Graphics and Client Design - PowerPoint PPT Presentation

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Graphics and Client Design

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Graphics and Client Design Overall Game Design Doug Camin – PowerPoint PPT presentation

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Title: Graphics and Client Design


1
Graphics and Client Design
  • Overall Game Design
  • Doug Camin

2
The Watson Game
  • Opens to splash screen
  • User enters login\pass and either creates player
    or accesses existing

3
Game Play
  • Win by achieving a 4.0 GPA
  • Earn GPA by completing challenges
  • Advance through classes by completing set number
    of challenges

4
Game Display
  • Top portion of screen shows building and can be
    navigated with mouse or keyboard
  • Lower portion is view port, shows necessary game
    information
  • Knapsack
  • Map
  • GPA
  • Elapsed challenge time

5
Challenges
  • Challenges are linear only one at a time
  • Game has six predefined challenges
  • All are stored on server, can be changed
  • Challenge grade based on two main factors
  • Time to completion (elapsed time)
  • Pre-defined attributes for character

6
Challenges Continued
  • To complete a challenge, user must
  • Have all items to complete challenge in knapsack
  • Select all items required and click Complete
    Challenge button
  • If challenge is not completed in time allotted,
    .25 subtracted from GPA

7
Items
  • The game has eight items for use
  • Pencil
  • Paper
  • Computer
  • Soda
  • Candy Bar
  • Money
  • Books
  • Printer (or printed pages)

8
Winning The Game
  • Each player wins when they achieve a 4.0 GPA

9
Challenge Class
  • In client, this class will load and store all
    challenge information from the server
  • Information loaded at start time
  • Provides interface to locally access current game
    challenges

10
The Knapsack
  • Presented by
  • Samantha Weitzman

11
Item Class Objects
  • int Item_ID
  • string item_Type
  • Contain methods to retrieve the ID and Type

12
Predefined Item Types
  • candy bar
  • money
  • book
  • computer
  • printer
  • soda

13
Knapsack Class
  • Contains a vector of Items
  • Methods to add, remove, use Items
  • insert_Item(string item_name)
  • insert_Item(int item_id)
  • remove_Item(string item_name)
  • remove_Item(int item_id)
  • Item use_Item(string item_name)
  • Item use_Item(int item_id)

14
Knapsack Interaction
  • When a player uses the group of items for a
    challenge, they are removed from the knapsack
    and placed back into the game play

15
Player Creation
  • Presented by Dominic Tsang

16
Client Side Implementation
  • Class named PersonClass
  • We are client group so this is strictly our
    implementation but it will be pretty important to
    others as well
  • Relevant for
  • Group 1
  • Challenge Information
  • Group 3
  • Character Creation
  • Challenge Dispatching

17
PersonClass Object
  • PersonClass
  • Holds private variables such as GPA, attributes
  • KnapSackClass
  • Exists within PersonClass

18
Person Attributes
  • Decided through group development
  • Attributes can only be raised through initial
    distribution or through task completions
  • So far we have decided
  • Stamina how well a character deals with the
    unremitting cascade of work a CS major is
    expected to face
  • Humor see poor attempt above
  • Health undecided on its affects on game play
  • Intelligence -undecided
  • 1 more planned! Input welcome!

19
Flow Diagram
Main Client Program
PersonClass
Other Client Side Classes
KnapSack
20
PersonClass Also Contains Information On
  • Position of player
  • Completed task count
  • Character name
  • Current challenge attempting
  • more to come
  • Student standing?
  • Fatigue?

21
Additional comments
  • Logically this class will act as the file to be
    saved
  • Will have no direct connection to anything but
    knapsack and main client program all server and
    db communication handled through protocol handler

22
Graphics and Client Design
  • User Interface
  • Mo, JianYi

23
Class HotSpot
  • predefined
  • Representation
  • Rectangle
  • Where?
  • Hallway and offices

24
Class HotSpot
  • Types
  • Item (1)
  • Challenge (2)
  • Player can acquire the item
  • Player must accept the challenge

25
Class InteractionManager
  • manipulates the interaction between the player
    and the challenge

26
InteractionManager
27
InteractionManager
  • Challenge
  • Linear (one at a time)
  • Caused by collision with hot spots
  • Manager class will start timer on the challenge
  • GPA increases if the play completed the
  • Challenges on time

28
InteractionManager
  • If the play completed the challenge, the manager
    will update the attributes of the player and the
    items in the knapsack

29
Protocol HandlerError Handler
  • Luis Miranda

30
Protocol Handler Overview
31
Protocol Interface
  • The main class used by the client program to
    communicate with server.
  • Note the order of communication.

32
Protocol Interface Methods
  • Connect to Server
  • Login User
  • Load User , Save User, Create New User
  • Get Current Player List
  • Update Game State
  • Get Knapsack Info
  • Get Challenge Info
  • Get Item Info
  • Disconnect

33
Message Handler
  • Packets will be sent to the server through this
    class. The type of packet to send is determined
    by the Protocol Interface.
  • Contains a queue of messages being sent to the
    server. Server may be busy.
  • Messages will not contain a priority, all packets
    are of equal importance.
  • Incoming data from the server will be sent to
    the appropriate client object.
  • Example Information about Person will be sent
    directly to Person Object.

34
Message Types
  • Contains the structure of the different packets
    to be sent to the server.
  • A save packet will have different information
    than a load items packet.
  • These types must be recognized by the server.
    This is done be having a standardized ID for each
    packet type.

35
Socket
  • Contains all protocol logic such as send and
    receive packet.
  • Also used to connect to a server listening on
    specific port and IP.
  • Provided by Todd Barron.

36
Graphics Handling and GUI
  • Bedros Magardichian

37
GUI and Game Scenes
  • Menu Scene- Log in screen and select gaming
    options
  • GamePlay Scene- Display 3D world and stats
    viewport
  • Knapsack Scene- Display contents of knapsack
  • Challenge Scene- Display Challenge Screen

38
Game Scene Menu
39
Game Scene 3D
40
Knapsack Scene
41
Challenge Scene
42
Game Scene Inheritance
  • CWatsonGame

CWatsonGameMenu Displays Menu
CWatsonGamePlay 3D game play and Viewport
CWatsonGameKnapsack Display visual
knapsack contents
43
Rendering
  • 3D OpenGL
  • Navigate through 3D model of Watson Building
  • Final model will include textures to represent
    Watson building

44
3D Watson Model
45
Navigation
  • First person video game walking- look with
    mouse- walk with keyboard
  • Collision Detection from generated mesh
  • Issues passage ways must accommodate diameter
    of collision sphere of person

46
Error Handler
  • Accessible by all classes of the client program.
  • User may post error messages to the Error
    Handler object.
  • Can force a save game state, to help prevent
    corruption of data.
  • Writes error message to log file
  • Displays error message on screen
  • Can send error message to the server
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