  • The learning setting included face-to face
    activities and mobile activities alternately.
  • Data collection Face-to-face activities were
    videotaped, participants kept personal diaries to
    document their work and summarizing interview was
    conducted.

11
A mobile learning scenario
a
b
Amman approved that the graph where correct and
sketched the graphs in her diary
12
A mobile learning scenario- (Continued)
Ziva sent her colleagues SMS and asked them to
review their graph
13
Aspects of mobile learning
  • The active engagement in the modeling of real
    world phenomena can be attributed to three main
    aspects
  • The mobility of the learning environment
  • Communication capabilities of cellular devices
  • Handy and easy to use applications

14
Conclusion
  • We found that the contribution of the mobile
    environment lies not only in making dynamic
    mathematical application more available, but also
    in supporting the execution of mathematical tasks
    that are closer to the students experiences and
    more relevant to them and supporting the creation
    of community of learners
  • Further challenges
  • Didactical challenge how the instructor can
    guide students during mobile learning activities?
  • Methodological challenge how researchers can
    fully document learning processes in mobile
    learning setting?

15
Acknowledgments
  • The support of Eurocom Israel for this Study is
    Gratefully acknowledged
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