Computer%20Architecture%20Lecture%20Notes%20Spring%202005%20Dr.%20Michael%20P.%20Frank - PowerPoint PPT Presentation

About This Presentation
Title:

Computer%20Architecture%20Lecture%20Notes%20Spring%202005%20Dr.%20Michael%20P.%20Frank

Description:

THROUGHPUT the total amount of work done in a given amount of time. Performance Metrics ... One common approach: Total Execution Time (TET) Based on: ... – PowerPoint PPT presentation

Number of Views:53
Avg rating:3.0/5.0
Slides: 48
Provided by: adrianj5
Learn more at: https://eng.fsu.edu
Category:

less

Transcript and Presenter's Notes

Title: Computer%20Architecture%20Lecture%20Notes%20Spring%202005%20Dr.%20Michael%20P.%20Frank


1
Computer Architecture Lecture Notes Spring
2005Dr. Michael P. Frank
  • Competency Area 2
  • Performance Metrics
  • Lecture 1

2
Performance Metrics
  • Why is it necessary for us to study performance?
  • Performance is usually the key to the
    effectiveness of a system (hardware software).
  • Performance is critical to customers
    (purchasers), thus, we as designers and
    architects must also make it a priority.
  • Performance must be assessed and understood in
    order for a system to communicate efficiently
    with peripheral devices.

3
Performance Metrics
  • How can we determine performance?

Consider this example from the transportation
industry
4
Performance Example
  • Fuel Capacity in liters
  • Range in kilometers
  • Speed in kilometers/hour
  • Throughput is defined as
  • ( of passengers) x (cruising speed)
  • Cost is given as
  • (fuel capacity) / (passengers x range)
  • Which mode of transportation has the best
    performance?

5
Performance Example
  • It depends on how we define performance.
  • Consider raw speed
  • Getting from one place to another quickly

6
Performance Example
  • What if were interested in the rate at which
    people are carried throughput

7
Performance Example
  • Often times we relate performance and cost. Thus
    we can consider the amount of fuel used per
    passenger

8
Performance Metrics
  • Similar measures of performance are used for
    computers.
  • Number of computations done per unit of time
  • Cost of computations
  • Possibly several aspects of cost can be
    considered including initial purchase price,
    operating cost, cost of training users of system,
    etc.
  • Common performance measures are
  • RESPONSE TIME the amount of time it takes a
    program to complete (a.k.a execution time)
  • THROUGHPUT the total amount of work done in a
    given amount of time

9
Performance Metrics
  • Example
  • Given the following actions
  • 1. Replacing processor with a faster version
  • 2. Adding additional processors to perform
    separate tasks in a multiprocessor system
  • do they (a) increase throughput, (a) decrease
    response time or (c) both?

10
Defining Performance
  • Our focus will be primarily on execution time.
  • To maximize performance implies a minimization in
    execution time
  • For two machines
  • We say that machine Y is faster than machine X.

11
Performance Metrics
  • Notes

(1) If X is n times faster than Y, then
  • To avoid confusion, well use the following
    terminology
  • We say We mean
  • improve performance ? increase
    performance
  • improve execution time ? decrease execution
    time

12
Performance Example
If machine A runs a program in 10 seconds and
machine B runs the same program in 15 seconds,
how much faster is A than B?
13
Performance Example
If machine A runs a program in 10 seconds and
machine B runs the same program in 15 seconds,
how much faster is A than B?
14
Measuring Performance
  • Quite simply, TIME is the measure of computer
    performance!
  • The most straightforward definition of time in
    wall-clock time ? elapsed time ? response time.

Total time to complete a task including system
overhead activities such as Input/Output tasks,
disk and memory accesses, etc.
15
Measuring Performance
  • CPU Time is the time it takes to complete a task
    excluding the time it takes for I/O waits.

CPU TIME
USER CPU TIME The time CPU is busy executing the
users code.
SYSTEM CPU TIME The time CPU spends performing
operating system tasks.
Note Sometimes system and user CPU times are
difficult to distinguish since it is hard to
assign responsibility for OS activities.
16
Measuring Performance
  • Example,
  • To understand the concept of CPUTime, consider
    the UNIX command time. Once typed, it may
    return a response similar to
  • 90.7u 12.9s 239 65
  • What do these numbers mean?

