Title: Optimal answers and their implicatures A game-theoretic approach
1Optimal answers and their implicatures A
game-theoretic approach
- Anton Benz
- April 18th, 2006
2Overview
- Conversational Implicatures in the Standard
Theory - Conventions and Meaning
- Game Theoretic Pragmatics
- Implicatures of Answers
3Conversational Implicatures
4Two components of communicated meaning
- Grice distinguishes between
- What is said.
- What is implicated.
- Some of the boys came to the party.
- said At least two of the boys came to the party.
- implicated Not all of the boys came to the
party. - Both part of what is communicated.
5Assumptions about Conversation
- Conversation is a cooperative effort. Each
participant recognises in their talk exchanges a
common purpose. - Example A stands in front of his obviously
immobilised car. - A I am out of petrol.
- B There is a garage around the corner.
- Joint purpose of Bs response
- Solve As problem of finding petrol for his car.
6The Cooperative Principle
- Conversation is governed by a set of principles
which spell out how rational agents behave in
order to make language use efficient. - The most important is the so-called cooperative
principle - Make your conversational contribution such as is
required, at the stage at which it occurs, by the
accepted purpose or direction of the talk
exchange in which you are engaged.
7The Conversational Maxims
- Maxim of Quality
- Do not say what you believe to be false.
- Do not say that for which you lack adequate
evidence. - Maxim of Quantity
- Make your contribution to the conversation as
informative as is required for he current talk
exchange. - Do not make your contribution to the conversation
more informative than necessary. - Maxim of Relevance make your contributions
relevant. - Maxim of Manner be perspicuous, and
specifically - Avoid obscurity.
- Avoid ambiguity.
- Be brief (avoid unnecessary wordiness).
- Be orderly.
8The Conversational Maxims
- Maxim of Quality Be truthful.
- Maxim of Quantity
- Say as much as you can.
- Say no more than you must.
- Maxim of Relevance Be relevant.
9The Conversational Maxims
- Be truthful (Quality) and say as much as you can
(Quantity) as long as it is relevant (Relevance).
10An example Scalar Implicatures
- Let A(x) ? x of the boys came to the party
- It holds A(all) ? A(some).
- The speaker said A(some).
- If all of the boys came, then A(all) would have
been preferred (Maxim of Quantity Relevance). - The speaker didnt say A(all), hence it cannot be
the case that all came. - Therefore some but not all came to the party.
11Conventions and Meaning
12Conventions
- A convention is
- a regularity r in behaviour
- partially arbitrary
- that is common ground in a community C
- as a coordination device
- for a recurrent coordination problem
- Clark, 1996, p. 71
13Coordination and Language
- Speaker wants to communicate some meaning M. He
has to choose a form F for M. - The hearer has to interpret form F. He has to
assign a meaning M to it. - Communication is successful if MM.
14Signalling Conventions
- The meaning of signals
- is arbitrary
- answers a recurrent coordination problem
- is common ground in a language community
- A signalling convention (Lewis 1969) is a pair of
- a speakers signalling strategy (S M?F)
- a hearers interpretation strategy (H F?M)
- such that communication is always successful.
15The agenda
- Putting Gricean pragmatics on Lewisean feet
- Start assumption semantic meaning is defined by
a signalling convention (Semantic Interpretation
Game, SIG). - Gricean maxims (and other pragmatic conditions)
translate into constraints on the SIG. - The explanation of a pragmatic phenomenon
proceeds by a game theoretic analysis of the
constrained SIG.
16Game Theoretic Pragmatics
17Game Theory
- In a very general sense we can say that we play a
game together with other people whenever we have
to decide between several actions such that the
decision depends on - the choice of actions by others
- our preferences over the ultimate results.
- Whether or not an utterance is successful depends
on - how it is taken up by its addressee
- the overall purpose of the current conversation.
18The Game Theoretic Analysis of Scalar
Implicatures(For a scale with three elements
ltall, most, somegt)
?
1 1
all
50 gt
most
100
0 0
some
?
0 0
most
50 gt
50 gt
1 1
some
?
0 0
some
?
50 lt
1 1
19The Game Theoretic Analysis of Scalar
Implicatures(Taking into account the speakers
preferences)
all
?
100
1 1
most
50 gt
50 gt
1 1
some
?
