Title: Introduction to AI Lecture 3: Uninformed Search
1Introduction to AILecture 3 Uninformed Search
Problem solving by search definitions Graph
representation Graph properties and search
issues Uninformed search methods depth-first
search, breath-first, depth-limited search,
iterative deepening search, bi-directional
search. Blind Search
Heshaam Faili hfaili_at_ece.ut.ac.ir University of
Tehran
2Problem Formulation
- Goal formulation, based on the current situation
and performance measure - Problem formulation is the process of deciding
what actions and states to consider, given a
goal. - an agent with several options can decide what to
do by first examining different possible
sequences of actions that lead to states of known
value, and then choosing the best sequence. - This process of looking for such a sequence is
called search. - search algorithm takes a problem as input and
returns a solution in the form of an action
sequence. - execution Once a solution is found, the actions
it recommends can be carried out
3Static, Observable, Discrete, deterministic
open-loop System when it is executing the
sequence it ignores its percepts
4Problem solving by search
Represent the problem as STATES and OPERATORS
that transform one state into another state. A
solution to the problem is an OPERATOR SEQUENCE
that transforms the INITIAL STATE into a GOAL
STATE. Finding the sequence requires SEARCHING
the STATE SPACE by GENERATING the paths
connecting the two.
5Search by generating states
Initial state
3
2
100
1
4
5
Goal state
6
Operations
1 --gt 2 1 --gt6 2 --gt 3
2 --gt 5 3 --gt 5 5 --gt 4
6Basic concepts (1)
- State finite representation of the world at a
given time. - Operator(action formulation) a function that
transforms a state into another (also
called rule, transition, successor function,
production, action) - Initial state world state at the beginning.
- Goal state desired world state (can be several)
- Goal test test to determine if the goal has been
reached.
7Basic concepts (2)
- Reachable goal a state for which there exists
a sequence of operators to reach it. - State space set of all reachable states from
initial state (possibly infinite). - Cost function a function that assigns a cost
to each operation. - Performance
- cost of the final operator sequence (path cost)
- cost of finding the sequence
8Problem formulation
- The first taks is to formulate the problem in
terms of states and operators - Some problems can be naturally defined this way,
others not! - Formulation makes a big difference!
- Examples
- Vacuum world, water jug problem, tic-tac-toe,
8-puzzle, 8-queen problem, cryptoarithmetic - robot world, travelling salesman, part assembly
9Vacuum World Example
- States 222 8
- Initial state any state
- Successor function (operators) three actions
(left, right, suck) - Goal Test ?
- Path test each step cost is one ,
10Vacuum World State Space
11Example 1 water jug (1)
Given 4 and 3 liter jugs, a water pump, and a
sink, how do you get exactly two liters into the
4 liter jug?
4
3
Jug 2
Jug 1
Pump
Sink
- State (x,y) for liters in jugs 1 and 2,
integers 0 to 4 - Operations empty jug, fill jug, pour water
between jugs - Initial state (0,0) Goal state (2,n)
12Water jug Successor functions
a move
1. (x, y x lt 4) (4, y) Fill 4 2. (x, y y
lt 3) (x, 3) Fill 3 3. (x, y x gt 0) (0,
y) Dump 4 4. (x, y y gt 0) (x, 0) Dump
3 5. (x, y xy gt4 and ygt0) (4, y - (4 - x))
Pour from 3 to 4 until 4 is full 6. (x, y
xy gt3 and xgt0) (x - (3 - y), 3) Pour
from 4 to 3 until 3 is full 7. (x, y xy lt4
and ygt0) (xy, 0) Pour all water
from 3 to 4
b move
13Water Jug Problem one solution
Gallons in y 0 3 0 3 2 2 0
Trasition Rule
2 fill 3
7 pour from 3 to 4
2 fill 3
5 pour from 3 to 4 until 4 is
full
3 dump 4
7 pour from 3 to 4
14Example 2 Cryptoarithmetic
Assign numbers to letters so that the sum is
correct
F O R T Y T E N T E N S I X T Y
2 9 7 8 6 8 5 0 8 5 0 3 1 4 8 6
Solution F2, O9 R7, T8 Y6, E5 N0, I1 X4
- State a matrix, with letters and numbers
- Operations replace all occurrences of a letter
with a digit not already there - Goal test only digits, sum is correct
15Example 3 8-puzzle
- State a matrix, with letters and numbers
- Operation exchange tile with adjacent empty
space - Goal test state matches final state cost is
of moves
16Example 4 8-queens
- State any arrangement of up to 8 queens on the
board - Operation add a queen (incremental), move a
queen (fix-it) - Goal test no queen is attacked
- Improvements only non-attacked states, place in
leftmost non-attacked position (2057
possibilities instead of 648)
17Some of Real Problems
- route-finding problem
- Touring problems
- traveling salesperson problem
- VLSI layout
- Robot navigation
- Automatic assembly sequencing
- protein design
- In- Internet searching,
18Graph representation
- Nodes represent states
G(V,E) - Directed edges represent operation applications
-- labels indicate operation applied - Initial, goal states are start and end nodes
- Edge weight cost of applying an operator
- Search find a path from start to end node