17
Measuring Performance
  • Example,
  • To understand the concept of CPUTime, consider
    the UNIX command time. Once typed, it may
    return a response similar to
  • 90.7u 12.9s 239 65

of elapsed time that is CPU time
User CPU Time
System CPU Time
Elapsed Time
18
Measuring Performance
  • Example,
  • To understand the concept of CPUTime, consider
    the UNIX command time. Once typed, it may
    return a response similar to
  • 90.7u 12.9s 239 65
  • What is the total CPUTime?
  • Percentage of time spent on I/O and other
    programs?

19
Measuring Performance
  • Example,
  • To understand the concept of CPUTime, consider
    the UNIX command time. Once typed, it may
    return a response similar to
  • 90.7u 12.9s 239 65
  • What is the total CPUTime?
  • Percentage of time spent on I/O and other
    programs?

20
Measuring Performance
  • Other notes
  • SYSTEM PERFORMANCE reciprocal of elapsed time
    on an unloaded system (e.g. no user applications)
  • CPU PERFORMANCE recip. of user CPU time
  • CLOCK CYCLES (CC) discrete time intervals
    measured by the processor clock running at a
    constant rate.
  • CLOCK PERIOD time it takes to complete a clock
    cycle
  • CLOCK RATE inverse of clock period

21
Measuring Performance
  • Consider CPU performance
  • Also,

22
Measuring Performance
  • Since the execution time clearly depends on the
    number of instructions for a program, we must
    also define another performance metric
  • CPI average number of clock cycles
  • per instruction

23
Measuring Performance
  • Now we have two more equations that we can define
    for CPUTime

24
Measuring Performance
  • In summary, performance metrics include

Components of Performance Units of Measure
CPUTime Seconds for program
IC of instructions for a program
CPI Average of clock cycles per instructions
tCC Seconds per clock cycle
25
Measuring Performance
  • Example,
  • Suppose Machine A implements the same ISA as
    Machine B. Given and
  • for some program, and
  • and for the same program, determine
    which machine is faster and by how much.

26
Breakdown by Instruction Category
  • Recall CPI Clock cycles (CC) per instruction
  • But, CPI depends on many factors, including
  • Memory system behavior
  • Processor structure
  • Availability special processor features
  • E.g., floating point, graphics, etc.
  • To characterize the effect of changing specific
    aspects of the architecture, we find it helpful
    to break down CC into components due to different
    classes (categories) of instructions
  • Where
  • ICi instruction count for class i
  • CPIi avg. cycles for insts. in class i
  • n the number of instruction classes

27
Example
  • Suppose a processor has 3 categories of
    instructions A,B,C with the following CPIs
  • And, suppose a compiler designer is comparing two
    code sequences for a given program that have the
    following instruction counts
  • Determine
  • (i) Which code sequence executes the most
    instructions?
  • (ii) Which will be faster?
  • (iii) What is the average CPI for each code
    sequence?

Instr. Class CPIi
A 1
B 2
C 3
Code Seq. Inst. counts Inst. counts Inst. counts
Code Seq. ICA ICB ICC
1 2 1 2
2 4 1 1
28
Solution to Example
  • Part (i)
  • ICseq1 2 1 2 5 instructions
  • ICseq2 4 1 1 6 instructions
  • ? Code sequence 2 executes more instructions
  • Part (ii)
  • CCseq1 ?i(CPIixICi) 1x2 2x1 3x2 10
    cycles
  • CCseq2 ?i(CPIixICi) 1x4 2x1 3x1 9
    cycles
  • ? Code sequence 2 takes fewer cycles ? is faster!
  • Part (iii)
  • CPIseq1 CC/ICseq1 10 cyc./5 inst. 2
  • CPIseq2 CC/ICseq2 9 cyc./6 inst. 1.5
  • Which part should we consult to tell us which
    code sequence has better performance?

29
Importance of Benchmarks
  • How do we evaluate and compare the performance of
    different architectures?
  • We use benchmarks
  • Programs that are specifically chosen to measure
    performance.
  • A workload is a set of programs.
  • Benchmarks consist of workloads that (user hopes)
    will predict the performance of the actual
    workload
  • It is important that benchmarks consist of
    realistic workloads
  • Not simple toy programs or code fragments
  • Manufacturers often try to fine-tune their
    machines to do well on popular benchmarks that
    were too simple
  • This does not always mean the machine will do
    well on real programs!

