Title: The V word and the N word
1The V word and the N word
- Computer Science Fellows
- Michael M. Grant, PhD
- August 1, 2006
2What is learning?
3What are your beliefs about learning?
4Characteristics of learning
- Persistent change in human performance or
performance potential - Caused by interaction and/or experience with the
world
5Components of a Learning Theory
6An Evolution Learning
Behaviorism Observable Behaviors Stimulus gt
Response
Cognitivism Effective encoding for effective
retrieval
Constructivism Knowledge construction by
interactions with others the environment
Evolution here does not assume better.
7The V word
8Constructivism
- Learners construct their own learning
- The dependence of new learning on students
existing understanding - The critical role of social interaction for
personal knowledge construction - The necessity of authentic learning tasks for
meaningful learning
9Constructivist Learning Tasks
- Students are intentionally confronted with
complex tasks that can only be performed with a
teachers guidance and that create an immediate
need to develop relevant skills. Students learn
what they need to know in order to figure out how
to accomplish authentic but difficult tasks
beyond their current ability levels.
10Behaviorist Cognitivist Learning Tasks
- The more traditional approach involves isolating
the basic skills, teaching these separately and
building these incrementally before tackling
higher order tasks.
11Myths about Constructivism
- There is no focus for learning, no clear goal.
- Constructivist based instruction is not
thoughtfully planned careful preparation is less
important than in traditional instruction. - There is an absence of structure for learning.
- As long as learners are involved in discussion
and other forms of social interaction, learning
will take place. - Since teachers are not primarily engaged in
delivering instruction, their roles in the class
are less important.
12Challenges for Constructivism
- Degree of structure in learning tasks
- Efficiency of learning
- Efficacy of learner struggle
13Rubber Meets the Road
- Learners should be encouraged to raise questions,
generate hypotheses and test their validity. - Learners should be challenged by ideas and
experiences that generate inner cognitive
conflict (disequilibrium). - Students should be given time to engage in
reflection through journal writing, drawing,
modeling and discussion.
14Rubber Meets the Road contd
- The learning environment should provide ample
opportunities for dialogue. - It is the students themselves who must
communicate their ideas to others, defend and
justify them. - Students should work with big ideas, central
organizing principles that have the power to
generalize across experiences and disciplines.
15The N Word
16Constructionism
- Conceptualized by S. Papert at MIT
- Borne out of Constructivism
- High emphasis on hands-on and minds-on
- Personal knowledge construction
17Five Tenets
- Individuals learn best when constructing an
external artifact - The artifact can be reflected upon
- The artifact can be shared
- The artifact must be personally meaningful
- Constructionism encourages multiple learning
modalities and multiple representations of
knowledge.
18Whats teaching?
19Putting the V Word and N Word to Work
- Project-based Learning
- Problem-based Learning
- Goal-based Scenarios
20Project-based Learning
- An introduction
- Definition of the learning task
- Procedure for investigation
- Suggested resources
- Learning support mechanisms
- Collaborations
- Reflections and transfer activities
21Problem-based Learning
- A closing analysis of what has been learned from
work with the problem and a discussion of what
concepts and principles have been learned is
essential. - Self and peer assessment should be carried out at
the completion of each problem and at the end of
every curricular unit. - The activities carried out in problem-based
learning must be those valued in the real world. - Student examinations must measure student
progress towards the goals of problem-based
learning. - Problem-based learning must be the pedagogical
base in the curriculum and not part of a didactic
curriculum.
- Students must have the responsibility for their
own learning. - The problem simulations used in problem-based
learning must be ill-structured and allow for
free inquiry. - Learning should be integrated from a wide range
of disciplines or subjects. - Collaboration is essential.
- What students learn during their self-directed
learning must be applied back to the problem with
reanalysis and resolution.
22Goal-based Scenarios
- Target skills have been identified for the
learners. - Mission refers to the primary goal that the
learner pursues within the scenario. - Mission focus determines the class of task the
learner will accomplish (i.e., Design, Diagnosis,
Discovery, Control). - Cover story refers to the premise designed by the
instructor under which the mission will be
pursued. - Operations are the specific activities (tasks)
learners will go through to learn the target
skills in the mission.
23Stimulate thinking in learners that results in
meaningful learning, deeper understanding and
transfer of learning to real world contexts.
24How do you define learning and teaching?
- How does that impact how your students learn?