Learning and Leveraging the Relationship between Architecture-Level Measurements and Individual User Satisfaction - PowerPoint PPT Presentation

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Learning and Leveraging the Relationship between Architecture-Level Measurements and Individual User Satisfaction

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... Ozisikyilmaz, Arindam Mallik, Gokhan Memik, Peter A. Dinda, Robert P. Dick, and ... Ask the user for their satisfaction rating! ... – PowerPoint PPT presentation

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Title: Learning and Leveraging the Relationship between Architecture-Level Measurements and Individual User Satisfaction


1
Learning and Leveraging the Relationship between
Architecture-Level Measurements and Individual
User Satisfaction
  • Alex Shye, Berkin Ozisikyilmaz, Arindam Mallik,
    Gokhan Memik, Peter A. Dinda, Robert P. Dick, and
    Alok N. Choudhary
  • Northwestern University, EECS

International Symposium on Computer Architecture,
June 2008. Beijing, China.
2
Overall Summary
Claim Any optimization ultimately exists to
satisfy the end user Claim Current architectures
largely ignore the individual user
  • Findings/Contributions
  • User satisfaction is correlated to CPU
    performance
  • User satisfaction is non-linear,
    application-dependent, and user-dependent
  • We can use hardware performance counters to learn
    and leverage user satisfaction to optimize power
    consumption while maintaining satisfaction

3
Why care about the user?
4
Performance vs. User Satisfaction
?
5
Current Architectures
6
Our Goal
7
Measuring Performance
  • Hardware performance counters are supported on
    all modern processors
  • Low overhead
  • Non-intrusive
  • WinPAPI interface 100Hz
  • For each HPC
  • Maximum
  • Minimum
  • Standard deviation
  • Range
  • Average

8
User Study Setup
  • IBM Thinkpad T43p
  • Pentium M with Intel Speedstep
  • Supports 6 Frequencies (2.2Ghz -- 800Mhz)
  • Two user studies
  • 20 users each
  • First to learn about user satisfaction
  • Second to show we can leverage user satisfaction
  • Three multimedia/interactive applications
  • Java game A first-person-shooter tank game
  • Shockwave A 3D shockwave animation
  • Video DVD-quality MPEG video

9
First User Study
  • Goal
  • Learn relationship between HPCs and user
    satisfaction
  • How
  • Randomly change performance/frequency
  • Collect HPCs
  • Ask the user for their satisfaction rating!

10
Correlation to HPCs
  • Compare each set of HPC values with user
    satisfaction ratings
  • Collected 360 satisfaction levels (20 users, 6
    frequencies, 3 applications)
  • 45 metrics per satisfaction level
  • Pearsons Product Moment Correlation Coefficient
    (r)
  • -1 negative linear correlation, 1 positive
    linear correlation
  • Strong correlation 21 of 45 metrics over .7 r
    value

11
Correlation to the Individual User
  • Combine all user data
  • Fit into a neural network
  • Inputs HPCs and user ID
  • Output User satisfaction
  • Observe relative importance factor
  • User more than two times more important than the
    second-most important factor
  • User satisfaction is highly user-specific!

12
Performance vs. User Satisfaction
  • User satisfaction is often non-linear
  • User satisfaction is application-specific
  • Most importantly, user satisfaction is
    user-specific

13
Leveraging User Satisfaction
  • Observations
  • User satisfaction is non-linear
  • User satisfaction is application dependent
  • User satisfaction is user dependent
  • All three represent optimization potential!
  • Based on observations, we construct
    Individualized DVFS (iDVFS)
  • Dynamic voltage and frequency scaling (DVFS)
    effective for improving power consumption
  • Common DVFS schemes (i.e., Windows XP DVFS, Linux
    ondemand governor) are based on CPU-utilization

14
Individualized DVFS (iDVFS)
15
iDVFS Learning/Modeling
HPCs
User Satisfaction
  • Train per-user and per-application
  • Small training set!
  • Two modifications to neural network training
  • Limit inputs (used two highest correlation HPCs)
  • BTAC_M-average and TOT_CYC-average
  • Repeated trainings using most accurate NN

16
iDVFS Control Algorithm
  • ? user satisfaction tradeoff threshold
  • af per frequency threshold
  • M maximum user satisfaction
  • Greedy approach
  • Make prediction every 500ms
  • If within user satisfaction within af? of M twice
    in a row, decrease frequency
  • If not, increase frequency and is af decreased to
    prevent ping-ponging between frequency

17
Second User Study
  • Goal
  • Evaluate iDVFS with real users
  • How
  • Users randomly use application with iDVFS and
    with Windows XP DVFS
  • Afterwards, users asked to rate each one
  • Frequency logs maintained through experiments
  • Replayed through National Instruments DAQ for
    system power

18
Example Trace- Shockwave
  • iDVFS can scale frequency effectively based upon
    user satisfaction
  • In this case, we slightly decrease power compared
    to Windows DVFS

19
Example- Video
  • iDVFS significantly improves power consumption
  • Here, CPU utilization not equal to user
    satisfaction

20
Results Video
  • No change in user satisfaction, significant power
    savings

21
Results Java
  • Same user satisfaction, same power savings
  • Red Users gave high ratings to lower frequencies
  • Dashed Black Neural network bad

22
Results Shockwave
  • Lowered user satisfaction, improved power
  • Blue Gave constant ratings during training

23
Energy-Satisfaction Product
  • Slight increase in ESP
  • Benefits in energy reduction outweigh loss in
    user satisfaction with ESP

24
Conclusion
  • We explore user satisfaction relative to actual
    hardware performance
  • Show correlation from HPCs to user satisfaction
    for interactive applications
  • Show that user satisfaction is generally
    non-linear, application-, and user-specific
  • Demonstrate an example for leveraging user
    satisfaction to improve power consumption over 25

25
Thank you
  • Questions?
  • For more information, please visit
  • http//www.empathicsystems.org
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