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ELG 4132 Tutorial Principles

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Title: ELG 4132 Tutorial Principles


1
ELG 4132 Tutorial Principles Application of
VLSI Design
  • VHDL DESIGN
  • MULTI-MASTER SYSTEM BUS AND SHARED MEMORY
    COMMUNICATION

2
Presentation Outline
  • Overview
  • Bus Interconnection
  • Bus Structure
  • Bus Transaction
  • Bus Clocking
  • Bus Control
  • Example Buses
  • Design and Implementation
  • Summary

3
Overview
  • Bus
  • A common electrical pathway connecting multiple
    devices
  • Serves as a shared communication link between the
    subsystems

4
Bus Interconnection Bus structure
Pentium System Organization
  • Processor-memory buses
  • Short and high speed
  • Connects directly to the processor
  • I/O Buses
  • Usually lengthy and slower
  • Wide range in the data bandwidth
  • Backplane Bus
  • Allow processors, memory and I/O devices to
    co-exist

5
Bus Interconnection Bus transaction
  • A typical bus transaction includes two parts
  • Issuing the command by sending the address
  • Taking the action by transferring the data
  • a read transaction transfers data from memory
  • a write transaction writes data to the memory.
  • The devices that attached to a bus, actively
    starting the bus transactions are called masters
    and the passive ones that responding to the
    masters are called slaves.
  • Operational rules must be set to ensure orderly
    data transfers on the bus -- bus protocol.

6
Bus Interconnection Bus Clocking
  • Synchronous bus has a line driven by a crystal
    oscillator, which includes a clock in the control
    lines.
  • Asynchronous bus dose not have master clock,
    which requires a handshaking protocol or
    interlocking mechanism.

7
Bus Interconnection Bus Control
  • Arbitration-
  • In a modern computer system, more than one device
    need control the bus at the same time but, only
    one device can successfully transmit over the bus
    at one time. The process of assigning control of
    the data transfer bus to a requester is called
    arbitration.
  • Designing a bus arbitration scheme is one of the
    most important issues in bus design it usually
    try to balance two factors bus priority and
    fairness.
  • Example Daisy chain arbitration, Centralized
    parallel arbitration, Decentralized bus
    arbitration, Distributed arbitration.
  • ,

8
Bus Interconnection Bus Control
  • Centralized Parallel Arbitration-
  • Multiple bus request / grant signal lines can be
    independently provided for each potential master.
    In this scheme, each device has its own bus
    request / grant line, and the arbitration among
    potential masters is carried out by a central
    arbiter (central arbiter decide).
  • Very powerful and used in essentially all
    processor-memory buses and in high-speed I/O
    busses.

9
Example Buses
  • Historical and current-
  • Unibus (PDP-11)
  • Multibus (8086)
  • VME bus (physical lab)
  • ISA bus (PC/AT)
  • EISA bus (80386)
  • Nubus (macintosh)
  • PCI bus (PCs)
  • SCSI bus (workstations)
  • SOC bus (system on-chip) AMBA (AMD) and Avalon
    (Altera Nios)
  • USB bus (modern PCs)
  • Fire wire (consumer electronics)

Different buses have different arbitration
policies
10
Example Buses (cont)
  • Example Buses (SOC bus)-
  • Designed for connecting on-chip processors and
    peripherals together into a SystemOnaProgrammab
    le Chip (SOPC)

11
Example Buses (cont)
  • Example Buses (Traditional vs. Avalon)
  • Traditional
  • a single arbitrator controls communication
    between multiple bus masters and bus slaves.
    The arbitrator will grant a single master access
    to the bus after each potential master giving
    the control request. If more than one masters
    attempt to access the bus, the arbitrator
    allocates bus resources to a single master based
    on a fixed set of arbitration rules
  • Traditional systems have a bandwidth bottleneck
    because only one master can access the system bus
    at a time.

12
Example Buses (cont)
  • Example Buses (Traditional vs. Avalon)
  • Avalon
  • The Avalon is simultaneous multi-master bus
    architecture which increases system bandwidth by
    eliminating this bottleneck because bus masters
    contend for individual slaves, not for the bus
    itself.
  • In Avalon, multiple masters can be active at the
    same time and can simultaneously transfer data to
    their slaves. Masters do not have to wait to
    access a target slave, as long as another master
    does not access the same slave at the same time.

