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Search is a universal problem-solving method

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Generate node: Create a DS corresponding to node. Expand node: Generate all ... Time complexity is O (bd)-Practically DF is time limited and BF is space limited ... – PowerPoint PPT presentation

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Title: Search is a universal problem-solving method


1
Search Chapter 3
Search is a universal problem-solving
method Search algorithms based on Problem-Space
Model The task Find a sequence of operations
that map initial state to goal state. Search
methods Breadth-first, Depth-first, A
(heuristic)
2
Problem space model
  • Problem space is the environment in which the
    search takes place.
  • A set of states of the problem
  • Operators
  • Problem instance
  • Problem space,
  • initial state,
  • goal state

3
Eight Puzzle
4
Vacuum world problem (state) space graph
states? actions? Initial? goal?
5
The Russian Farmer Problem
6
(F,W,G,C) (l, l, l, l)
7
Tree versus Graph
  • Most problem spaces correspond to graphs with
    more than one paths between two nodes
  • Duplicate nodes increasing the size of the tree
  • For simplicity they are represented as a tree
    with initial state as root
  • The cost
  • Duplicate nodes
  • Increased tree size
  • Benefit
  • Absence of cycles simplifying most search
    algorithms

8
What differenciates AI search algorithms from
other graph based search algorithms is the size
of the graph. The Entire Chess graph has over 1040
  • State space of AI problems never represented
    explicitly by listing each state.
  • Size not expressed in terms of number of nodes
  • Instead
  • Branching factor (b)- average number of children
  • Solution depth (d)- length of shortest path from
    initial to goal
  • Or shortest
    sequence of operators

9
Brute-Force Search Uninformed search strategies
use only the information available in the problem
definition
  • State description
  • Set of legal operators
  • Initial state
  • Description of goal state
  • Important brute force techniques
  • Breadth first
  • Uniform-cost
  • Depth-first
  • Interactive deepening
  • Bidirectional

Terminology Generate node Create a DS
corresponding to node Expand node Generate all
children of the node
10
Breadth First
  • Expand nodes in order of their distance from root
    one level at a time until solution found

11
Implementation
  • Queue (FIFO) of nodes initially containing the
    root
  • Remove the node at the head of the queue and
    expand
  • Add children to the tail of the queue

Space bound and exhaust memory in a few minutes.
Always finds the shortest path to a goal Time
spent Proportional to the number of nodes
generated(constant and f of b d) Number of
nodes at level d is bd Total number of nodes
generated in worst case bb2 b3 bd which
is O (bd)
12
Uniform-Cost Search
  • Edges have different costs
  • Instead of expanding nodes in order of their
    depth from root expand in order of cost from root
  • At each step, expand a node whose cost g(n) is
    lowest where g(n) is sum of costs of edges from
    root to node n
  • Nodes are stored in a priority queue
  • Worst case time complexity
  • O (bc/m) where c is the cost of an optimal
    solution and m is the minimum edge cost

Problem Memory- similar to breadth first
13
Depth-First Search
  • Remedies space limitation of breadth first by
    always generating a child of the deepest
    unexpanded node.

14
Implementation
  • Maintain a list of unexpanded nodes treated as a
    LIFO stack (as opposed to FIFO for breadth first
  • Usually implemented recrsively- with the
    recursion stack taking the place of an explicit
    node stack
  • Time complexity is O (bd)-Practically DF is time
    limited and BF is space limited
  • Disadvantage does not terminate if tree infinite
    or cycles in graph
  • Solution cutoff depth (d)
  • d small?
  • d large?

15
Depth First Interactive Deepening
Combines best features of DF and BF
Performs a depth first to depth 1 then starts
over executing a complete depth first to depth 2
and continues to run depth first searches to
successive greater depths until a solution is
found.
Optimal in terms of time and space among all
brute force algorithms on a tree.
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