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The V word and the N word

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Title: The V word and the N word


1
The V word and the N word
  • Computer Science Fellows
  • Michael M. Grant, PhD
  • August 1, 2006

2
What is learning?
3
What are your beliefs about learning?
4
Characteristics of learning
  • Persistent change in human performance or
    performance potential
  • Caused by interaction and/or experience with the
    world

5
Components of a Learning Theory
  • Results
  • Means
  • Inputs

6
An Evolution Learning
Behaviorism Observable Behaviors Stimulus gt
Response
Cognitivism Effective encoding for effective
retrieval
Constructivism Knowledge construction by
interactions with others the environment
Evolution here does not assume better.
7
The V word
  • Constructivism

8
Constructivism
  • Learners construct their own learning
  • The dependence of new learning on students
    existing understanding
  • The critical role of social interaction for
    personal knowledge construction
  • The necessity of authentic learning tasks for
    meaningful learning

9
Constructivist Learning Tasks
  • Students are intentionally confronted with
    complex tasks that can only be performed with a
    teachers guidance and that create an immediate
    need to develop relevant skills. Students learn
    what they need to know in order to figure out how
    to accomplish authentic but difficult tasks
    beyond their current ability levels.

10
Behaviorist Cognitivist Learning Tasks
  • The more traditional approach involves isolating
    the basic skills, teaching these separately and
    building these incrementally before tackling
    higher order tasks.

11
Myths about Constructivism
  • There is no focus for learning, no clear goal.
  • Constructivist based instruction is not
    thoughtfully planned careful preparation is less
    important than in traditional instruction.
  • There is an absence of structure for learning.
  • As long as learners are involved in discussion
    and other forms of social interaction, learning
    will take place.
  • Since teachers are not primarily engaged in
    delivering instruction, their roles in the class
    are less important.

12
Challenges for Constructivism
  • Degree of structure in learning tasks
  • Efficiency of learning
  • Efficacy of learner struggle

13
Rubber Meets the Road
  • Learners should be encouraged to raise questions,
    generate hypotheses and test their validity.
  • Learners should be challenged by ideas and
    experiences that generate inner cognitive
    conflict (disequilibrium).
  • Students should be given time to engage in
    reflection through journal writing, drawing,
    modeling and discussion.

14
Rubber Meets the Road contd
  • The learning environment should provide ample
    opportunities for dialogue.
  • It is the students themselves who must
    communicate their ideas to others, defend and
    justify them.
  • Students should work with big ideas, central
    organizing principles that have the power to
    generalize across experiences and disciplines.

15
The N Word
  • Constructionism

16
Constructionism
  • Conceptualized by S. Papert at MIT
  • Borne out of Constructivism
  • High emphasis on hands-on and minds-on
  • Personal knowledge construction

17
Five Tenets
  • Individuals learn best when constructing an
    external artifact
  • The artifact can be reflected upon
  • The artifact can be shared
  • The artifact must be personally meaningful
  • Constructionism encourages multiple learning
    modalities and multiple representations of
    knowledge.

18
Whats teaching?
  • What I didnt ask you

19
Putting the V Word and N Word to Work
  • Project-based Learning
  • Problem-based Learning
  • Goal-based Scenarios

20
Project-based Learning
  • An introduction
  • Definition of the learning task
  • Procedure for investigation
  • Suggested resources
  • Learning support mechanisms
  • Collaborations
  • Reflections and transfer activities

21
Problem-based Learning
  • A closing analysis of what has been learned from
    work with the problem and a discussion of what
    concepts and principles have been learned is
    essential.
  • Self and peer assessment should be carried out at
    the completion of each problem and at the end of
    every curricular unit.
  • The activities carried out in problem-based
    learning must be those valued in the real world.
  • Student examinations must measure student
    progress towards the goals of problem-based
    learning.
  • Problem-based learning must be the pedagogical
    base in the curriculum and not part of a didactic
    curriculum.
  • Students must have the responsibility for their
    own learning.
  • The problem simulations used in problem-based
    learning must be ill-structured and allow for
    free inquiry.
  • Learning should be integrated from a wide range
    of disciplines or subjects.
  • Collaboration is essential.
  • What students learn during their self-directed
    learning must be applied back to the problem with
    reanalysis and resolution.

22
Goal-based Scenarios
  • Target skills have been identified for the
    learners.
  • Mission refers to the primary goal that the
    learner pursues within the scenario.
  • Mission focus determines the class of task the
    learner will accomplish (i.e., Design, Diagnosis,
    Discovery, Control).
  • Cover story refers to the premise designed by the
    instructor under which the mission will be
    pursued.
  • Operations are the specific activities (tasks)
    learners will go through to learn the target
    skills in the mission.

23
Stimulate thinking in learners that results in
meaningful learning, deeper understanding and
transfer of learning to real world contexts.
24
How do you define learning and teaching?
  • How does that impact how your students learn?
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