13
Example Buses (cont)
  • Example Buses (Traditional vs. Avalon)
  • Avalon
    Traditional

14
Lab3 Design
  • Objective
  • Design a simple multi-master bus system utilizing
    the shared memory message passing techniques and
    establish communication between several bus
    masters collaborating in performing an I/O task.
  • Platform
  • Nios Development Hardware Board.
  • Quartus II software

15
Lab3 Design
  • Central arbitration with independent requests and
    grants
  • Central arbiter carries out arbitration among
    multiple masters, and each master is connected to
    the central arbiter via its own independent bus
    request and grant lines.

16
Lab3 Design
  • Consider the multi-master system and two bus
    masters (M0 and M1) use message passing through
    shared memory to collaborate in performing an I/O
    task, our task is simplified to lighting the LEDs
    on the Nios board one after the other. However,
    the two masters will collaborate in a round-robin
    fashion in driving the LEDs.

17
Lab3 Design
  • ? M0 have higher priority and get control of the
    bus
  • M0 checks the memory location associated with
    messages from M1 (default value of this location
    should signal M0 to turn on the first LED)
  • M0 proceeds by turning on LED0
  • It then leaves a message for M1 in the memory and
    give up the control of the bus.
  • The arbiter then passes control of the bus to M1
  • Checks the message stored in memory from M0 to
    see which LED should be turned on next.
  • M1 turns on the next LED (LED1) and leaves a
    message for M0.

18
Lab3- Design
  • Memory Module Design
  • A memory block of two eight-bit words, which
    allows for a read or a write operation every
    clock cycle. Since the memory block consists of
    only two cells, a two-bit address bus should
    suffice to map the system. The Least Significant
    Bit (Address_bus(0)) of the address bus will
    decode which memory cell is to be accessed, and
    the Most Significant Bit (Address_bus(1)) of the
    bus will be used to choose between the memory
    block and the I/O buffer.

19
Lab3-Design (Memory Module)
process(clk) beg
in if(rising_edge(clk))
then if(reset '1') then mem0 lt
"11111110" mem1 lt "11111101" el
sif(readEn '1') then
if(address_bus(0) '0') then data_out lt
mem0 elsif(address_bus(0) '1')
then data_out lt mem1 end
if elsif(writeEn '1') then
if(address_bus(0) '0') then mem0 lt
data_in else mem1 lt
data_in end if else
data_out lt "ZZZZZZZZ" end if
end if end process
20
Lab3-Design (Bus Master)
  • State diagram
  • On reset, each master will initialize its Bus
  • Request (BR) signal to logic low. In waiting-
  • for-bus state BR is set high to
  • issue a bus request signal to the arbiter, and
  • the master waits for Bus Grant (BG) to arrive.
  • Once the BG signal is issued by the arbiter,
  • the master enters a memory-read state to
  • read the message stored in the memory from the
    other master module.
  • Next, based on the read message, the master
    drives the I/O register. In
  • the next state, a memory-write operation is
    performed to leave a message
  • for the other master. Finally, a transition is
    made back to the initial state.

21
Lab3-Design (Bus Master)
Which memory Cell?
  • M0.vhd

when memory_read gt BR lt
'1' address lt "00" readmem lt
'1' writemem lt '0' data_out lt
"ZZZZZZZZ" message data_in next_state
lt to_IO when to_IO gt BR lt
'1' address lt "10" readmem lt
'0' writemem lt '0' data_out lt
message next_state lt memory_write when
memory_write gt BR lt '1' address lt
"01" readmem lt '0' writemem lt
'1' data_out(7 downto 1) lt message(6 downto
0) data_out(0) lt message(7) next_state
ltcomplete
Access memory or I/O
22
Lab3-Design (Bus Arbiter)
23
Top Level Design
Bus master
memory
Clock divider
I/O buffer
Arbiter
24
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Dankie
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