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Production of WebQuests

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Title: Production of WebQuests


1
Production of WebQuests
2
Agenda
  • Developing vs doing a WebQuest
  • The Basic Web-production
  • The Design
  • The Task
  • The Process -- Scaffolding
  • Web Searching
  • Rubric
  • Counter-Examples

3
Developing vs doing a WebQuest
  • Define a problem
  • Develop questions
  • Search for and evaluate resources
  • Design a site with an audience in mind
  • Work on a team for project creation
  • Synthesize information
  • Apply logical thinking
  • Consider and accept multiple possible solutions
  • Respond to a problem
  • Respond to questions
  • Evaluate information within pre-selected
    resources
  • Navigate within a site
  • Work on a team for problem solution
  • Synthesize information
  • Apply logical thinking
  • Arrive at a possible solution to the problem

Jonassen, D. H., Howland, J., Moore, J. Marra,
R. M. (2002). Learning to solve problems with
technology A constructivist perspective. New
York Prentice Hall. p.48
4
Webpage Production
  • Download the template at
  • English version http//www3.fed.cuhk.edu.hk/ited
    /webquest/webquesttemp/
  • Chinese version http//www3.fed.cuhk.edu.hk/ited/
    webquest/webquesttempchi/
  • Modify the content
  • Upload to Learning Community by using FTP

5
Web Design Process
  • Building Blocks of a WebQuest http//projects.edte
    ch.sandi.net/staffdev/buildingblocks/p-index.htm
  • 10 Deadly Website Sins http//www.sitepoint.com/ar
    ticle/deadly-web-site-sins

6
Creating a WebQuest
http//www.spa3.k12.sc.us/WebQuests.HTM
7
Planning a WebQuest
8
Selecting a Topic
  • The WebQuest should
  • be tied to local, state or national curriculum
    standards
  • replace a lesson that you're not totally
    satisfied with
  • make good use of the Web
  • require a degree of understanding that goes
    beyond mere comprehension.

http//webquest.sdsu.edu/project-selection.html
9
Select A Topic
http//webquest.sdsu.edu/project-selection.html
10
The Idea Machine
  • http//www.ozline.com/learning/machine.html

11
WebQuest Design The Task
  • What do you want your learners to know and be
    able to do at the end of the experience?
  • Identify the key concept, and then construct a
    concept map on all the related concepts
  • Visit the WebQuest Portal http//webquest.org/ or
    the CU WebQuest Resource Bank http//www3.fed.cuhk
    .edu.hk/community/webquest/ to see if there are
    sites that work on similar concepts.
  • Think about the task that can enable your
    learners to learn the concepts. The following are
    some possibilities.

12
WebQuest Taskonomy
  • Retelling Tasks
  • Compilation Tasks
  • Mystery Tasks
  • Journalistic Tasks
  • Design Tasks
  • Creative Product Tasks
  • Consensus Building Tasks
  • Persuasion Tasks
  • Self-Knowledge Tasks
  • Analytical Tasks
  • Judgment Tasks
  • Scientific Tasks

13
Retelling Tasks
  • students is to absorb some information and then
    demonstrate that they've understood it.
  • report by way of PowerPoint or HyperStudio
    presentations, posters, or short reports.
  • task requires looking for simple, sure answers to
    pre-determined questions, is not a WebQuest
    butjust worksheets with URLs.
  • A modest WebQuest could be based on retelling if
  • the format and wording of their report is
    significantly different than what they read
    (i.e., the report wasn't produced by cutting and
    pasting)
  • students are given latitude about what to report
    and how to organize their findings
  • skills of summarizing, distilling, and
    elaborating are required and supported.
  • Examples
  • Will That Volcano Spoil Our Party
  • Kia Ora
  • Deserts of the World
  • Tropical Travelers

14
Compilation Task
  • Students take information from a number of
    sources and put it into a common format
  • To make a compilation task qualify as a true
    WebQuest, there needs to be some transformation
    of the information compiled. Simply putting a
    hotlist of web sites or a collection of web
    images together arbitrarily isn't enough.
  • To ramp up the thinking skills
  • use information resources that are in different
    formats, require rewriting or reformatting
  • set standards for the organization of the
    compilation, but don't make all the organization
    and formatting decisions for the students. Leave
    some of that job for them, and evaluate their
    product based on the consistency and
    reasonableness of the organization they come up
    with
  • require students to develop their own criteria
    for selecting the items they put together and to
    articulate their criteria.
  • Examples
  • a cookbook compiled from recipes solicited from
    relatives Cooking with your Three Sisters
  • a deck of cards to aid field trips Identifying
    Leaves of Pennsylvania
  • a selection of web resources to build a virtual
    exhibition 1960's Museum.
  • A time capsule A Separate Peace.

