Title: Designing and developing a Massively Multiplayer Online Game
1Designing and developinga Massively
MultiplayerOnline Game
2The Concept Team
- Frederik Tang, 3rd semester, DKM
- Anne Yvind, 4th semester, DKM
- Thomas Hansen, 4th semester, DKM
- We have been playing and studying MMOGs for quite
some time - Conceptual design
- Social aspects
- Narrative aspects
3Our thesis
- We are starting our thesis this coming semester
- Social aspects of MMOGs
- How it might be possible to improve on these
aspects through the design - One thing led to another
4What is a MMOG?
- Online world
- Thousands of players
- No final goal
- Persistent State World
- EverQuest
- The Sims online
- Eve Online To mention a few
5A lot of gameplay
- Baldurs Gate II 250 hours
- EverQuest 1429 hours, 31 minutes and counting
- Dont get scared. We are NOT making this only a
prototype ?
6Why make such a prototype?
- Gain experience in working with MMOGs
- It will be great to have it on our CVs
- The actual prototype
- Having worked on a production with other teams
7In a bigger perspective
- Such a project have never been attempted on the
ITU before - Cooperation between the various lines of study on
the ITU - Cooperation between institutions
- Create a world that future students at the ITU
and other Universities in Denmark can expand
8Formalities
9Before writing your thesis at ITU
- You must have completed a year of study at ITU
(60 ECTS) - You must have completed one subject (7.5 ECTS)
appointed thesis preparation
10Secure your own work
- Make sure you have an academic formulation of the
problem you are going to work on. - Make sure your thesis / project will be able to
stand alone with only your part of the production
and still meet the academic standards of your
line of study. - Contact a supervisor as soon as possible.
11Possible thesis/project problem
- Programmers
- Analyze an game engine
- Elaborate on a problem that you solve (e.g.
ineffective infrastructure in the engine) - Relate the implementation to known theory and
methods.
12Possible thesis/project problem
- Graphics
- Implementation of graphics in games
- Low polygon modeling
- Immersion in games related to graphics
13Possible thesis/project problem
- Sound
- Functionality of sound in games
- Using sound for immersion in games
- Music composition for themes and worlds
14Possible thesis/project problem
- Project Management
- Handling communications between teams
- Overview and strategies
- How to handle several individual groups working
on the same project - To implement theories and models to the project
teams
15Cooperation
- You can always ask another group in this co work
for help and advice - Helping out other teams with their problem
solving - The responsibility ? The entire team
16The Teams
- Aiming for the same ambition level
- There will be deadlines during the period that
must be held for a successful outcome these
will be made by all of us
17The Teams
- Task teams will be formed consisting of members
from all groups - Communicate with the rest of the team on a day to
day basis - Be honest about your abilities and about your
ambitions
18Practical info
- There will be a meeting primo January. Details in
your e-mail and on the website - If you are interested
- Supervisors are present now
- Within the first 2 weeks of January we will
arrange meetings for each group please contact
a supervisor before that.
19What is needed?
- Programmers, 3D artists and a sound crew
- Names and e-mails
- Work of interest (e.g. 3D, character modeling)
- Check out the engines
- The programmers (and anyone who is interested)
have to do this (in collaboration with us).
Hopefully before mid January.
20Possible Team Structure
IT Project Management 2-3 people
Theory Concept 3 people
3D Modelling Graphics 2-4 people
Sound Music Development 2-4 people
Programming Infrastructure 2-4 people
Programming Graphics 3D 2-4 people
Task Team Usability 2-5 people
Task Team Functionality 2-5 people
Task Team Implemenation 2-5 people
16 Weeks project 2-4 people
16 Weeks project 2-4 people
16 Weeks project 2-4 people
21Questions