Designing Characters for Computer Games - PowerPoint PPT Presentation

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Designing Characters for Computer Games

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Title: Designing Characters for Computer Games


1
Designing Characters for Computer Games
  • Animation and Character

April 16, 2002
2
Traditional animation goals
  • Appeal
  • Memorability
  • Humor
  • Empathy

3
Example How to Fish
4
Example How to Fish
  • Was it - appealing?- memorable?- funny?- did
    it evoke your empathy?
  • Why? How?

5
Example The Jungle Book
6
Example The Jungle Book
  • Was it - appealing?- memorable?- funny?- did
    it evoke your empathy?
  • Why? How?

7
Example Luxo, jr.
8
Example Luxo, jr.
  • Was it - appealing?- memorable?- funny?- did
    it evoke your empathy?
  • Why? How?

9
Traditional guidelines
  • Be consistent in designing the persona and
    interactions.
  • Show quirky individuality.
  • Strive for the illusion of life.
  • Do what works well in animation.
  • Build dynamic casts and show their relationships.

10
Game Character Animation
  • How is this medium different?
  • How well do techniques transfer?

11
Example Monkey Island
12
Example Monkey Island
  • Was it - appealing?- memorable?- funny?- did
    it evoke your empathy?
  • Why? How?
  • How was the experience different than the films?

13
Example Jak and Daxter
  • Game Developers Choice Award Original Character
    of the YearDaxter

14
Example Jak and Daxter
  • Was it - appealing?- memorable?- funny?- did
    it evoke your empathy?
  • Why? How?
  • How was the experience different than the films?
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