15
Mystery Tasks
  • A puzzle or detective story
  • A well designed mystery task requires synthesis
    of information from a variety of sources.
  • Examples
  • Aztec Adventure
  • King Tutankhamun Was It Murder?

16
Journalistic Tasks
  • ask your learners to act like reporters covering
    the event.
  • involves gathering facts and organizing them into
    an account within the usual genres of news and
    feature writing.
  • In evaluating, accuracy is important and
    creativity is not.
  • To design such a lesson, you'll need to provide
    the right resources and establish the importance
    of fairness and accuracy in reporting.
  • Examples
  • The Vietnam Memorial
  • The Mexico City EarthQuake
  • The Gilded Age

17
Design Tasks
  • requires learners to create a product or plan of
    action that accomplishes a pre-determined goal
    and works within specified constraints.
  • Asking students to design an ideal X without also
    requiring them to work within a budget and within
    a body of legal and other restrictions doesn't
    really teach much.
  • Examples
  • Design a Canadian Vacation Future Quest
    Designing a Home Adventure Trip Quest

18
Creative Product Tasks
  • production of something within a given format
    (e.g. painting, play, skit, poster, game,
    simulated diary or song) but they are much more
    open-ended and unpredictable than design tasks.
  • The evaluation criteria for these tasks would
    emphasize creativity and self-expression, as well
    as criteria specific to the chosen genre.
  • Examples Radio Days , Sworn to Serve

19
Consensus Building Tasks
  • the requirement that differing viewpoints be
    articulated, considered, and accomodated where
    possible.
  • Examples Vietnam Mural, Vietnam
    Memorial,Searching for China,

20
Persuasion Tasks
  • requiring students to develop a convincing case
    that is based on what they've learned.
  • Examples The Amistad Case, Rock the Vote ,
    Conflict Yellowstone Wolves

21
Self-Knowledge Tasks
  • the goal is a greater understanding of oneself,
    an understanding that can be developed through
    guided exploration of on- and off-line resources.
  • Example What Will I Be When I Get Big?

22
Analytical Tasks
  • learners are asked to look closely at one or more
    things and to find similarities and differences,
    to figure out the implications for those
    similarities and differences.
  • They might look for relationships of cause and
    effect among variables and be asked to discuss
    their meaning.
  • Examples
  • March Madness
  • Meet the Immigrants
  • What Qualities Cause a College Teacher to be
    Rated Bad?

23
Judgment Tasks
  • Judgment tasks present a number of items to the
    learner and ask them to rank or rate them, or to
    make an informed decision among a limited number
    of choices.
  • Examples The WebQuest about WebQuests
    Evaluating Math Games

24
Scientific Tasks
  • It would include
  • making hypotheses based on an understanding of
    background information provided by on- or
    off-line sources
  • testing the hypotheses by gathering data from
    pre-selected sources
  • determining whether the hypotheses were supported
    and describing the results and their implications
    in the standard form of a scientific report.
  • Examples KanCRN Collaborative Research Network,
    Journey North

25
Characteristics of Driving Questions (Tasks)
  • Frames the curricular unit
  • Worthwhile
  • Contains rich science concepts/principles
  • Promotes higher order thinking
  • Related to what scientists really do
  • Complex enough to be broken down into smaller
    questions
  • Helps link concepts/principles across disciplines
  • Feasible
  • Students can design and perform investigations to
    answer question
  • Appropriate time frame
  • Materials readily available Contextualized
  • Anchored in the lives of learners
  • Related to real-world problems
  • Meaningful
  • Interesting to learners
  • Relevant to learners own lives
  • Ill-structured/Open-ended
  • Divergent
  • No straight forward answer
  • Complex

26
Summary on Choosing Tasks
  • A Task should
  • Involve the use of the Web
  • Require students to understand the learning
    materials and reflect in certain ways
  • Inquiry-based
  • Normally one task for one WebQuest, although
    subtasks are allowed.
  • No need for telling students the steps, this
    should be done in the Process.

27
How you can do that?
  • Rephrase learning objectives to tasks
  • The student will learn to recognize personal
    responsibility to the community.
  • How does my community affect my life? What do I
    owe my community -- or do I?
  • No need to specify the ways (or terms) which
    should be either done in the Process or be
    discovered by the students, e.g.,
  • ??????,????????????????????,??????????
  • ??,???????????????????????????????????????????,???
    ?????????????????????!

28
Activity
  • Group work
  • From the CU WebQuest Resource Bank
    http//www3.fed.cuhk.edu.hk/community/webquest/ ,
    pick out any two of them
  • Evaluate these 2 WebQuests by using the
    evaluation sheet with your group members
  • Present your results to the class.

