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Chapter 13: Asking Users Asking Experts

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Title: Chapter 13: Asking Users Asking Experts


1
Chapter 13Asking UsersAsking Experts
2
Asking users and experts the techniques
  • Asking users
  • Interviews
  • questionnaires
  • Asking experts
  • Heuristics
  • Cognitive walkthrough

3
Asking users Interviews
  • Unstructured, Structured, or semi-structured
    Which approach?
  • Depends on the evaluation goals and the questions
    to be addressed. e.g. if the goal is to gain
    first impressions about how users react to a new
    idea, then an informal, open-ended interview is
    often the approach. But if the goal is to get
    feedback about a particular design feature, such
    as layout of a new web browser, then a structured
    interview is often better.
  • Remember the DECIDE framework
  • Goals and questions guide all interviews

4
Asking users Interviews
  • Unstructured the evaluator will have a list of
    questions but will pursue certain threads of
    discussion depending on the response of the user.
  • Structured the evaluator will have a fixed list
    of questions which the user must answer
  • Semi-structured - guided by a list of questions
    but interesting issues can be explored in more
    depth.

5
Things to avoid when preparing interview questions
  • Long questions
  • Compound sentences - split into two
  • Jargon language that the interviewee may not
    understand
  • Leading questions that make assumptions e.g., why
    do you like ?
  • Unconscious biases e.g., gender stereotypes

6
Asking users Group interviews
  • Also known as focus groups
  • Typically 3-10 participants
  • Provide a diverse range of opinions
  • Need to be managed to- ensure everyone
    contributes- discussion isnt dominated by one
    person- the agenda of topics is covered
  • Can be used as a debriefing session after the
    users have had some exposure to the system being
    evaluated.
  • The facilitator has to prepare a list of topics
    for discussion. The topics should be introduced
    one at a time.

7
Asking users Group interviews
  • e.g. topic 1 how did they get started with the
    first task?
  • Topic 2 were they able to complete the first
    task, and if not, what difficulties did they
    have?
  • Such open questions should trigger the group to
    discuss problems and share experiences.
  • Focus groups will give the designer insights into
    how users think and what things are important to
    them. It is difficult to achieve this with other
    technique.

8
Asking users - Questionnaires
  • Questionnaires need to be carefully designed.
  • Types of questions vary between questionnaires.
    It depends according to the goals and the
    questions.
  • Questionnaire format can include- yes, no
    checkboxes- checkboxes that offer many options-
    Likert rating scales- open-ended responses
  • Pilot test questions - are they clear, is there
    sufficient space for responses
  • Decide how data will be analyzed consult a
    statistician if necessary

9
Asking users- web-based questionnaires
  • Can include check boxes, pull-down and pop-up
    menus, help screens and graphics.
  • Can provide immediate data validation
  • Can enforce rules such as select only one
    response, or certain types of answers such as
    numerical, which cannot be done in email or
    paper.

10
Asking users- web-based questionnaires
  • Other advantages of online questionnaires
  • Responses are usually received quickly
  • No copying and postage costs
  • Data can be collected in database for analysis
  • Time required for data analysis is reduced
  • Errors can be corrected easily
  • Devise the questionnaire on paper first, only
    once the questionnaire has been reviewed and the
    questions refined adequately, then translate it
    to web-based version.

11
Problems with web-based questionnaires
  • Preventing individuals from responding more than
    once

12
Questionnaire Tools
  • SUMI (Software Usability Measurement inventory)
  • MUMMS (Measuring the Usability of Multi-Media
    Systems)
  • QUIS
  • http//www.ucc.ie/hfrg/questionnaires

13
Asking experts
  • Experts use their knowledge of users technology
    to review software usability
  • Heuristic evaluation is a review guided by a set
    of heuristics to evaluate whether user interface
    elements such as dialog boxes, menus, navigation
    structure, etc conform to the principles
  • Walkthroughs involve stepping through a
    pre-planned scenario noting potential problems
    that will be faced by the users

14
Heuristic evaluation
  • Developed Jacob Nielsen in the early 1990s
  • The original set of heuristics was derived from
    an analysis of 249 usability problems
  • However, some of these core heuristics are too
    general for evaluating new products coming onto
    the market
  • There is a strong need for heuristics that are
    more closely tailored to specific products

15
Heuristic evaluation
  • Different sets of heuristics for evaluating toys,
    WAP devices, online communities, etc are needed.
  • Evaluators must develop their own by tailoring
    Nielsens heuristics and by referring to design
    guidelines, market research, and requirements
    document.
  • Expanding the heuristics to include some of the
    questions addressed when doing evaluation

16
3 stages for doing heuristic evaluation
  • Briefing session to tell experts what to do
  • Evaluation period of 1-2 hours in which- Each
    expert works separately- Take one pass to get a
    feel for the product- Take a second pass to
    focus on specific features
  • Debriefing session in which experts work together
    to prioritize problems

17
Problems of heuristic evaluation
  • Can be difficult expensive to find experts

18
Cognitive walkthroughs
  • Walkthroughs are an alternative approach to
    heuristic evaluation for predicting users
    problems without doing user testing.
  • They involve walking through a task with the
    system and noting problematic usability features.
  • Cognitive walkthrough involve simulating a
    users problem-solving process at each step in
    the human-computer dialog, checking to see if the
    users goals and memory for actions can be
    assumed to lead to the next correct action
    (Nielsen and Mack, 1994).
  • They focus on evaluating designs for ease of
    learning

19
Cognitive walkthroughs
  • Steps involved
  • The characteristics of typical users are
    documented and sample tasks are developed that
    focus on the aspects of the design to be
    evaluated
  • A prototype of the interface is produced, along
    with a clear sequence of the actions needed for
    the users to complete the task
  • The evaluators walk through the action sequences
    for each task, placing it within the context of a
    typical scenario and as they do this they try to
    answer the three questions

20
The 3 questions
  • Will the user know what to do to achieve the
    task?
  • Will the user notice that the correct action is
    available? (Will users see how to do it?)
  • Will the user know from the feedback that they
    have made correct or incorrect choice of action?
  • As the experts work through the scenario they
  • note problems
  • The design is then revised to fix the problems

21
Example of cognitive walkthrough
  • A cognitive walkthrough of buying a book at
    Amazon.com
  • Task to buy a copy of an interaction design
    book from Amazon.com
  • Typical users students who use the web regularly
  • The steps to complete the task are given below
  • Step 1. Selecting the correct category of goods
    on the home page
  • Q. Will users know what to do?
  • Answer yes they know that they must find
    books
  • Q. Will users see how to do it?
  • Answer yes they have seen menus before and
    will know to select the appropriate item and
    click go.
  • Q. Will users understand from feedback whether
    the action was correct or not?
  • Answer yes their action takes them to a form
    that they need to complete to search for the book

22
Example of cognitive walkthrough
  • Step 2. Completing the form
  • Q. Will users know what to do?
  • Answer yes the online form is like a paper so
    they know they have to complete it
  • etc
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