1 1
50 lt
In all branches that contain some the initial
situation is 50 lt Hence some implicates
50 lt
20General method for calculating implicatures
(informal)
- Describe the utterance situation by a game (in
extensive form, i.e. tree form). - Possible states of the world
- Utterances the speaker can choose
- Their interpretations as defined by semantics.
- Preferences over outcomes (given by context)
- Simplify tree by backward induction.
- Read off the implicature from the game tree
that cannot be simplified anymore.
21Implicatures of Answers
- Implicatures and Decision Problems
22An example of contradicting inferences I
- Situation A stands in front of his obviously
immobilised car. - A I am out of petrol.
- B There is a garage around the corner. (G)
- Implicated The garage is open. (H)
- How should one formally account for the
implicature? - Set H The negation of H
- B said that G but not that H.
- H is relevant and G ? H ? G.
- Hence if G ? H, then B should have said G ? H
(Quantity). - Hence H cannot be true, and therefore H.
23An example of contradicting inferences II
- Problem We can exchange H and H and still get a
valid inference - B said that G but not that H.
- H is relevant and G ? H ? G.
- Hence if G ? H, then B should have said G ? H
(Quantity). - Hence H cannot be true, and therefore H.
- Missing Precise definitions of basic concepts
like relevance.
24The Utility of Answers
- Questions and answers are often subordinated to a
decision problem of the inquirer. - Example Somewhere in Amsterdam
- I Where can I buy an Italian newspaper?
- E At the station and at the palace.
- Decision problem of A Where should I go to in
order to buy an Italian newspaper.
25The general situation
26Decision Making
- The Model
- O a (countable) set of possible states of the
world. - PI, PE (discrete) probability measures
representing the inquirers and the answering
experts knowledge about the world. - A a set of actions.
- UI, UE Payoff functions that represent the
inquirers and experts preferences over final
outcomes of the game. - Decision criterion an agent chooses an action
which maximises his expected utility - EU(a) ?v?O P(w) ? U(v,a)
27An Example
- John loves to dance to Salsa music and he loves
to dance to Hip Hop but he can't stand it if a
club mixes both styles. It is common knowledge
that E knows always which kind of music plays at
which place. - J I want to dance tonight. Where can I go to?
- E Oh, tonight they play Hip Hop at the Roter
Salon. - implicated No Salsa at the Roter Salon.
28A game tree for the situation where both Salsa
and Hip Hop are playing
RS Roter Salon
1
stay home
0
go-to RS
both
1
stay home
both play at RS
Salsa
0
go-to RS
1
stay home
Hip Hop
0
go-to RS
29The tree after the first step of backward
induction
stay home
1
both
both
Salsa
go-to RS
0
Hip Hop
go-to RS
0
Salsa
Salsa
go-to RS
2
Hip Hop
Hip Hop
go-to RS
2
30The tree after the second step of backward
induction
both
stay home
both
1
Salsa
go-to RS
Salsa
2
Hip Hop
go-to RS
Hip Hop
2
In all branches that contain Salsa the initial
situation is such that only Salsa is playing at
the Roter Salon. Hence Salsa implicates that
only Salsa is playing at Roter Salon
31Another Example
- J approaches the information desk at the city
railway station. - J I need a hotel. Where can I book one?
- E There is a tourist office in front of the
building. - (E There is a hairdresser in front of the
building.) - implicated It is possible to book hotels at the
tourist office.
32The situation where it is possible to book a
hotel at the tourist information, a place 2, and
a place 3.
1
go-to tourist office
s. a. search anywhere
0
s. a.
tourist office
1
go-to pl. 2
place 2
s. a.
0
1/2
place 3
go-to pl. 3
s. a.
0
33The game after the first step of backward
induction
go-to t. o.
1
tourist office
booking possible at tour. off.
place 2
go-to pl. 2
0
place 3
go-to pl. 3
1/2
go-to t. o.
-1
tourist office
booking not possible
place 2
go-to pl. 2
1
place 3
go-to pl. 3
1/2
34The game after the second step of backward
induction
tourist office
booking possible at tour. off.
go-to t. o.
1
booking not possible
place 2
go-to pl. 2
1
35Conclusions
- Advantages of using Game Theory
- provides an established framework for studying
cooperative agents - basic concepts of linguistic pragmatics can be
defined precisely - extra-linguistic context can easily be
represented - allows fine-grained predictions depending on
context parameters.