Title: Actor Network Theory and Participative Design in CSCW
1Actor Network Theory and Participative Design in
CSCW
- Based on slides originally prepared by Magnus
Ramage
2CSCW system for CS Department - Discussion
- How would you get started?
- Who would you involve?
- What sort of experts would be needed?
- How can we accommodate change within the
organisation in our system? - Is there a wider societal context to be
considered?
3What CSCW can learn from Actor Network Theory?
- Actor Network Theory originated with John Law,
Centre for Science Studies, Lancaster University
http//www.comp.lancs.ac.uk/sociology/jlaw.html
4 Actor Network Theory
- Technological artifacts are open to sociological
analysis, not just their usage, but especially
with respect to their design and technical
content. - Technology is treated as a systems metaphor.
Stresses the importance of paying attention to
different but interlocking elements of physical
artifacts, institutions and their environments.
This brings into consideration the integration of
technical, social, economic and political
aspects. - Breaks down the distinction between human actors
and natural phenomena. Both are treated as
elements in Actor Networks.
5Heterogeneousness
- Heterogeneous composed of unrelated or differing
parts or elements. - Actors are the heterogeneous entities that
constitute a network - No distinction between the animate and the
inanimate, or individuals from the organization - There is no outside/inside - that is, no
social/technical dichotomy. - The actor world shapes and supports the technical
object. - The actor network is reducible neither to an
actor alone nor to a network.
6CSCW System for CS
Perspective A. Rigid, natural/social divide a
network in which the social and the technical
are already embedded.
7CSCW System for CS
New analytical base, network which gives rise to
the social and the technical.
CSCW
CS
Perspective B
8What CSCW can learn from Actor Network Theory
- Relations are not simply social. Society,
organisations, agents and machines are all
effects generated in patterned networks of
diverse materials. - Knowledge may be seen as a product of an effect
of a network of heterogeneous materials. - All our interactions with other people are
mediated through objects of one kind or another. - There is no reason to assume, a priori, that
either objects or people in general, determine
the character of social/ organizational change
or stability.
9Taking a systemic perspective (1)
10Taking a systemic perspective (2)
- A set of inter-related components organised
together to form an entity that, as a whole, has
emergent properties that belong to no single
component or subset of the components of which it
is formed (Paul Lewis, 1994, Information-Systems
Development) - example of emergence riding a bicycle
- Thus the concept of socio-technical systems
those which contain both social and technical
aspects - CSCW systems must be considered in this way
(hence the onion)
11Participatory design (1)
- Involving users in the design process
- Good for organisations (helps buy-in)
- Good for workers (more control over work)
- Good for designers (more assurance their work
will be used) - Also often connected with industrial democracy -
Scandinavian approach - Quite threatening in hierarchical firms!
- Politics power issues crucial
12Participatory design (2)
- Principles (Greenbaum Kyng, Design at Work,
1991) - need for designers to take work practice
seriously - we are dealing with human actors, not
cut-and-dried human factors - work tasks must be seen within their context, and
are thus situated actions - work is fundamentally social, involving extensive
co-operation and communication
13Participatory design (3)
- Some PD techniques
- Cardboard Computing
- Iterative / cooperative prototyping
- PICTIVE
- Evaluation Through Redesign
- Future Workshops
- Wizard of Oz (related)
14Plastic Interface for Collaborative Technology
Initiatives through Video Exploration (PICTIVE)
- Combines low tech design components with high
tech video recordings - Plastic icons are employed on a design surface
and a video record is made - Individual expertise is recognised - users on
job/task scenarios, developers on system
components - shared concrete visualisation and social record