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Wireless Game Interfaces

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Wireless Game Interfaces. Katherine Haack. What makes games fun? Challenge, fantasy, ... 'A good game should be easy to learn, but difficult to master' ... – PowerPoint PPT presentation

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Title: Wireless Game Interfaces


1
Wireless Game Interfaces
  • Katherine Haack

2
What makes games fun?
  • Challenge,
  • fantasy,
  • and curiosity.
  • (Malone, 1982)

Millipede 1982
3
A good game should be easy to learn, but
difficult to master -- Nolan Bushnell founder
of Atari, Inc.quoted Malone, 1982

4
1 megahertz -v- 200 megahertz
Commodore 64
Nokia phone with joystick
5
Old school
Tetris
Frogger
Galaga
Arkanoid
6
Today - wireless
www.monkeystone.com
7
Thank you Are there any questions?
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