- Graph is generated dynamically as we search
19Graph characteristics
- A tree, directed acyclic graph, or graph with
cycles -- depends on state repetitions - Number of states (n)
- size of problem space, possibly infinite
- Branching factor (b)
- of operations that can be applied at each
state - maximum number of outgoing edges
- Depth level (d)
- number of edges from the initial state
- the depth of the shallowest goal node
- Max path (m)
- maximum length of any path in the state Space
20Water jug problem tree
b
a
(0,0)
(0,3)
(4,0)
b
a
(4,3)
(4,3)
(0,0)
(3,0)
(0,0)
(1,3)
(0,3)
(1,0)
(4,0)
(4,3)
(2,0)
(2,3)
21Water jug problem graph
(0,0)
(4,0)
(0,3)
(1,3)
(4,3)
(3,0)
22Data Structures
- State structure with world parameters
- Node
- state, depth level
- of predecesors, list of ingoing edges
- of successors, list of outgoing edges
- Edge from and to state, operation number, cost
- Operation from state, to state, matching
function - Hash table of operations
- Queue to keep states to be expanded
23Tree Search
24(No Transcript)
25Search issues graph generation
- Tree vs. graph
- how to handle state repetitions?
- what to do with infinite branches?
- How to select the next state to expand
- uninformed vs. informed heuristic search
- Direction of expansion
- from start to goal, from goal to start, both.
- Efficiency
- What is the most efficient way to search?
26Measuring problem-solving performance
- Completeness
- guarantees to find a solution if a solution
exists, or return fail if none exists - Time complexity
- of operations applied in the search
- Space complexity
- of nodes stored during the search
- Optimality
- Does the strategy find the highest-quality?
27Measuring problem-solving performance
- Search Cost
- Time Memory
- Path Cost
- Total cost Search Cost Path Cost
28Factors that affect search efficiency
1. More start or goal states? Move towards the
larger set
G
I
G
G
I
I
G
I
29Factors that affect search efficiency
2. Branching factor move in the direction with
the lower branching factor
G
I
I
G
30Uninformed search methods
- No a-priori knowledge on which node is best to
expand (ex crypto-arithmetic problem) - Depth-first search (DFS)
- Breath-first search (BFS)
- Uniform cost method
- Depth-limited search
- Iterative deepening search
- Bidirectional search
31A graph search problem...
4
4
A
B
C
3
S
G
5
5
G
4
3
D
E
F
2
4
32 becomes a tree
S
C
E
E
B
B
F
11
D
F
B
F
C
E
A
C
G
14
17
15
15
13
G
C
G
F
19
19
17
G
25
33Breath-first search
Expand the tree in successive layers, uniformly
looking at all nodes at level n before
progressing to level n1
function Breath-First-Search(problem) returns
solution nodes Make-Queue(Make-Node(Initial-
State(problem)) loop do if nodes is empty then
return failure node Remove-Front (nodes)
if Goal-Testproblem applied to State(node)
succeeds then return node new-nodes
Expand (node, Operatorsproblem)) nodes
Insert-At-End-of-Queue(new-nodes) end
34Breath-first search
S
A
D
B
D
A
E
C
E
E
B
B
F
11
D
F
B
F
C
E
A
C
G
14
17
15
15
13
G
C
G
F
19
19
17
G
25
35BFS, example
36BFS performance
37Uniform Cost search
- Breadth-first search is optimal when all step
costs are equal - Uniform Cost function an algorithm that is
optimal with any step cost function. - expands the node n with the lowest path cost.
- Uniform-cost search does not care about the
number of steps a path has, but only about their
total cost. - Infinite loop if there is zero-cost action(NoOP
action)
38Uniform Cost search
- Complete Optimal if every step is greater than
or equal to some small positive constant ? - Worst-case time space complexity is
- C is cost of optimal solution
39Depth first search
Dive into the search tree as far as you can,
backing up only when there is no way to proceed
function Depth-First-Search(problem) returns
solution nodes Make-Queue(Make-Node(Initial-
State(problem)) loop do if nodes is empty then
return failure node Remove-Front (nodes)
if Goal-Testproblem applied to State(node)
succeeds then return node new-nodes
Expand (node, Operarorsproblem)) nodes
Insert-At-Front-of-Queue(new-nodes) end
40Depth-first search
S
A
D
B
D
A
E
C
E
E
B
B
F
11
D
F
B
F
C
E
A
C
G
14
17
15
15
13
G
C
G
F
19
19
17
G
25
41(No Transcript)
42Backtracking search
- A variant of depth-first search called
backtracking search uses still less memory. - only one successor is generated at a time rather
than all successors - Memory O(m) compare to DFS O(bm)
- Not optimal
43Depth-limited search
- Like DFS, but the search is limited to a
predefined depth (L). - The depth of each state is recorded as it is
generated. When picking the next state to
expand, only those with depth less or equal than
the current depth are expanded. - Once all the nodes of a given depth are explored,
the current depth is incremented. - Complete if Lgtd
- Time Complexity O(bL)
- Space complexity O(bL)
- L ? DFS
44Depth-limited search
S
depth 3
3
A
D
6
B
D
A
E
C
E
E
B
B
F
11
D
F
B
F
C
E
A
C
G
14
17
15
15
13
G
C
G
F
19
19
17
G
25
45Limit can be based on knowledge of problem
- L can be determined based on the problem.