30
SPEC benchmark
  • A popular source of benchmarks is SPEC
  • Standard Performance Evaluation Corporation
  • General CPU benchmarks CPU2000.
  • Includes programs such as
  • gzip (compression), vpr (FPGA place route), gcc
    (compiler), crafty (chess), vortex (database)
  • SPEC also offers specialized benchmarks for
  • Graphics, Parallel computing, Java, mail servers,
    network fileservers, web servers
  • They publish reports on benchmark results for
    various systems.
  • Main metric SPECRatio Proportional to average
    inverse execution time. The bigger, the better!
  • Reproducibility of results is very important!

31
Summarizing Performance
  • How do we summarize performance in a way that
    accurately compares different machines?
  • One common approach Total Execution Time (TET)
  • Based on
  • Or, if the workload includes n different
    programs, we can calculate the average or
    Arithmetic Mean (AM)
  • Smaller AM ? Improved performance
  • Other methods are also used
  • Weighted arithmetic mean, geometric mean ratio.

32
Performance Improvement
  • Recall the formula CPUTime IC CPI / fcyc.
  • Thus, CPU performance is Perf f / (ICCPI).
  • Thus we can see 3 basic ways to improve CPU
    performance on a given task
  • Increase clock frequency
  • Decrease CPI
  • by improved processor organization
  • Decrease instruction count
  • By compiler enhancement,
  • change in ISA design (new instructions), or
  • A more efficient application algorithm.
  • However, we have to be careful!
  • Sometimes, improving one of these can hurt others!

33
Generalized Cost Measures
  • In this course, we will often be focusing on ways
    to minimize execution time of programs.
  • Either CPU time, or number of clock cycles.
  • Execution time is one example of what we may call
    a generalized cost measure (GCM).
  • A GCM is any property of a HW/SW design that
    tells us how much of some valued resource is used
    up when the system is manufactured or used.
  • Other examples of important GCMs include
  • Energy consumed by a computation
  • Silicon chip area used up by a circuit design
  • Dollar cost to manufacture a computer component
  • We will study some general engineering principles
    that apply to the minimization of any GCM in any
    system.

34
Additive Cost Measures
  • Let us suppose we have a GCM C for a system.
  • Many times, the total cost C can be represented
    as a sum of independent cost components
  • E.g., C C1 C2 Cn or .
  • These could correspond to the resources used by
    individual subsystems of the whole system.
  • Or, used in doing particular categories of tasks.
  • For example, execution time T can be broken down
    as the sum of time Tfp taken by floating-point
    instructions and the time Toth for others.
  • That is, T Tfp Toth.

35
Improving Part of a System
  • Suppose a GCM is broken down as C A B.
  • The total cost is the sum of two components A
    B.
  • Now suppose you are considering making an
    improvement to the system design that affects
    only cost component B.
  • Suppose you reduce it by a factor f, to B' B/f.
  • The new total cost is then C' A B'.
  • The cost of component A is unaffected.
  • Overall (total) cost has therefore been reduced
    by the factor

36
Diminishing Returns
  • Suppose we continue improving (reducing) a cost
    component by larger and larger factors.
  • Does this mean the systems total cost will be
    reduced by correspondingly large factors? ? NO!
  • Even if we improved one cost component (B in our
    example) by a factor of f 8, note that
  • Even here, the overall cost reduction factor
    foverall would still be only the finite value
    1B/A!
  • The system can only be improved by at most this
    factor, if we improve just the one component B.

37
Diminishing Returns Example
  • Suppose a particular chip contains B 1 cm2 of
    logic circuits, and A 2 cm2 of cache memory.
  • The total cost (in terms of area) is C AB 3
    cm2.
  • Now, lets go crazy trying to simplify and shrink
    the design of just the logic circuit
  • What is the maximum factor by whichthis tactic
    can reduce the area cost of the whole design
    (logicmemory)?
  • Obviously, this can reduce the total area from 3
    (cm2) to no less than 2 (area of memory alone),
  • or, shrink it by a factor of foverall 3/2
    1.5.
  • Note we could have obtained this same answer
    using the equation foverall,max 1B/A as well.

