Title: Intro to 481
1 The Sketchbook
2Why Sketches
idea1
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- The problem
- typically fixate on first idea
- local hill climbing
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3Why Sketches
- The problem
- typically fixate on first idea
- local hill climbing
- The solution
- generate many ideas and variations
- Reflect and choose
4Why Sketches
idea1
- Getting the Design Right vs
- Getting the Right Design
- -Bill Buxton
idea1
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idea3
idea5
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5Sketchbook
- Why a sketchbook?
- capture many initial ideas both good and bad
- explore refine ideas both in the large and in
the small - develop variations, alternatives, details
- keep a record of your ideas
- reflect on changing thought processes over time
- communicate ideas to others by showing
- choose ones worth developing
- capture good ideas you see elsewhere
- collect photos, tape them into your book
6Sketchbook examples
artist's sketch page by Emily R. Feingold
7Sketchbook examples
artist's sketch page http//www.fmhs.cnyric.org/ar
t/StudioFoundation/Sketchbook/sketchbook.html
8Sketchbook examples
- Industrial designer
- ideas
- variations
artist's sketch page by Emily R. Feingold
9Sketchbook examples
crude drawingsannotations
portion of a page from Saul Greenbergs sketchbook
10Sketchbook examples
details to prototype
buddy bugs - sketches and final prototype, by
former 581 student Susannah McPhail
11Sketchbook examples
idea development1
Computer science student Andrew Seniuk a
metaprogramming environment (with permission)
12Sketchbook examples
idea development2
Computer science student Andrew Seniuk a
metaprogramming environment (with permission)
13Sketchbook examples
idea development3
Computer science student Andrew Seniuk a
metaprogramming environment (with permission)
14Sketchbook examples
idea development4
Computer science student Andrew Seniuk a
metaprogramming environment (with permission)
15Sketchbook examples
many ideas variations
Computer science student Andrew Seniuk a
metaprogramming environment (with permission)
16Sketchbook examples
final product
Computer science student Andrew Seniuk a
metaprogramming environment (with permission)
17Sketchbook examples
- Concept
- IM contacts as bugs on a leaf
McPhail, S. (2002) Buddy Bugs A Physical User
Interface for Windows Instant Messenger.
Western Computer Graphics Symposium
(Skigraph02), March
18Sketchbook examples
Design sketches
McPhail, S. (2002) Buddy Bugs A Physical User
Interface for Windows Instant Messenger.
Western Computer Graphics Symposium
(Skigraph02), March
19Sketchbook examples
- Physical icons
- clay, glass
- also a sketch!
McPhail, S. (2002) Buddy Bugs A Physical User
Interface for Windows Instant Messenger.
Western Computer Graphics Symposium
(Skigraph02), March
20Sketchbook examples
- Prototype
- Papier mache
- also a sketch!
- see video .wmv
McPhail, S. (2002) Buddy Bugs A Physical User
Interface for Windows Instant Messenger.
Western Computer Graphics Symposium
(Skigraph02), March