Title: UT Intramural Flag Football Officials Training
1UT Intramural Flag Football Officials
Training
2Introductions
- Darci Doll
- Assistant Intramural/Sport Club Coordinator
- darci_at_mail.utexas.edu
- Randall Ford
- Associate Director - Programs
- Joon Kim and Andy Perez
- Sport Coordinators
-
- Program Assistants (Blue Shirts)
- Supervisors (Silver shirts)
3IM Flag FB Officials Classroom Clinic Agenda
- IM Officiating Philosophies
- UT Paperwork
- Getting paid
- Uniform
- Scheduling and Meetings
- Sportsmanship, Protests, Injuries
- Inclement Weather
- 2008 IM Flag FB Rules
- Mens and Womens
- Coed
- IM Flag Football 3-Person Officiating Basic
Coverage
4IM Flag FB Officiating Philosophies
Everyone can be a Flag Football Official!!!
- Prepare Mentally and Physically
- Learn the Rules and Mechanics
- Hustle, Hustle, Hustle!!
- Be the BEST you can be
- Be on time and in proper uniform
- Be professional
- FOCUS, one play at a time
- Work every play as a team, using your keys
- AND MOST IMPORTANTLY . . .
5IM Flag FB Officiating Philosophies
Everyone can be a Flag Football Official!!!
- HAVE FUN
- Enjoy the games! You are getting paid to make
friends, watch sports, and exercise
6UT Paperwork
GETTING PAID
- Currently working for RecSports, or worked last
year for RecSports - GRE 2.206 - only if information has changed
- Currently working for UT, or worked last year for
UT - GRE 2.206 - add information into our computer
database - Have never worked for UT
- GRE 2.206 your information in computer database
- PO-8 tax form
- I-9 Employment verification - Need picture ID AND
Social Security card or Passport or Birth
Certificate - Ethics Statement
- Selective Service (males only)
- MUST be completed before start working
7UT Paperwork
GETTING PAID
- Wages
- Start 8.00/game
- After 10 games - 9.00/game
- After 20 games - 10.00/game
- Veterans start at 2nd level and cap at
10.00/game - Paid every 2 weeks
- Pay dates are 10/5, 10/22, 11/7, 11/21, 12/7
8IM Flag Football Training Schedule
- Classroom Clinic (1.5 hours)
-
- On-Field Training (3 hours)
-
- Practice Games (3 games)
-
- FREE Uniform
-
9UT Officials Uniform
- IM Officials Shirt
- GRE Gym Store 5.00
- Fox 40 Whistle
- GRE Gym Store 3.50
- Black or dark athletic shorts
- Proper footwear - NO sandals, boots, or bare feet
- UT Style Hats ONLY
- Penalty Flag will be provided
10Scheduling
- Pick your own schedule every 2 weeks
- Schedule releases
- Week 1, Weeks 2 and 3, Weeks 4 and 5
- Hours assigned based on Rating (1, 2, 3, 4, 5)
- Ratings
- Based on experience and performance
- Move up the list each week!
- Substitutes
- Find your own from your group /- 1
- MUST send e-mail with confirmation
11Scheduling
- Flag Football Game Times
- Sundays 3-10p
- Mondays - Thursdays 6-10p
- All games are scheduled on the hour
- MUST check-in 15 minutes prior to shift
- Find PA on duty (Blue shirt)
- Sign-in and get field assignments
- MUST sign-out to get paid for games worked
- All games are played at the IM Fields (Whitaker
Fields) - 51st and Guadalupe
12Meetings
- Weekly Training Meetings
- Weeks 1-6
- Every week tba in GRE
- Not required - Strongly Encouraged
- Topics will include rules, mechanics, crazy
plays, guest speakers and sometimes food! - Officials in attendance can move up in Rating!
13Sportsmanship, Protests, Injuries
- Sportsmanship
- Grade teams EVERY game (A, B, C, D, or F)
- Protests
- Hear the word - STOP the game and find a Sup
(silver shirt) or PA (blue shirt) - DO NOT tell a team they cant Protest a call
- Injuries
- DO NOT touch the player
- When the ball becomes dead - stop the game and
find a Sup - Time may be added to the game depending on the
severity of the injury
14Inclement Weather
- Rainline - 452-2235
- After 4p Mon-Thu and After noon Sundays
- Or
- www.utrecsports.org/intramurals
- DO NOT assume games are cancelled
15NIRSA Flag Football Rules
16Pre-Game Meeting
- With Co-officials
- Introduce yourselves
- Choose positions (R, LJ, BJ)
- Go over areas of responsibility
-
- With Captains of both teams - Coin Toss
- To defer his/her options to second half
- To start on offense or defense
- To defend a specific goal
17Field Markings Dimensions
18Equipment Game Ball
- Teams MUST provide their own ball.
- The offense is responsible for the ball.
- Mens teams must use a regular size ball.