29
The Process
30
The Process
  • To accomplish the task, what steps should the
    learners go through?...
  • Learners will access the on-line resources that
    you've identified as they go through the
    Process....
  • you might also provide some guidance on how to
    organize the information gathered
  • Done by scaffolding provides help at specific
    points in the learning process

31
Why Scaffold?
  • It allows learners to complete a challenging task
    which they would not be able to accomplish
    without help
  • Because you cant be everywhere at once, so its
    useful to capture some of the help youd give and
    make it available for just-in-time learning.

32
How Do We Scaffold?
  • By
  • Providing outlines, guides and templates
  • Guiding thinking through visual and other means

33
Key attributes of good scaffolding
  • Available for Just-in-time learning
  • Skippable by those who dont need it
  • Blends content and structure an appropriate
    degree
  • Fades as students become more adept

34
Types of Scaffolding
http//edweb.sdsu.edu/webquest/TV/
35
Examples of Reception Scaffolds
  • Guidance on how to interview an expert
  • Reading guides
  • Dictionaries and glossaries
  • Observation guides

Reception Scaffolds
36
Transformation Scaffolds
  • Guidance on applying specific transformations


Transformation Scaffolds
37
Examples of Production Scaffolds
  • Guidance on organizing information in particular
    formats
  • Prompted writing templates
  • Multimedia templates

Production Scaffolds
38
Scaffolding Your Own WebQuest
  • For every Input, ask yourself
  • Do all of my students know how to make sense of
    this source of information?
  • For every Transformation, ask ..
  • Do all of my students know how to manipulate
    information in this way?
  • For every Output, ask
  • Do all of my students know how to produce
    information in this format?

Process Guide http//projects.edtech.sandi.net/s
taffdev/tpss99/processguides/index.htm
39
Scaffolding the Process
  • Process section
  • Teachers explain to the students exactly what
    they are supposed to do
  • Teachers direct them to specific resources
  • Other help files, graphic organizers, templates,
    and other forms of scaffolding

How much guidance shall we give to our students
(in a project)?
40
Scaffolding the model
  • Full model
  • Introduction (title/topic)
  • Task
  • Process (information sources)
  • Evaluation
  • Conclusion

41
Scaffolding the model
  • Model 1
  • Introduction (title/topic)
  • Task
  • Process (information sources)
  • Evaluation
  • Conclusion

Common project learning
42
Scaffolding the model
  • Model 2
  • Introduction (title/topic)
  • Task
  • Process (information sources)
  • Evaluation
  • Conclusion

43
Scaffolding the model
  • Model 3
  • Introduction (title/topic)
  • Task
  • Process (information sources)
  • Evaluation
  • Conclusion

44
Scaffolding the model
  • Model 4
  • Introduction (title/topic)
  • Task
  • Process (information sources)
  • Evaluation
  • Conclusion

What is it?
45
Scalfolding Heuristics versus Procedures
  • Heuristic
  • involving or serving as an aid to learning,
    discovery, or problem-solving by experimental and
    especially trial-and-error methods
  • relating to exploratory problem-solving
    techniques that utilize self-educating techniques
    (as the evaluation of feedback) to improve
    performance
  • Procedure
  • 1 a a particular way of accomplishing something
    or of acting b a step in a procedure
  • 2 a a series of steps followed in a regular
    definite order ltlegal proceduregt lta surgical
    proceduregt

46
FOCUSFive Rules for Writing a Great WebQuest
  • Find great sites master a search engine keep
    record of good sites
  • Orchestrate learners and resources
  • Ensure trouble-free group work by creating a
    cooperative learning environment
  • Challenge learners to think
  • A WebQuest is not the vehicle for mastering a
    list of U.S. presidents and their terms of
    office.
  • Take your learners to task like design,
    persuasion amid controversy

Dodge, B. (2001). FOCUS Five Rules for Writing a
Great WebQuest. Learning Leading with
Technology, 28(8).
47
FOCUSFive Rules for Writing a Great WebQuest
  • Use the Medium
  • Access to multimedia resources such as video or
    audio
  • Take advantage of the unique features the
    Internet contains
  • Scaffold high expectations
  • Make it easy for students to succeed by providing
    guides that help them acquire, transform, and
    present knowledge.
  • Types of scaffolding include Reception,
    Transformation and Production

48
Concept Map and Webquest Process
  • Can you link up your concept map on the topic you
    have chosen and the different stages of WebQuest?

