MS3 GAME GRAPHICS - PowerPoint PPT Presentation

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MS3 GAME GRAPHICS

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HARD SURFACE MODELING. Armour, Belts, Sword, Pistol, Buttons... One Object at a Time Time Consuming. SKINNING. UT3 Rig. Skin Modifier ... – PowerPoint PPT presentation

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Title: MS3 GAME GRAPHICS


1
MS3 GAME GRAPHICS
  • Nils Wadensten

2
BASE MESH
  • Define Forms
  • Works as Base for Sculpting and later In Game
    Mesh
  • Face Modeled from Reference

3
HARD SURFACE MODELING
  • Armour, Belts, Sword, Pistol, Buttons
  • Layered (non-destructive) Modeling
  • Smooth but not too Smooth

4
SCULPTING
  • Folds in Clothing
  • Details using Alphas
  • Defining Face and Hands
  • Exporting Medium Full res.

5
IN GAME MESH
  • Base Mesh as a Base!
  • Adjust to Resemble Silhouette
  • Topology
  • Reasonable Poly Count
  • Pelt Mapping

6
BAKING
  • Projection Cage
  • Smoothing Groups
  • Diffuse, Normal, Occlusion
  • One Object at a Time Time Consuming

7
SKINNING
  • UT3 Rig
  • Skin Modifier
  • Topology / Multiple Mesh Problems

8
TEXTURING
  • Diffuse AO Good Start
  • Check in the Editor - WYSIWYG

9
IMPLEMENTATION
  • Actor X
  • One Mesh vs Several
  • Materials
  • Animations

10
CONCLUSIONS
  • Poor Planning
  • Learned Lots
  • Characters Take a Long Time to do!

11
  • Questions?
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