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Virtual Reality for Business

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Title: Virtual Reality for Business


1
Virtual Reality for Business Leisure April 2001
  • Janice Webster
  • Director
  • Virtual Reality Centre
  • University of Teesside
  • Middlesbrough TS1 3BA UK
  • tel 44 1642 384311
  • fax 44 1642 384310
  • email j.webster_at_tees.ac.uk
  • http//vr.tees.ac.uk

2
Overview of the presentation
  • Virtual Reality Centre, University of Teesside
  • VR terminology..the tools..the people
  • Range of activity, funding
  • Case studies
  • Questions

3
Virtual Reality CentreVirtual Reality Centre at
Teesside Ltd Company of the University of
Teesside Thirty staff, HemispheriumTM,
Auditorium, Labs,VR software and VR interfaces
4
Virtual Reality CentreUniversity of Teesside
Regional Centre of Expertise
  • Aims
  • work in partnership to raise awareness of state
    of the art interactive technology to recreate
    the past, to visualise the present and virtually
    create the future.
  • grow the commercial opportunities
  • support VR research development in the region,
    win European contracts
  • be a resource for staff students at the
    University
  • work in partnership with the public and private
    sectorMission to continue to define the
    applications of VR remain financially
    viable

5
Virtual Reality Centre - 30 experts
  • Management - the vision, liaison, strategic..
  • Technical - operational
  • Technical development - people friendly
    interfaces
  • Business development - marketing, sales
  • Contracts - customer care
  • Virtual environment creation - VR developers
  • Administrative support - financial, PA, etc

6
VR terminologysoftware
  • virtual environment modelling software- pseudo
    3D panoramas- 3D VR models- programmed
    geometry, behaviours
  • special effects/simulation software- digital
    photography/painting- computer graphics
    animations- real-world simulation effects, eg
    smoke, people
  • multi-media software - digital film,
    photography, sound

7
VR terminologyhardware
  • computer with graphics card- laptop, PC, SGI,
    ES
  • interaction tools- mouse, joystick, haptic
    pen, pinch gloves
  • screen display- computer monitor, large flat
    screen, curved screen, cube(cave), dome
  • projectors- CRT (from 1 to 7)- LCD (1 or 2)

8
HemispheriumTM - world-class, unique
9
Uses - business and leisure
  • Imagining, explaining, visualising, realising,
    persuading, promoting, marketing, training
  • Concept design, design evaluation, design
    development, design to market, scenario planning
  • Business to business, global dissemination
  • VR is a real-time, interactive tool for managers
    and decision makers. VR crosses age and structure
    boundaries.

10
Current status 1997 - 2001
  • ERDF - European Regional Development Fund
    projects- IDT, RD for SMEs (2.1million ERDF
    4.8million total)- Enhanced Marketing (250,000
    ERDF 580,000 total)- Virtual Environments RD
    (340,000 ERDF 700,000) - Virtual Tourism
    (27,000 ERDF 63,000 total)- Virtual
    Northumbria (502,000 ERDF 1.125,000 total)
  • RESIDER - regeneration (634,000 grant
    1.321,325 total)- scenario planning eg
    Millennium Greens- community business -
    technology workshops
  • Commercial (450,000)- construction,
    architecture, design, artworks- training and
    simulation, eg once only chance- greenfield
    brownfield site visualisation

11
ERDF projectsover 1500 SMEs
Integrated digital technology transfer to SMEs in
the North East Region - concept, product and
process visualisation, marketing/promotional.
Awareness workshops. Enhanced Marketing in the
Tees Valley taking product to marketplace
company information on the web. Virtual
Environments RD for companies involved in in
cleaner air, waste recycling etc Virtual
Northumbria VR exhibit in museums, culture and
tourism - visit our ancestors, discover
artefacts
12
RESIDER
Scenario planning, consultation within the
Community Technology workshops for Community
Businesses Promotion, marketing, fund-raising,
profile building Inclusion, not exclusion
13
Commercial , case study one CVO Fires Ltd
14
Commercial, case study two Teesside Airport -
South-side, Moor-field plc
15
Commercial, case study three South Tees NHS Trust
- Trauma Unit
16
Heritage, case study four Guisborough Priory -
reconstruction
17
Commercial, case study five Simulating operator
training scenarios
18
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