49
Four NETS for Better Searching
  • Sources Bernie Dodge (2004) retrieved at
  • http//webquest.sdsu.edu/searching/fournets.htm

50
What to Do Before Searching?
  • Think About Your Topic
  • Create a 3M List of Search Terms

51
What is NETS?
52
Google Advanced Search
53
Net 1 Start Narrow
  • Bad search
  • With all the words hong kong legislative council
  • Good search
  • With all the words hong kong legislative council
  • With at least one of the words voters
  • Without the words democracy

54
Net 2 Find Exact Phrases
  • Bad search
  • With all the words hong kong legislative council
  • Good search
  • With all the words hong kong legislative council
  • With the exact phrase political reform
  • Return pages written in Chinese (Traditional)

Help teachers to find out whether students work
is being copied from Internet
55
Net 3 Trim Back the URL
  • Start here
  • http//www.ncrel.org/sdrs/areas/issues/students/le
    arning/lr1zpda.htm
  • Trim back segments by segments
  • http//www.ncrel.org/sdrs/areas/issues/students/le
    arning
  • http//www.ncrel.org/sdrs/areas/issues/students
  • http//www.ncrel.org/sdrs/areas/issues
  • http//www.ncrel.org/sdrs/areas
  • http//www.ncrel.org/sdrs

Tell us where the pages come from Help us to
find out the missing pages
56
Net 4 Look for Similar Pages
Use the tool below to find pages that are linked
to a page that you find useful
57
Rubrics for Project Learning
58
Why Rubic?
  • Evaluating student performance in areas which are
    complex and vague
  • Giving clearer idea of what is expected in terms
    of specific performance
  • Foster high level of learning which cannot be
    scored by numbers, such as critical thinking,
    creativity
  • Authentic assessment tool
  • Evaluating a wider range of students
    work/deliverables

59
Authentic assessment
  • Learning tasks in WebQuest involves real life
    activity where students are engaged in solving
    real-life problems
  • Peer- and self-assessment
  • Students declaration on how much they have done

60
Creating A Rubric for a Given Task
  • Generate Potential Dimensions
  • Select a Reasonable Number of Dimensions
  • Write Benchmark Descriptions
  • http//webquest.sdsu.edu/rubrics/rubrics.html

61
Potential Dimensions
62
  • A Rubric for evaluating WebQuests
    http//edweb.sdsu.edu/webquest/webquestrubric.html

63
What is NOT A Webquest
64
A web containing educational resources is NOT a
Webquest
  • Examples
  • ????? http//members.xoom.com/tangpoetry/
  • ??????? http//come.to/china2000
  • Reasons
  • No Task
  • No Processes, No product.

65
Virtual Experiment is NOT a Webquest
  • Examples
  • ???? http//home.netvigator.com/wingkei9/
  • ?????????? http//www.phy.ntnu.edu.tw/class/demola
    b/index.htm
  • Reasons
  • Just use information or tools provided by the
    same website.

66
Web-based Learning Environment may NOT be a
Webquest
  • Examples
  • HAS Centre ??????? http//www.ied.edu.hk/has/
  • Reasons
  • Instructional Approach that
  • Present materials
  • Quizzes

67
Inquiry-based learning but NOT on the Web is NOT
a Webquest
  • Example a website for students to download
    experiment instructions and worksheets to work on
    an experiment
  • Reasons
  • Not involve resources on the Web.

68
End
  • Special thanks
  • Prof Bernie Dodge, Adjunct Professor, Faculty of
    Education, CUHK, for all the ideas he has given
    to our IT group
  • Our PGDE students, without their contributions a
    local WebQuest resource bank cannot be realized.

69
References
  • WebQuest for learning http//ozline.com/webquests/
    intro.html
  • WebQuest Taskonomy http//webquest.sdsu.edu/taskon
    omy.html
  • WebQuest Design Process http//webquest.sdsu.edu/d
    esignsteps/index.html
  • Web Design Patterns http//webquest.sdsu.edu/desig
    npatterns/all.htm
  • WebQuest Workshop
  • WebQuest Collections
  • WebQuest Templates
  • WebQuest Taskonomy
  • Why WebQuest http//www.ozline.com/webquests/intro
    .html
  • WebQuest Collection http//edweb.sdsu.edu/webquest
    /webquest_collections.htm
  • http//www2.hkedcity.net/iclub_files/a/1/119/webpa
    ge/project_learning_03/feature/jun04/webquest/main
    page.htm

70
Examples
  • The Best WebQuest on the Web http//eduscapes.com/
    tap/topic4.htm1
  • WebQuests.com http//bestwebquests.com/

????-?????????????
71
Physical Education and the WebQuest Project
  • I really thought that the webquest projects
    turned out to be a very educational experience.
    When it was first introduced in class that we had
    to do the webquest project I was very skeptical.
    I thought to myself, How is this applicable to
    physical education and how are my group members
    and I going to find things to do this project?
    As we got the project moving my outlook really
    changed. My group and I had to construct a health
    webquest so we thought about things we could use
    in the project, and we came up with doing it on
    the debate over the legal drinking age in
    Wisconsin. It turned out to be a really good
    webquest and after it was all said and done I
    finally realized that a person can use reading
    and technology in any aspect of education, even
    health and physical education.

Physical Education Webquest http//academics.uww.
edu/cni/webquest/PE/
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