Logic1 cm2
Memory2 cm2
38
Graph Showing Diminishing Returns
Part/rest (initial)
(B/A)
( f )
39
Important Lessons to Take from This
  • Its probably not worth spending significant
    design time extensively improving just a single
    component of a system,
  • Unless that component accounts for a dominant
    part of the total cost (by some measure) to begin
    with.(B/A gtgt 1).
  • Its only worth improving a given component up to
    the point where it is no longer dominant.
  • Reducing it further wont make a lot of
    difference.
  • Therefore, all components with significant costs
    must be improved together in order to
    significantly improve an entire design.
  • Well-engineered systems will tend to have roughly
    comparable costs in all of their major components.

40
Other Ways to Calculate foverall
  • Earlier, we saw this formula
  • For the overall improvement factorfoverall
    resulting from improvingcomponent B by the
    factor f.
  • But, what if we dont know the values of A and B?
  • What if we only know their relative sizes?
  • Fortunately, it turns out that we can still
    calculate foverall.
  • Let us define fracenh B/C B/(AB) to be the
    fraction of the original total system cost that
    is accounted for by the particular part B that is
    going to be enhanced.
  • Then, the fraction of cost accounted for by A
    (the rest of the system) is
  • Our equation for foverall can then be reexpressed
    in terms of the quantities fracenh and 1-fracenh,
    as follows

41
Calculating foverall in terms of fracenh
  • Lets re-express foverall in terms of fracenh
  • We will call this form for foverall the
    Generalized Amdahls Law. (Well see why in a
    moment.)

42
Amdahls Law Proper
  • We saw that execution time is one valid cost
    measure.
  • In such a case, note that the factor by which a
    cost is reduced is the speedup, or the factor by
    which performance is improved.
  • We thus rename the improvement factor f of B
    (the enhanced part) to speedupenh, and the
    overall improvement factor foverall becomes
    speedupoverall, and we get
  • This is called Amdahls Law, and it is one of the
    most widely hyped quantitative principles of
    processor design.
  • But as we can see, it is not a special law of CPU
    architecture, but just an application of the
    universal engineering principle of diminishing
    returns which we discussed earlier.

43
Key Points from This Module
  • Throughput vs. Response Time
  • Performance as Inverse Execution Time
  • Speedup Factors
  • Averaging Benchmark Results
  • CPU Performance Equation
  • Execution time IC CPI tcc
  • Performance fcc / (IC CPI)
  • Amdahls Law
  • C' A B/f
  • Implies

C Execution time after improvement B Part of
execution time affected by improvement f Factor
of improvement (speedup of enhanced part) A
Part of execution time unaffected by improvement
44
Example Performance Calculation
  • Suppose program takes 10 secs. on computer A
  • And suppose computer A has a 4 GHz clock
  • Want new computer B to run prg. in 6 seconds.
  • Suppose that increasing the clock speed is only
    possible with a substantial processor redesign,
  • which will result in 1.2 as many clock cycles
    being needed to execute the program.
  • What clock rate is needed?
  • Answer 4 GHz (10/6) 1.2 8 GHz

45
Another Example
  • Consider two different implementations of a given
    ISA, running a given benchmark
  • Processor A has a cycle time of 250 ps
  • And a CPI of 2.0
  • Processor B has a cycle time of 500 ps
  • And a CPI of 1.2
  • Which computer is faster on this benchmark, and
    by what factor?
  • Processor A takes 250 ps 2.0 500 ps / instr.
  • Processor B takes 500 ps 1.2 600 ps / instr.
  • Thus, A is faster by a factor of 6/5 1.2.

46
Another example
  • Suppose some Java application takes 15 seconds on
    a certain machine.
  • A new Java compiler is released that requires
    only 0.6 as many dynamic instructions to run the
    application.
  • Unfortunately, it also increases the CPI by 1.1
  • Presumably, uses more multi-cycle instructions.
  • How fast will the application run when compiled
    using the new compiler?
  • It will take 15 0.6 1.1 9.9 seconds to run
  • It will be 15/9.9 50/33 1.515 faster
  • Only slightly more than 50 faster than before.

47
Another Example
  • Consider the following measurements of execution
    time
  • Which of the following statements are true?
  • A is faster than B for program 1.
  • A is faster than B for program 2.
  • A is faster than B for a workload with equal
    numbers of executions of programs 1 and 2.
  • A is faster than B for a workload with twice as
    many executions of program 1 as of program 2.

Program Computer A Computer B
1 2 sec. 4 sec.
2 5 sec. 2 sec.
Write a Comment
User Comments (0)
About PowerShow.com