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Actor Network Theory and Participative Design in CSCW

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How can we accommodate change within the organisation in our system? ... Heterogeneousness. Heterogeneous: composed of unrelated or differing parts or elements. ... – PowerPoint PPT presentation

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Title: Actor Network Theory and Participative Design in CSCW


1
Actor Network Theory and Participative Design in
CSCW
  • Based on slides originally prepared by Magnus
    Ramage

2
CSCW system for CS Department - Discussion
  • How would you get started?
  • Who would you involve?
  • What sort of experts would be needed?
  • How can we accommodate change within the
    organisation in our system?
  • Is there a wider societal context to be
    considered?

3
What CSCW can learn from Actor Network Theory?
  • Actor Network Theory originated with John Law,
    Centre for Science Studies, Lancaster University
    http//www.comp.lancs.ac.uk/sociology/jlaw.html

4
Actor Network Theory
  • Technological artifacts are open to sociological
    analysis, not just their usage, but especially
    with respect to their design and technical
    content.
  • Technology is treated as a systems metaphor.
    Stresses the importance of paying attention to
    different but interlocking elements of physical
    artifacts, institutions and their environments.
    This brings into consideration the integration of
    technical, social, economic and political
    aspects.
  • Breaks down the distinction between human actors
    and natural phenomena. Both are treated as
    elements in Actor Networks.

5
Heterogeneousness
  • Heterogeneous composed of unrelated or differing
    parts or elements.
  • Actors are the heterogeneous entities that
    constitute a network
  • No distinction between the animate and the
    inanimate, or individuals from the organization
  • There is no outside/inside - that is, no
    social/technical dichotomy.
  • The actor world shapes and supports the technical
    object.
  • The actor network is reducible neither to an
    actor alone nor to a network.

6
CSCW System for CS
Perspective A. Rigid, natural/social divide a
network in which the social and the technical
are already embedded.
7
CSCW System for CS
New analytical base, network which gives rise to
the social and the technical.
CSCW
CS
Perspective B
8
What CSCW can learn from Actor Network Theory
  • Relations are not simply social. Society,
    organisations, agents and machines are all
    effects generated in patterned networks of
    diverse materials.
  • Knowledge may be seen as a product of an effect
    of a network of heterogeneous materials.
  • All our interactions with other people are
    mediated through objects of one kind or another.
  • There is no reason to assume, a priori, that
    either objects or people in general, determine
    the character of social/ organizational change
    or stability.

9
Taking a systemic perspective (1)
10
Taking a systemic perspective (2)
  • A set of inter-related components organised
    together to form an entity that, as a whole, has
    emergent properties that belong to no single
    component or subset of the components of which it
    is formed (Paul Lewis, 1994, Information-Systems
    Development)
  • example of emergence riding a bicycle
  • Thus the concept of socio-technical systems
    those which contain both social and technical
    aspects
  • CSCW systems must be considered in this way
    (hence the onion)

11
Participatory design (1)
  • Involving users in the design process
  • Good for organisations (helps buy-in)
  • Good for workers (more control over work)
  • Good for designers (more assurance their work
    will be used)
  • Also often connected with industrial democracy -
    Scandinavian approach
  • Quite threatening in hierarchical firms!
  • Politics power issues crucial

12
Participatory design (2)
  • Principles (Greenbaum Kyng, Design at Work,
    1991)
  • need for designers to take work practice
    seriously
  • we are dealing with human actors, not
    cut-and-dried human factors
  • work tasks must be seen within their context, and
    are thus situated actions
  • work is fundamentally social, involving extensive
    co-operation and communication

13
Participatory design (3)
  • Some PD techniques
  • Cardboard Computing
  • Iterative / cooperative prototyping
  • PICTIVE
  • Evaluation Through Redesign
  • Future Workshops
  • Wizard of Oz (related)

14
Plastic Interface for Collaborative Technology
Initiatives through Video Exploration (PICTIVE)
  • Combines low tech design components with high
    tech video recordings
  • Plastic icons are employed on a design surface
    and a video record is made
  • Individual expertise is recognised - users on
    job/task scenarios, developers on system
    components
  • shared concrete visualisation and social record
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