Title: Toward Virtual Humans
1Toward Virtual Humans
- Bill Swartout
- Director of Technology
2The ICT Mission
- The ICT is intended to serve as a bridge between
the entertainment and simulation communities - Focus on cognitive decision-making under stress
3To the Holodeck
4Virtual Humans
- Our goal Virtual humans to simulate the human
element - Behaviors not pre-scripted
- Behave by understanding situation and reasoning
about possibilities - Communicate in natural language
- Can explain actions coach
- Coordinated gestures and non-verbal communication
- Understand social situation
- Respond emotionally to situation
5Major Goals for Virtual Humans
- Create rapidly reconfigurable Vhumans that can be
easily retargeted to different training
applications - Push the boundary of what can be taught in
simulation (e.g. negotiation and conflict
resolution)
6Key Idea Model-Based Approach
- Traditional approach Pre-compiled animations and
behaviors worked out in advance (e.g. branching
story line) - Model-based approach Virtual human derives
gestures, interaction, behaviors from reasoning
about model of simulated world and what others
say and do
7Virtual Humans Mission Rehearsal Exercise
Project
Holodeck version 0.001 alpha
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9MRE Accomplishments
- Integrated Virtual Human Architecture
- Most comprehensive integration in world today
- Basic science advances
- Emotion modeling
- Multi-party dialogue model
- Speech recognition in noisy environments
- Natural language pragmatics
- Social reasoning
- Negotiation about tasks
10- Emotions Project How can games and simulations
influence our ability to successfully navigate
high-stakes emotional encounters? - leadership, psychotherapy, conflict
management
11Child HealthyFalse
Eagle 1-6 Assist Desire LT Satisfied False
Assist Eagle 1-6False
Accident Blame unresolved
Child-Healthy Desire SGT Satisfied False
Appraisal
Sgts Appraisal of Accident from his perspective
12Eagle 1-6 Assist Desire LT Satisfied False
Child HealthyFalse
Assist Eagle 1-6False
Accident Blame unresolved
Get Medevac ResponsibilityLT
Child-Healthy Desire SGT Satisfied
False Probability 75?
Make Amends
Distress 80
Problem-Focused Coping Form intention to help
Boy
13Eagle 1-6 Assist Desire LT Satisfied False
Child HealthyFalse
Assist Eagle 1-6False
Accident Blame MOM
Get Medevac ResponsibilityLT
Child-Healthy Desire SGT Satisfied
False Probability 75?
Make Amends
Shift Blame
Distress 80
Emotion-Focused Coping Blame Mother
14Eagle 1-6 Assist Desire LT Satisfied False
Child HealthyFalse
Assist Eagle 1-6False
Accident Blame unresolved
Child-Healthy Desire SGT Satisfied
False Probability 75?
Get Medevac ResponsibilityLT
Shift Blame
Make Amends
Distress 80
Personality
15Training Negotiation Skills
- Pedagogical goals for successful negotiation
- DO
- Demonstrate shared goals
- Create interdependence
- Build and maintain trust
- DONT
- Threaten, bully or attack
- Virtual humans
- Can understand negotiating statements and
relationship to own beliefs and goals - Three phases of negotiation
- Avoidance
- Unreasonable demands
- Negotiation
16Demo Dealing with Doctors
- Background Operations are planned in area of NGO
clinic - Your mission Persuade doctor to re-locate clinic
(without revealing operational plans) - Resources Medical supplies and transportation
- Demo built in about 90 days
- Intended as integrated research prototype, not
full training system
17Avoidance phase
18Attack phase
19Negotiation Resolution
20After Action Reviewwith Explainable AI
21Summary
- Virtual humans are becoming a reality
- Possible medical uses
- Emergency medicine
- Doctor/patient interactions
- Pt History Present Complaint
- Pt compliance
- Cultural sensitivity
22ICT Approach to Research
Basic Research
23MRE Spoken Language Processing
Virtual Humans
Sergeant
Logging
Corpus Creation
MRE System
Emotion
NLG
Task Reasoning
Dialogue
Body Control
Perception
TTS
Combat Lifesaver
ASR
NLU
Emotion
NLG
Task Reasoning
West Point Cadet Trainee
Dialogue
Body Control
Perception
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