- Routing in Romania with 20 cities has L 19
- But each cites can be reached via 9 cities L
9 (Diameter)
46IDS Iterative deepening search
- Problem what is a good depth limit?
- Answer make it adaptive!
- Generate solutions at depth 1, 2, .
function Iterative-Deepening-Search(problem)
returns solution nodes Make-Queue(Make-Node(
Initial-State(problem) for depth 0 to
infinity if Depth-Limited-Search(problem,
depth) succeeds then return its
result end return failure
47Iterative deepening search
S
S
S
A
D
Limit 0
Limit 1
S
S
S
A
D
A
D
B
D
A
E
Limit 2
48IDS properties
- Like depth-first search, its memory requirements
are O(bd) - Like breadth-first search, it is complete when
the branching factor is finite and optimal when
the path cost is a nondecreasing function of the
depth of the node.
49Iterative search is not as wasteful as it might
seem
- The root subtree is computed every time instead
of storing it! - BFS b b2 bd (bd1 b) O(bd1)
- Repeating the search takes (d1)1 (d)b (d
- 1)b2 (1)bd O(bd) - IDS is faster than BFS
- For b 10 and d 5 the number of nodes
searched in DFS is 111,111 regular vs. 123,456
repeated (only 11 more) !!
50(No Transcript)
51Bidirectional search
Expand nodes from the start and goal state
simultaneously. Check at each stage if the nodes
of one have been generated by the other. If
so, the path concatenation is the solution
- The operators must be reversible
- single start, single goal
- Efficient check for identical states
- Type of search that happens in each half
52Bidirectional search
53Bidirectional search
- Search can be done by checking each node in both
queues - Complexity O(bd/2) O(bd/2) O(bd/2)
- E.g. d6, b10 and both sides are BFS
- 22,200 node generation compare to 11,110,000 node
in BFS - One of the queue should stay in memory and
membership checking is done by hashing (O(1)) so,
Space complexity O(bd/2) - Actions should be reversible
- What is the goal if you have multiple goals ,
generate a dummy goal and link all other goals to
this node
54Bidirectional search
S
Forward
Backwards
A
D
B
D
A
E
C
E
E
B
B
F
11
D
F
B
F
C
E
A
C
G
14
17
15
15
13
G
C
G
F
19
19
17
G
25
55Comparing search strategies
56Repeated states
- Repeated states can the source of great
inefficiency identical subtrees will be explored
many times!
How much effort to invest in detecting
repetitions?
57Repeated states, Example
d State Vs 2d
2d2 state with d step Vs 4d D20 800 Vs 1012
58Repeated states
- Using more memory in order to check repeated
state - Algorithms that forget their history are doomed
to repeat it. - Maintain Close-List beside Open-List(fringe)
59Graph Search Vs Tree Search
60Strategies for repeated states
- Do not expand the state that was just generated
- constant time, prevents cycles of length one,
ie., A,B,A,B. - Do not expand states that appear in the path
- depth of node, prevents some cycles of the type
A,B,C,D,A - Do not expand states that were expanded before
- can be expensive! Use hash table to avoid
looking at all nodes every time.
61Searching in Partial Information
- Different types of incompleteness lead to three
distinct problem types - Sensorless problems (conformant) If the agent
has no sonsors at all - Contingency problem if the environment if
partially observable or if action are uncertain
(adversarial) - Exploration problems When the states and actions
of the environment are unknown.
62Sensorless problems
- No sensor
- Initial State(1,2,3,4,5,6,7,8)
- After action Right the state (2,4,6,8)
- After action Suck the state (4, 8)
- After action Left the state (3,7)
- After action Suck the state (8)
- Answer Right,Suck,Left,Suck coerce the world
into state 7 without any sensor - Belief State Such state that agent belief to be
there - In observable Belief state correspond to one
physical state - For S physical State 2S belief state
63Summary uninformed search
- Problem formulation and representation is key!
- Implementation as expanding directed graph of
states and transitions - Appropriate for problems where no solution is
known and many combinations must be tried - Problem space is of exponential size in the
number of world states -- NP-hard problems - Fails due to lack of space and/or time.
64 ?