- Womens and Corec teams may use
- Regular
- Intermediate
- Youth or
- Junior size ball
19Equipment Required
- A player must wear
- Pants or shorts - WITHOUT Pockets
- A jersey
- Shoes
- A flag belt
20Equipment Illegal
- Billed hats
- Bandanas with knots
- Pads or braces worn above the waist
- Shoes with metal or ceramic cleats
- Screw-in cleats when the screw is not part of the
cleat - Shirts or jerseys which do not stay tucked in
unless they are more than 4 from the waist
- Any hood which does not remain tucked in
- Pants or shorts with belts or belt loops, pockets
or exposed drawstrings - Exposed metal on clothes or person
- Towels attached at a players waist.
21Beginning the Game
- Team Composition
- Maximum
- Mens Womens 7
- Coed 8
- 4 men 4 women
- Minimum
- Mens Womens 5
- Coed 6
- 3 men 3 women
- 4 women 2 men
- 4 men 2 women
- Players may substitute at any time between downs
provided they are ready to play
22Timing - No Show Procedure
- Any team not ready to play at game time shall be
penalized in the following manner - Game Time - ball and choice of goal to defend to
opposing team - 3 min. - ball moved to own 39-yard line - 1st to
the 40 - 6 min. - ball moved to 20 and credit for
penetration - 9 min. - penalized one TD and 3-point conversion
(9 pts) - If game begins after 9 minutes, the team arriving
late shall be given ball at their own 14-yard
line, as if they had been scored upon - 10 min. - Game is declared a NO SHOW, 9-0 final
score
23Timing
- The game consists of one 20-minute half, a
5-minute half-time, and a 15-minute second half
followed by a game ending 10-play series. - The clock runs continuously during both halves.
- All timing is kept simultaneous on all fields by
bell tones. EXCEPTION If an injury occurs on a
field, time will be kept by the referee or IM
staff on-site. - Each team receives one 30-second timeout per half
and one 30-second timeout during the 10-play
series. - Timeouts DO NOT carryover from half to half or to
the 10-play series - No timeouts shall be called in the final 5
minutes of the 1st half
24Timing - 10 Play Series
- A tone will signify the end of the 15-minute
second half and the beginning of the 10-play
series - Game will continue without any interruption.
Team in possession of the ball shall retain
possession. - Extra points and plays in which a non-loss of
down penalty occur DO NOT count towards these 10
plays. - Punts DO count toward the 10 plays.
- Exception - A game cannot end with a punt on the
10th play. If a team does punt on the 10th play,
the opposing team will be allowed one play from
scrimmage. - If the referee misses the 15-minute tone, the 10
plays will begin as soon as the error is
discovered. However, if 10 minutes elapse and
the error is not discovered, the game shall be
considered over even though the 10 plays were not
played.
25Zone Line-to-Gain and New Series
- The offensive team has 4 consecutive downs to
advance the ball across the next zone
line-to-gain. - A new series is awarded
- to the offense if the line-to-gain is reached or
a penalty which carries an automatic first down
is accepted, - to the defense if the offense fails to reach the
line-to-gain after four consecutive downs, or - to either team if a change of possession or a
kick occurs during the down.
26Scoring Touchdown
- A team scores a touchdown when one of their
players is in possession of the ball in their
opponents end zone. - In Coed games, if a female player crosses the
goal line with possession of the ball or throws a
legal forward pass and a touchdown is scored by
any Team A player, prior to a change of
possession, it is worth 9 points. - All other touchdowns are worth 6 points.
27Scoring Tries
- After a touchdown, the scoring team may elect to
try for - 1 point from the 3-yard line
- 2 points from the 10-yard line or
- 3 points from the 20-yard line.
- If the defense gains possession during the try
and scores what would normally be a touchdown,
they are awarded 3 points. - Following a try, the opponents of the team which
scored the touchdown will get the ball at their
14-yard line.
28Scoring Penetrations
- Only used to break ties in games if the scored is
tied at the end of the 10-play series during
regular season games. - A penetration shall be scored when a ball is dead
and legally in possession of a team on or beyond
the opponents 20-yard line. - A live ball penalty bringing the ball back
outside the 20-yard line does not count as a
penetration since the ball was not legally dead
inside the 20-yard line. - Only one penetration can be scored per
possession. - During playoffs, penetrations will not be counted
to break ties. All tied games will play overtime.
29Scoring Safety
- A safety counts two points, and one point on the
try. - A safety occurs
- when a team is responsible for the ball being in
their own end zone and it becomes dead there, - when a penalty against the offense is accepted
and the enforcement spot is from their own end
zone. - The team which scored a safety will get the ball
at their own 14-yard line.
30Scoring Touchback
- When a team is responsible for the ball being in
their opponents end zone, it is a touchback when
the ball becomes dead there. - No points are awarded for a touchback.
- The team which was awarded a touchback will get
the ball at their 14-yard line.
