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In-Game Advertising in China

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China's Internet-using population slated to surpass that of the ... Largest market in the world for Massively Multiplayer On-Line Role-Playing Games (MMORPGs) ... – PowerPoint PPT presentation

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Title: In-Game Advertising in China


1
In-Game Advertising in China
  • Edward Lehman
  • Managing Director

2
Chinas Gamers
  • Chinas Internet-using population slated to
    surpass that of the United States by early 2008
  • Largest market in the world for Massively
    Multiplayer On-Line Role-Playing Games (MMORPGs)
  • Over 45 million people in China play games online
  • Roughly half of these players pay for them.
  • Estimated 85 million online gamers in China by
    2012

3
Business Models
  • Pay to Play Models
  • Sale, Subscription, or Pay as you Go
  • Sometimes advertising-supported
  • Tiered Model
  • Players pay to improve their character
  • Free to Play Models
  • Selling virtual land, items, et cetera
  • In-game advertising

4
Types of In-Game Advertising (1)
  • Static Ads
  • Ads hard-coded into the game, and do not change
  • No Internet connection required
  • No way to easily gauge effectiveness of ads
  • Dynamic Ads
  • Game contains ad engine to retrieve ads on
    demand
  • Requires Internet connection
  • Can change ad campaigns for a particular game
  • Can enable click-through and other user
    interactivity, monitor ratings, et cetera

5
Types of In-Game Advertising (2)
Advertisements on Menus and Loading Screens
Advertisements in the Game World
6
Immersive versus Intrusive
  • Well-placed ads make games more realistic
  • Poorly-judged ads can turn off players (potential
    customers)

7
Market Growth
  • Netguide 2008 survey Gaming market increased
    57 year on year to RMB 14.7billion (US2billion)
  • Public gaming companies market capitalization
  • Giant Interactive (NYSE GA) - US2.6billion
  • Shanda (NASDAQ SNDA) - US2.13billion
  • Perfect World (NASDAQ PWRD) US1.31billion
  • Growth of local companies specializing in in-game
    advertising Captiv8 NGI In-Game Interactive
  • Foreign in-game advertising companies starting to
    establish presence in China Aruon Communications
    (Korea) GameGlance (Thailand)

8
Regulation
  • Restrictions on Advertising
  • Real world restrictions also apply to the
    virtual world (and to on-line ads in general)
  • No obscene, false, or disrespectful advertising,
    or advertising that runs contrary to official
    ideology
  • Restrictions on Online Gaming
  • Computer game software is a restricted area
    foreign game producers may not operate directly
    in China
  • ID registration and restrictions on gamers under
    18
  • Software must contain time restrictions

9
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