Title: Planetariums: Beyond the naked eye
1Planetariums Beyond the naked eye
Seeing beyond the naked eye in a planetarium
Tony Fairall, University of Cape Town/Iziko
Planetarium
2Problems with the human eye
- Insufficient aperture
- Limited wavelength response
- Stereoscopic vision limited to distances lt25 m
3The naked eye view of the night sky is a very
shallow view of the universe
Even without city lights, the human eye has a
very limited view of our Galaxy
CreditInternational Dark Sky Association
4Seeing the galaxy
In a planetarium, the Milky Way can be enhanced
5Axel Mellingers Milky Way panorama
6A portion of Axel Mellengers Milky Way,
with brighter stars removed
7Three panels of a six-panel all-sky projection
Brighter stars are provided by the conventional
planetarium projector
8We can also show the sky at wavelengths the
eye can normaly not register, for example the
radio sky
Radio view of the Milky Way
9Extragalactic sky
And the extagalactic sky
10- Chromostereoscopy
- with false-colour coding
- allows one to depict the universe
- in three dimensions
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15Sample panel for 6-projector all-sky system
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24Visualisations of extragalctic spaceand
large-scale structures
- Using Labyrinth software developed by
- Carl Hultquist and Samesham Perumal
- Departments of Computer Science
- University of Cape Town
25An introduction to Labyrinth
- This software allows one to visualise a galaxy
database from any chosen position, looking in any
chosen direction. One can also interactively fly
around the database (although the presentation
here uses still frames).
26Lets start by looking at some data with the
galaxies Represented as white points
27The readouts in the lower left corner give
direction of view and position in Cartesian
Supergalactic coordinates
28Labels can be turned on to identify features
29Colour coding can be introduced to represent
distance. Nearest galaxies red, distant galaxies
blue
30This enables a steroscopic view of the
distribution using ChromoDepth spectacles
31But instead of this distracting false colour
32..we change the coding to white (near) to blue
(far), which works with or without spectacles
33Labyrinth also lets us fade background structures
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38Now we see only the nearest galaxies, which can
also be shown ..
39..as billboards, with images to scale, so
giving a realistic visualisation of extragalactic
space.
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47But the main purpose of Labyrinth is to grow
Tully bubbles around groups and clusters of
galaxies
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52The bubbles can be made completely opaque
53The individual galaxies need not be shown
54The Software identifies Minimal Spanning Trees
(MSTs) and wraps a surface around them.
A minimum number of galaxies per MST can be
specified
55The MSTs are specified by a percolation radius
(r) At cz 0
To compensate for the diminishing density of data
with increasing redshift, the percolation radius
is increased with incresing cz. In this way the
average density of bubbles stays more or less
constant with increasing distance
56As the bubbles grow, they interconnect to reveal
the web of large-scale structures
57We begin by taking 6dF data with cz lt 7500
km/s so to examine very nearby large-scale
structures.
58The view is looking back from a point at cz
20000 km/s in the direction of the North
Celestial Pole
59Northern Galactic Hemisphere at top
Southern Galactic Hemisphere at bottom
60Now to switch on the colour coding
61True stereoscopy can be obtained by viewing these
images With ChromoDepth spectacles
62Individual galaxies
63Mimimal spanning trees show the densest regions
in the data
64The percolation distance r is set at 5 km/s
65The minimum number of galaxies per MST is set at
10
66As we increase the percolation distance, so the
structures grow. Here it is r 10 km/s
67r 20 km/s
68r 30 km/s
69r 40 km/s
70r 50 km/s
71r 60 km/s
72r 70 km/s
73Much more detail can be seen than was
previously possible
r 80 km/s
74r 90 km/s
75r 100 km/s
76Various features can be identified
77We can also blur the large-scale structures
78And gradually bring back the individual galaxies
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83Galaxies and Large-scale structures
84Now lets bring in the complete 6dF data
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90Labyrinth can also be used to find groups and
clusters, by constraining the size of the
percolation distance and stoping it varying with
distance
91100 k/s
92Decreasing the percolation finds the denser
clusters
75 km/s
9350 km/s
94For example, Labyrinth finds and list just over
100 clusters here. About two-thirds of them are
Abell clusters
40 km/s
95Alternatively, Labyrinth maps large-scale
structures
r 5 km/s
96on an ever larger scale
r 10 km/s
97r 20 km/s
98r 30 km/s
99r 40 km/s
100r 50 km/s
101r 60 km/s
102r 70 km/s
103r 80 km/s
104r 90 km/s
1056dF reveals texture more detailed than ever seen
before!
r 100 km/s
106- Thanks to Matthew Colless,
- Heath Jones and Lachlan Campbell for access to
the 6dF data