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Designing and developing a Massively Multiplayer Online Game

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a Massively Multiplayer. Online Game. The Concept Team ... The Sims online. Eve Online To mention a few... A lot of gameplay. Baldur's Gate II = 250 hours ... – PowerPoint PPT presentation

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Title: Designing and developing a Massively Multiplayer Online Game


1
Designing and developinga Massively
MultiplayerOnline Game
2
The Concept Team
  • Frederik Tang, 3rd semester, DKM
  • Anne Yvind, 4th semester, DKM
  • Thomas Hansen, 4th semester, DKM
  • We have been playing and studying MMOGs for quite
    some time
  • Conceptual design
  • Social aspects
  • Narrative aspects

3
Our thesis
  • We are starting our thesis this coming semester
  • Social aspects of MMOGs
  • How it might be possible to improve on these
    aspects through the design
  • One thing led to another

4
What is a MMOG?
  • Online world
  • Thousands of players
  • No final goal
  • Persistent State World
  • EverQuest
  • The Sims online
  • Eve Online To mention a few

5
A lot of gameplay
  • Baldurs Gate II 250 hours
  • EverQuest 1429 hours, 31 minutes and counting
  • Dont get scared. We are NOT making this only a
    prototype ?

6
Why make such a prototype?
  • Gain experience in working with MMOGs
  • It will be great to have it on our CVs
  • The actual prototype
  • Having worked on a production with other teams

7
In a bigger perspective
  • Such a project have never been attempted on the
    ITU before
  • Cooperation between the various lines of study on
    the ITU
  • Cooperation between institutions
  • Create a world that future students at the ITU
    and other Universities in Denmark can expand

8
Formalities
9
Before writing your thesis at ITU
  • You must have completed a year of study at ITU
    (60 ECTS)
  • You must have completed one subject (7.5 ECTS)
    appointed thesis preparation

10
Secure your own work
  • Make sure you have an academic formulation of the
    problem you are going to work on.
  • Make sure your thesis / project will be able to
    stand alone with only your part of the production
    and still meet the academic standards of your
    line of study.
  • Contact a supervisor as soon as possible.

11
Possible thesis/project problem
  • Programmers
  • Analyze an game engine
  • Elaborate on a problem that you solve (e.g.
    ineffective infrastructure in the engine)
  • Relate the implementation to known theory and
    methods.

12
Possible thesis/project problem
  • Graphics
  • Implementation of graphics in games
  • Low polygon modeling
  • Immersion in games related to graphics

13
Possible thesis/project problem
  • Sound
  • Functionality of sound in games
  • Using sound for immersion in games
  • Music composition for themes and worlds

14
Possible thesis/project problem
  • Project Management
  • Handling communications between teams
  • Overview and strategies
  • How to handle several individual groups working
    on the same project
  • To implement theories and models to the project
    teams

15
Cooperation
  • You can always ask another group in this co work
    for help and advice
  • Helping out other teams with their problem
    solving
  • The responsibility ? The entire team

16
The Teams
  • Aiming for the same ambition level
  • There will be deadlines during the period that
    must be held for a successful outcome these
    will be made by all of us

17
The Teams
  • Task teams will be formed consisting of members
    from all groups
  • Communicate with the rest of the team on a day to
    day basis
  • Be honest about your abilities and about your
    ambitions

18
Practical info
  • There will be a meeting primo January. Details in
    your e-mail and on the website
  • If you are interested
  • Supervisors are present now
  • Within the first 2 weeks of January we will
    arrange meetings for each group please contact
    a supervisor before that.

19
What is needed?
  • Programmers, 3D artists and a sound crew
  • Names and e-mails
  • Work of interest (e.g. 3D, character modeling)
  • Check out the engines
  • The programmers (and anyone who is interested)
    have to do this (in collaboration with us).
    Hopefully before mid January.

20
Possible Team Structure
IT Project Management 2-3 people
Theory Concept 3 people
3D Modelling Graphics 2-4 people
Sound Music Development 2-4 people
Programming Infrastructure 2-4 people
Programming Graphics 3D 2-4 people
Task Team Usability 2-5 people
Task Team Functionality 2-5 people
Task Team Implemenation 2-5 people
16 Weeks project 2-4 people
16 Weeks project 2-4 people
16 Weeks project 2-4 people
21
Questions
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