31Scoring Mercy Rule
- If at the start of, or any time during, the
10-play series . . . - the point differential is 19 or more points in a
mens or womens game, or - the point differential is 25 or more points in a
coed game, - the game is immediately ended.
32Line of Scrimmage Requirements
- No player may be in the neutral zone before the
snap. - The offense must have 4 (Coed 5) players on the
line of scrimmage at the snap. - The snap receiver must be at least two yards
behind the line of scrimmage. - Only one offensive player may be in motion at the
snap and it may not be forward. - The snap must be one continuous motion.
33Running the Ball
- Any player may hand the ball in any direction at
any time. - The runner may not ward off defensive players
with his/her hand or arm. - The runner may not place the ball over the flag
belt. - The defensive team may not use his/her hands to
push, pull or hold the runner. - A defensive player may take a position in the
runners path provided the defense does not
initiate contact.
34Passing the Ball
- Any player may pass the ball backward at any
time. - The offensive team is permitted to throw one
forward pass during a down provided - the pass is thrown from behind the offensive
teams scrimmage line, and - it is thrown before a change of possession.
35Passing the Ball
- To make a legal catch, a player must have
possession of the ball and land inbounds with at
least one foot. - Pass interference by
- the offense, results in a 10 yard penalty and a
loss of down. - the defense, results in a 10 yard penalty and an
automatic first down.
36Downing the Runner
- The runner is down when an opponent removes
his/her flag belt. - If his/her belt is all ready off, the runner is
down when an opponent delivers a one hand tag
between the runners shoulders and knees. - A runner is also down when any part of his/her
body, other than hand or foot, touches the ground.
37Inadvertent Whistle
- Play is dead at the time the whistle is blown.
- If inadvertent whistle is blown during a pass or
kick (loose ball, not in player possession) the
play is automatically replayed from the previous
spot. - If inadvertent whistle blown while the ball is in
player possession, the team in possession has
option of taking result of play at the spot of
where it was blown dead OR replay the down from
the previous spot.
38Screen Blocking
- Either team may obstruct an opponent by getting
into his/her path. - If contact occurs, the player who initiated the
contact shall be guilty of illegal contact
provided his/her opponent took a position which
was initially legal and legally moved to maintain
it.
39Fumbles
- If a fumble or backward pass strikes the ground,
it is dead and belongs to the fumbling/passing
team at the spot it struck the ground. - The offensive team may not bat a backward pass
forward.
40Punting the Ball
- A punt is only legal when it has been declared.
- usually on 4th down.
- the offensive captain may request to punt on any
down. - Neither team may cross their scrimmage line until
the ball is kicked. - A punt which strikes the ground is live unless it
has been touched by either team. - The receiving team may run a punt out of the end
zone.
41Coed Differences
- An offensive male runner may not run the ball
through the offensive teams scrimmage line.
This restriction ends - after the ball has been beyond the offenses
scrimmage line, - during a female players run, or
- after a change of possession.
42Coed Differences
- If a play is open, any player may complete a
legal forward pass to any other player. - If a play is closed, a female player must
either throw or catch a legal forward pass and
the play must gain positive GROSS yards. - There may not be two consecutive male-to-male
completions. - If a female passer completes a pass to a male
player behind the line and he runs through the
offenses scrimmage line, it is an illegal
forward pass.
43Penalty Enforcement Terms
- Dead-ball Foul
- A foul which occurs between the end of the
previous play and the start of the next play. - Any unsportsmanlike or nonplayer foul which
occurs at any time. - Live-ball Foul
- A foul which occurs between the snap and the end
of the play and is not an unsportsmanlike conduct
or nonplayer foul.
44Penalty Enforcement
- Dead-ball Live-ball fouls cannot be combined to
offset each other. - Dead-ball Fouls
- Are enforced in the order of occurrence.
- Live-ball Fouls
- No team may accept more than one live-ball foul
committed by an opponent. - If each team commits one or more live-ball foul,
the penalties offset.
45Penalty Enforcement
- All penalties are either 5 yards or 10 yards
- Fouls are enforced from one of 4 spots
- Line of scrimmage (previous spot)
- Spot of the foul
- End of the run
- Spot where the ball will next be snapped
(succeeding spot)
46Unsportsmanlike Conduct
- If a player commits 2 unsportsmanlike conduct
fouls, he/she shall be disqualified. - If a team commits 3 unsportsmanlike conduct
fouls, the game shall be forfeited to the
opponents-Person Officiating Mechanics
473-Person Officiating Mechanics
48IM Flag FB Officials Training Schedule
- Sunday, Sept. 7th - 6-9pm IM Fields
- and
- Monday, Sept. 8th
- 645pm-10pm
- or
- Tuesday, Sept. 9th
- 645-10pm
49IM Flag FB Officials Training
- THANK YOU!!!
- See you Sunday!!