Graphical Models for Game Theory - PowerPoint PPT Presentation

1 / 23
About This Presentation
Title:

Graphical Models for Game Theory

Description:

Graphical Models for Game Theory. Undirected graph G capturing ... Ex's: geography, organizational structure, networks. Analogy to Bayes nets: special structure ... – PowerPoint PPT presentation

Number of Views:72
Avg rating:3.0/5.0
Slides: 24
Provided by: michael910
Category:

less

Transcript and Presenter's Notes

Title: Graphical Models for Game Theory


1
(No Transcript)
2
(No Transcript)
3
(No Transcript)
4
(No Transcript)
5
(No Transcript)
6
(No Transcript)
7
(No Transcript)
8
(No Transcript)
9
(No Transcript)
10
Graphical Models for Game Theory
  • Undirected graph G capturing local interactions
  • Each player represented by a vertex
  • N_i(G) neighbors of i in G (includes i)
  • Assume M_i(a) expressible as M_i(a) over only
    N_i(G)
  • Graphical game (G,M_i)
  • Compact representation of game
  • Exponential in max degree (ltlt of players)
  • Exs geography, organizational structure,
    networks
  • Analogy to Bayes nets special structure

8
7
3
2
1
5
4
6
11
An Abstract Tree Algorithm
U1
U2
U3
T(w,v) 1 lt--gt an upstream Nash
where V v given W w
lt--gt u T(v,ui) 1 for all i, and
v is a best response to u,w
V
W
  • Downstream Pass
  • Each node V receives T(v,ui) from each Ui
  • V computes T(w,v) and witness lists for each
    T(w,v) 1
  • Upstream Pass
  • V receives values (w,v) from W s.t. T(w,v) 1
  • V picks witness u for T(w,v), passes (v,ui) to Ui

How to represent? How to compute?
12
An Approximation Algorithm
  • Discretize u and v in T(v,u), 1 represents
    approximate Nash
  • Main technical lemma If k is max degree, grid
    resolution t e/k preserves global e-Nash
    equilibria
  • An efficient algorithm
  • Polynomial in n (fixed k)
  • Represent an approx. to every Nash
  • Can generate random Nash, or specific Nash

U1
U2
U3
V
W
13
  • Table dimensions are probability of playing 0
  • Black shows T(v,u) 1
  • Ms want to match, Os to unmatch
  • Relative value modulated by parent values
  • t 0.01, e 0.05

14
Extension to exact algorithm each table is a
finite union of rectangles, exponential in depth
15
NashProp for Arbitrary Graphs
  • Two-phase algorithm
  • Table-passing phase
  • Assignment-passing phase
  • Table-passing phase
  • Initialization T0(w,v) 1 for all (w,v)
  • Induction Tr1(w,v) 1 iff u
  • Tr(v,ui) 1 for all i
  • Vv a best response to Ww, Uu
  • Table consistency stronger than best response

U1
U2
U3
V
W
16
Convergence of Table-Passing
  • Table-passing obeys contraction
  • (w,v)Tr1(w,v) 1 contained in
    (w,v)Tr(w,v) 1
  • Tables converge and are balanced
  • Discretization scheme tables converge quickly
  • Never eliminate an equilibrium
  • Tables give a reduced search space
  • Assignment-passing phase
  • Use graph to propagate a solution consistent with
    tables
  • Backtracking local search
  • Allow e and t to be parameters
  • Alternative approach VickreyKoller
  • Constraint propagation on junction tree

17
(No Transcript)
18
(No Transcript)
19
(No Transcript)
20
(No Transcript)
21
(No Transcript)
22
(No Transcript)
23
Graphical Games Related Work
  • Koller and Milch graphical influence diagrams
  • La Mura game networks
  • Vickrey Koller other methods on graphical
    games
  • Leyton-Brown action-graph games
Write a Comment
User Comments (0)
About PowerShow.com